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The '''Adept''' was one of several NPC Classes introduced in [[Dungeons & Dragons]] 3rd edition, a direct response to NPCs and PCs now running off of the same system. It takes the place of [[Wokani]] from BECMI, sharing many of the same spells and maximum of 6th level. The other NPC Classes of that edition were the [[Aristocrat]], the [[Commoner]], the [[Expert]] and the [[Warrior]], plus [[Eberron]]'s later addition of the [[Magewright]].
 
The '''Adept''' was one of several NPC Classes introduced in [[Dungeons & Dragons]] 3rd edition, a direct response to NPCs and PCs now running off of the same system. It takes the place of Wokani from BECMI, sharing many of the same spells and maximum of 6th level. The other NPC Classes of that edition were the [[Aristocrat]], the [[Commoner]], the [[Expert]] and the [[Warrior]], plus [[Eberron]]'s later addition of the [[Magewright]].


The Adept was a divine spellcasting class that mingled elements of [[cleric]] and [[wizard]]. It could cast divine spells of up to 5th level and prepared them in advance, but it also possessed a [[familiar]]. It's very slightly less squishy than a [[Wizard]] or [[Sorcerer]] and as a divine caster can wear armor (though it isn't proficient in any). Eberron gave the Adept class a major buff by giving them one domain, gaining the spells (including, by RAW, those of 7th, 8th and 9th level, enabling activation of magic items with them and, with effort, even cheesier stuff) and powers of that domain.  
The Adept was a divine spellcasting class that mingled elements of [[cleric]] and [[wizard]]. It could cast divine spells of up to 5th level and prepared them in advance, but it also possessed a [[familiar]]. It's very slightly less squishy than a [[Wizard]] or [[Sorcerer]] and as a divine caster can wear armor (though it isn't proficient in any). Eberron gave the Adept class a major buff by giving them one domain, gaining the spells (including, by RAW, those of 7th, 8th and 9th level, enabling activation of magic items with them and, with effort, even cheesier stuff) and powers of that domain.  


Infamously occupied the same row as many PC classes in the [[Tier System]], unlike any of its brethren, and was actually considered higher tier than the [[monk]], the [[paladin]], and the [[fighter]].  Yes, really.  This was a spellcaster's edition, son! Unlike other core caster classes however, only four (all from ''Complete Champion'') new Adept spells were added in the entirity of the system's life. It did however, oddly enough, get a prestige class virtually exclusive to it (it requires Lightning Bolt as a divine spell, something only it, [[Archivist]] and [[Shugenja]] can do and those two need to get survival as a class skill somehow) in the Hexer.
Infamously Adept is [[Tier System|tier 4]] thanks to the ability to handle a handful of encounters really well while struggling at others due to the limited spell list. This is above the other NPC classes, and actually higher tier than the [[monk]], the [[paladin]], and the [[fighter]].  Yes, really.  This was a spellcaster's edition, son! Unlike other core caster classes however, only four (all from ''Complete Champion'') new Adept spells were added in the entirety of the system's life. Masters of the Wild suggested a variety of spells that should be added to the adept list, however, and Invoke the Cerulean Sign (Lords of Madness) explicitly says it can be mastered by any spellcasting class. It did however, oddly enough, get a prestige class virtually exclusive to it (it requires Lightning Bolt as a divine spell, something only it, [[Archivist]] and [[Shugenja]] can do and those two need to get survival as a class skill somehow) in the Hexer.


[[Pathfinder]]'s only change to adept was the system wide skill changes. Pathfinder's adept has slightly more non-core spells, though none of them are great. It also has a single feat, Adept Channel, with requirements that ensure pretty much only Adepts can take.
[[Pathfinder]]'s only change to adept was the system wide skill changes. Pathfinder's adept has slightly more non-core spells, though none of them are great. It also has a single feat, Adept Channel, with requirements that ensure pretty much only Adepts can take.


{{D&D3-Classes}}
{{D&D3-Classes}}

Latest revision as of 16:16, 17 June 2023

The Adept was one of several NPC Classes introduced in Dungeons & Dragons 3rd edition, a direct response to NPCs and PCs now running off of the same system. It takes the place of Wokani from BECMI, sharing many of the same spells and maximum of 6th level. The other NPC Classes of that edition were the Aristocrat, the Commoner, the Expert and the Warrior, plus Eberron's later addition of the Magewright.

The Adept was a divine spellcasting class that mingled elements of cleric and wizard. It could cast divine spells of up to 5th level and prepared them in advance, but it also possessed a familiar. It's very slightly less squishy than a Wizard or Sorcerer and as a divine caster can wear armor (though it isn't proficient in any). Eberron gave the Adept class a major buff by giving them one domain, gaining the spells (including, by RAW, those of 7th, 8th and 9th level, enabling activation of magic items with them and, with effort, even cheesier stuff) and powers of that domain.

Infamously Adept is tier 4 thanks to the ability to handle a handful of encounters really well while struggling at others due to the limited spell list. This is above the other NPC classes, and actually higher tier than the monk, the paladin, and the fighter. Yes, really. This was a spellcaster's edition, son! Unlike other core caster classes however, only four (all from Complete Champion) new Adept spells were added in the entirety of the system's life. Masters of the Wild suggested a variety of spells that should be added to the adept list, however, and Invoke the Cerulean Sign (Lords of Madness) explicitly says it can be mastered by any spellcasting class. It did however, oddly enough, get a prestige class virtually exclusive to it (it requires Lightning Bolt as a divine spell, something only it, Archivist and Shugenja can do and those two need to get survival as a class skill somehow) in the Hexer.

Pathfinder's only change to adept was the system wide skill changes. Pathfinder's adept has slightly more non-core spells, though none of them are great. It also has a single feat, Adept Channel, with requirements that ensure pretty much only Adepts can take.

Dungeons & Dragons 3rd Edition classes
Player's Handbook BarbarianBardClericDruidFighterMonkPaladinRangerRogueSorcererWizard
Player's Handbook II BeguilerDragon ShamanDuskbladeKnight
Complete Adventurer ExemplarNinjaScoutSpellthief
Complete Arcane WarlockWarmageWu jen
Complete Divine Favored SoulShugenjaSpirit Shaman
Complete Psionic ArdentDivine MindEruditeLurk
Complete Warrior HexbladeSamuraiSwashbuckler
Dragon Compendium Battle DancerDeath MasterJesterMountebankSavantSha'irUrban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror ArchivistDread Necromancer
Magic of Incarnum IncarnateSoulbornTotemist
Miniatures Handbook Favored SoulHealerMarshalWarmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures SamuraiShamanShugenjaSoheiWu Jen
Psionics Handbook PsionPsychic WarriorSoulknifeWilder
Tome of Battle CrusaderSwordsageWarblade
Tome of Magic BinderShadowcasterTruenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes AdeptAristocratCommonerExpertMagewrightWarrior
Second Party MarinerMysticNobleProphet
Class-related things Epic LevelsFavored ClassGestalt characterMulticlassingPrestige ClassRacial Paragon ClassTier SystemVariant Class