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<big><big><big><big><big><big><big><big><big><big><big><big><big><big><big>[[Gay|What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.]]</big></big></big></big></big></big></big></big></big></big></big></big></big></big></big></big>
[[Image:Ackbar.jpg|thumb|right|The quote that made Admiral Ackbar legendary.]]
 
A '''trap''' is a form of underhanded attack intended to catch targets off-guard, granting the trapper the initiative and advantage over their opponent. Traps can also be security features designed to prevent entry into certain areas by making sure that trekking through them is a perilous affair.
 
Speaking of affairs, the beardiest of us have established that a woman is the perfect physical representation, the definition, of a trap. Not always deadly, but definitely the most effective, as there is no possible way of freeing yourself without internal or external damage.
 
In-game, traps can either be devices designed to strike opponents unexpectedly like pitfalls and landmines, cunning tactics like ambushes and assassinations, or fighting moves like riposte or feinting. The main gist of traps, however, is that they must not be discovered before they are needed. Otherwise, most people can avoid traps and render them useless before they do their work. It may even work against the trapper and put themselves in a dangerous position instead.
 
In RPGs, a trap can either be a devilishly evil contraption that the GM placed into a campaign to trick the players or to somehow outsmart them (and hopefully kill them later) or a piss poor trick that a lobotomized retard could see right through.
 
A rather badass type of trap is a bear trap; either a pair of spring loaded mechanical jaws, or a trap that releases a hungry bear.  
 
==In DnD==
Traps both mechanical and magical are a staple in [[Dungeons & Dragons]]. They can take the form of anything from a spring-loaded blade on a door, a pit full of spikes covered up by a net, a camouflaged wall or many others. It is generally used to screw with the players. For two decades [[Grimtooth's Traps]] was the Bible of trappery; then [[Fantasy Flight Games]] got its "Legends and Lairs" line in on it, with ''Traps & Treachery''.
 
In 2e and down the thief-then-[[rogue]] was about the only class that can deal with them; although with Proficiencies-later-[[Skills]], theoretically anyone else could chip in, if such had a relevant Skill. 3e offered the NPC "[[Expert]]" class, which - again, in theory - could be called in for such work, as [[retainer]]s. [[4e]] went whole-hog in the Skill route, among its many drastic changes. This, of course, made the Rogue class redundant, so (as ''[[Arcana Unearthed]]'') many side-rules did away with the whole class. [[Dungeons & Dragons 5th Edition|The latest edition]] lets anyone with thieves' tools proficiency go to work on 'em, though rogues and bards both get specialized tricks to make them ''best'' at it.
 
A trap with a will of its own is a [[Gotcha Monster]].
 
==IRL==
{{skubby}}
[[Image:And so it is written.png|thumb|right|Remember, there's nothing wrong with liking dicks.]]
[[File:Trapfumeme.jpg|thumb|right|Like actual traps: it's successful if you fell for it before you noticed it was too late.]]
Traps have become a widespread term used in places like /a/, /b/, /cm/, [[/d/]], and /h/ to describe young crossdressing males, who outwardly appear to be a cute girl. The trope has slowly but surely gained more and more popularity in [[anime|anime]] over the years, and has [[skub|divided the fans']] stance on the topic, with some staunch detractors and adherents from all walks of life.
 
Less common is the "reverse trap": an extremely tomboyish girl whose generally small curves allows her to, intentionally or otherwise, pass herself off as a man.
 
The [[Weeaboo|Japanese]] term for this is 男の娘 (''otoko no ko''), literally "daughter that is male" (not "Daughter of Man," it's a common newbie mistake to think "no" always means "of"). This is a pun on 男の子, which is pronounced the same, but is just a catch-all term for "boy", literally meaning "child that is male".
 
[[Category:Roleplaying]]
[[Category:Meme]]

Latest revision as of 02:28, 15 February 2025

The quote that made Admiral Ackbar legendary.

A trap is a form of underhanded attack intended to catch targets off-guard, granting the trapper the initiative and advantage over their opponent. Traps can also be security features designed to prevent entry into certain areas by making sure that trekking through them is a perilous affair.

Speaking of affairs, the beardiest of us have established that a woman is the perfect physical representation, the definition, of a trap. Not always deadly, but definitely the most effective, as there is no possible way of freeing yourself without internal or external damage.

In-game, traps can either be devices designed to strike opponents unexpectedly like pitfalls and landmines, cunning tactics like ambushes and assassinations, or fighting moves like riposte or feinting. The main gist of traps, however, is that they must not be discovered before they are needed. Otherwise, most people can avoid traps and render them useless before they do their work. It may even work against the trapper and put themselves in a dangerous position instead.

In RPGs, a trap can either be a devilishly evil contraption that the GM placed into a campaign to trick the players or to somehow outsmart them (and hopefully kill them later) or a piss poor trick that a lobotomized retard could see right through.

A rather badass type of trap is a bear trap; either a pair of spring loaded mechanical jaws, or a trap that releases a hungry bear.

In DnD[edit | edit source]

Traps both mechanical and magical are a staple in Dungeons & Dragons. They can take the form of anything from a spring-loaded blade on a door, a pit full of spikes covered up by a net, a camouflaged wall or many others. It is generally used to screw with the players. For two decades Grimtooth's Traps was the Bible of trappery; then Fantasy Flight Games got its "Legends and Lairs" line in on it, with Traps & Treachery.

In 2e and down the thief-then-rogue was about the only class that can deal with them; although with Proficiencies-later-Skills, theoretically anyone else could chip in, if such had a relevant Skill. 3e offered the NPC "Expert" class, which - again, in theory - could be called in for such work, as retainers. 4e went whole-hog in the Skill route, among its many drastic changes. This, of course, made the Rogue class redundant, so (as Arcana Unearthed) many side-rules did away with the whole class. The latest edition lets anyone with thieves' tools proficiency go to work on 'em, though rogues and bards both get specialized tricks to make them best at it.

A trap with a will of its own is a Gotcha Monster.

IRL[edit | edit source]

Remember, there's nothing wrong with liking dicks.
Like actual traps: it's successful if you fell for it before you noticed it was too late.

Traps have become a widespread term used in places like /a/, /b/, /cm/, /d/, and /h/ to describe young crossdressing males, who outwardly appear to be a cute girl. The trope has slowly but surely gained more and more popularity in anime over the years, and has divided the fans' stance on the topic, with some staunch detractors and adherents from all walks of life.

Less common is the "reverse trap": an extremely tomboyish girl whose generally small curves allows her to, intentionally or otherwise, pass herself off as a man.

The Japanese term for this is 男の娘 (otoko no ko), literally "daughter that is male" (not "Daughter of Man," it's a common newbie mistake to think "no" always means "of"). This is a pun on 男の子, which is pronounced the same, but is just a catch-all term for "boy", literally meaning "child that is male".