Plasmancer
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Plasmancers are a sub-class of Necron Crypteks, who, as their name implies, delve in high-energy plasma. In comparison to other members of the Necron Priesthood, the powers wielded by a Plasmancer focus on the direct application of destructive energies. Therefore whilst most Crypteks sit from behind, advising their Lords and supporting the troops, these guys say fuck that noise and go straight to tearing assholes a new one.
Overview[edit | edit source]
Officially called the Harbingers of Destruction, this ominous title is well earned. They are masters of raw energy who can use their Plasmic Lances to shoot devastating blasts of furious energy and brilliant pulses of light. Even their flickering, witch-fire gaze can cause the bravest attacker to falter.
A Plasmancer is also a master in the art of weaponizing the hypertechnology of the Necrons, and the plasmic lance its bears – equally deadly at range as it is in melee – is a fine example of its skills given form. Floaty and frail-looking? Yes. Increasingly deadly the closer he gets? Also yes.
They can be supported and defended by a pair of Cryptothralls.
Crunch[edit | edit source]
This robo-wizard is the explosionmancer of the crypteks, tossing out a fair number of mortal wounds that can't be Denied. In 9th Edition the Plasmancer can, after moving, use his Harbinger of Destruction ability to roll 3d6; for each dice that rolls a 4+, it inflicts a Mortal Wound on the closest enemy unit within 24". In addition, the Plasmancer possesses the Living Lightning ability, which can deal a MW to all enemy units within 6" on a 4+ at the start of the Fight phase. Finally, the Plasmancer's Plasmic Lance is also a pretty punchy weapon in its own right, being S4 AP-3 D2 in melee, or being able to shoot up to 18" with D3 shots at S7, AP-3, D2.