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'''Dworgs''' are a playable race option in the third-party [[campaign setting]] of [[Midnight]] for [[Dungeons & Dragons 3rd edition]]. As Midnight is essentially "[[The Lord of the Rings|Middle-Earth if Sauron won]]" in terms of ideology, naturally, it borrows the lore for its [[orc]]s of having been corrupted from one of the goodly races. However, it tweaks the formula in that Midnight's orcs are not fallen [[elves]] - but corrupted [[dwarves]]! As such, the two races can readily interbreed... moreover, as Midnight preserves the Tolkienish ideology that "the only [[half-dwarf]] is one bisected by an orc", the dworgs replace [[half-orc]]s as the "tainted by evil lineage" default PC option. A dworg is traditionally born of rape of a female [[dwarf]] by a male [[orc]], and as such they are usually killed at birth. Those who don't suffer this fate can look forward to a lifetime of abuse, unless they flee to the surface-dwelling [[dwarf]] clan of the Durgis, a sub-branch of the Kurgun: already made of up of outcasts, exiles and other alienated dwarves, the Durgis accept the dworgs with open arms, and as such dworgs tend to possess a loyalty to their clan that even many pureblooded [[dwarves]] can't admit. For obvious reasons, dworgs '''hate''' [[orc]]s and relish the chance to kill those who condemned them to a life of misery and torment. The dwarven war ballards of the Last Battle of Izrador are the only non-Durgis dwarven media to ever say something something positive about dworgs, openly praising the valor and ferocity of the dworg infantry who fought in that bloody battle. A dworg combines the strength of an [[orc]] with the fortitude of a [[dwarf]], making them amongst the scariest fuckers in the land to pick a fight with. With human-like height and dwarven builds and proportions, their orcish ancestry is obvious with their wild eyes, heavy skulls, gray skin, mane-like hair and massive, fang-like canines, which means they look almost as scary as they actually are. ::+2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma ::Medium ::Base land speed 30 feet ::Weapon Familiarity: Choose either the Dwarven Waraxe, Dwarven Urgosh, or Urutuk Hatchet; the chosen weapon is a Martial weapon for this dworg ::Favored Region: Kaladrun Mountains ::Darkvision 60 feet ::Minor Light Sensitivity: Upon exposure to bright sunlight or a daylight spell, make a DC (15 or spell save DC) Fortitude save; on a failure, suffer a -1 penalty on Attack Rolls whilst in the light ::Kurgun or Clan: Choose either the Clan Dwarf's Stonecunning traits or the Kugun Dwarf's Natural Mountaineer Traits ::Spell Resistant: +2 racial bonus on saves vs. spells and spell-like effects, -2 points to Spell Energy ::+2 racial bonus on attack rolls vs. orcs and orc-kin ::Dwarf & Orc Blood: Treat as both a Dwarf and an Orc for effects that key off of race ::[[Favored Class]]: [[Barbarian]] [[Category: Dungeons & Dragons]] [[Category: Dungeons & Dragons Races]] [[Category:Mixed Races]] [[Category:Races]]
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