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[[File:Nycter.png|thumb|right|300px|Not all batfolk are evil.]] The '''Nycters''' are a race of cave-dwelling [[beastfolk]] who resemble halfling-sized humanoid bats, introduced in the [[Monster Manual]] 3 for [[Dungeons & Dragons]] 3.5. Ironically, ''another'' batfolk race had been introduced in the previous MM2, the [[Desmodu]]. According to D&D lore, the two races are related, but nycters regarded the far larger batfolk in much the same way as [[human]]s regard [[ogre]]s; big, dangerous, barbaric savages. Desmodus in return look down on the nycters as lesser beings, viewing them as being weak, unambitious and silly by comparison. They are a strongly communal species, whose culture and society revolves around the community; this sense of duty to the group and the need to contribute is very strong, and selfish nycters are a rare thing. Peaceful by nature, they prefer to avoid conflict than start fights, and will offer parlay before they fight. If they must do battle, they will fight fiercely to defend themselves, their people and their territories. ::+4 Dexterity, -2 Strength, +2 Wisdom, -2 Charisma ::Small ::Base land speed 20 feet, Fly speed 40 feet with Good maneuverability ::Blindsense (Ex): A nycter's echolation lets it sense the presence of creatures within 60 feet and grants it a +4 racial bonus to Spot and Listen checks, although it cannot negate total concealment. ::Darkvision 60 feet ::Hunting Cry (Su): Once every 2d4 rounds, a nycter can emit a high, piercing shriek that is designed to kill and stun prey. This is a 30ft cone that does 2d4 sonic damage and paralyzes for 1d4+1 rounds, unless the target passes a DC 11 Fortitude save (halves damage, negates paralysis). This is a sonic, mind-affecting effect that cannot affect a creature that has successfull saved on this nycter's Hunting Cry within the last 24 hours. The save DC is Constitution based. ::Racial Hit Dice: 3 levels of Monstrous Humanoid, which provides 3d8 Hit Points, BAB +3, Fort +1, Ref +3, Will +3. ::Racial Skills: 6 X (2 + Int modifier, minimum 1) skill points, class skills are Craft, Listen, Spot and Survival. ::Racial Feats: 2 bonus feats. ::[[Favored Class]]: [[Druid]] ::[[Level Adjustment]]: +2 [[Category: Dungeons & Dragons Races]] [[Category: Monsters]]
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