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[[File:Syphonite.jpg|170px|right|thumb|Number #1 Crab enthusiasts.]] Syphonites are members of [[Necromunda]]'s Water Guild, who outsiders consider to be the strangest of them all. Yes, even more so than the god damn [[Subnautican|Big Daddies]]. ==Overview== The reason why they are so strange is due to the rumors the Syphonite spread, that the staffs they carry can [[Wat|bleed water from their victims]]. Granted, rumours are rumours, and the crunch does not indicate the Syphonite's water [[/d/|''succing'']] abilities. When the Water Guild needs to assist their Underhive gang allies, a [[Master Nautican]], will command a Nautican Syphoning Delegation, which includes a Syphonite, and a [[Subnautican]] as well. When a battle erupts, however, a Master Nautican will prefer to let the Syphonite and Subnautican handle any of the fighting. Syphonites wear [[Imperial Mesh Armour]] and are armed with a [[Needle Sniper Rifle]], a [[Basic Close Combat Weapons#Combat Knife|Stiletto Knife]], and a Cult Icon. By far the more shootier member of the group. ==Crunch== On Necromunda, a Syphonite's stats are lackluster, and their weaponry doesn’t inspire fear. They do have the '''Dodge''' skill, though, and that’s what really makes their job obvious: stand in front of the good members of the delegation and absorb some shots. Otherwise, use them as range support for the much more powerful Subnautican. The Syphonite is easily the most expendable member of the delegation, so use multiple of them if possible. {|align=center border=2 cellspacing=0 cellpadding=4 |- !colspan=1| Original Necromundan Houses!! Extended Necromundan Houses !! Other Necromundan Factions |- valign=top | {{House Escher}} {{House Goliath}} {{House Orlock}} | {{House Cawdor}} {{House Delaque}} {{House Van Saar}} | {{Ironhead Squat Prospectors}} {{Palanite Enforcers}} |}
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