Editing
Plasmancer
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:Tg24Qtk3WJ8fkF8z.jpg|300px|right|thumb|And for my next trick, I will pull a Plasma Destructor-worth of Dakka out of my ass!]] Plasmancers are a sub-class of [[Necron]] [[Cryptek|Crypteks]], who, as their name implies, delve in high-energy plasma. In comparison to other members of the Necron Priesthood, the powers wielded by a Plasmancer focus on the direct application of destructive energies. Therefore whilst most Crypteks sit from behind, advising their Lords and supporting the troops, these guys say fuck that noise and go straight to [[Anal circumference|tearing assholes a new one.]] == Overview == Officially called the '''Harbingers of Destruction''', this ominous title is well earned. They are masters of raw energy who can use their Plasmic Lances to shoot devastating blasts of furious energy and brilliant pulses of light. Even their flickering, witch-fire gaze can cause the bravest attacker to falter. A Plasmancer is also a master in the art of weaponizing the hypertechnology of the Necrons, and the plasmic lance its bears β equally deadly at range as it is in melee β is a fine example of its skills given form. Floaty and frail-looking? Yes. Increasingly deadly the closer he gets? Also yes. They can be supported and defended by a pair of [[Cryptothralls]]. ==Crunch== This robo-wizard is the [[Dakka|explosionmancer]] of the crypteks, tossing out a fair number of mortal wounds that can't be Denied. In 9th Edition the Plasmancer can, after moving, use his Harbinger of Destruction ability to roll 3d6; for each dice that rolls a 4+, it inflicts a Mortal Wound on the closest enemy unit within 24". In addition, the Plasmancer possesses the Living Lightning ability, which can deal a MW to all enemy units within 6" on a 4+ at the start of the Fight phase. Finally, the Plasmancer's Plasmic Lance is also a pretty punchy weapon in its own right, being S4 AP-3 D2 in melee, or being able to shoot up to 18" with D3 shots at S7, AP-3, D2. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Necrons]] [[Category: Skimmers]] {{Necrons-Forces}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:Necrons-Forces
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information