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|bgcolor=tan
|bgcolor=tan
|fgcolor=black
|fgcolor=black
|Heraldry = [[File:TitanMarcher.png|200px]]
|image=[[File:High Res Valorn.jpg|272px]]
|Battle Cry = "March! Onward!" and "For the Titan Lord!"
|Heraldry = [[File:Palehounds.png|100px]]
|Number = XVII
|Battle Cry = "Let Loose The Hounds of War!" and "Rend with Fang and Claw!"
|Number = XVI
|Founding = First Founding
|Founding = First Founding
|Successors of =
|Successor Chapters = Moon Raiders, Guardians Reforged, Honorable Cyclones, Diamond Smiths, Iron Ancients
|Primarch = [[Valorn Adras]]
|Primarch = [[Valorn Adras]]
|Homeworld = Manaan
|Homeworld = Tagia
|Specialty = Titanicus support operations. Heavy ordnance. Siege. Execution of Exterminati.
|Specialty = Infiltration. Shock and Awe. Guerilla Warfare. Assassinations.
|Strength = 103,000
|Strength = 120,000
|Allegiance = [[Union Astarte|Separatist]]
|Allegiance = [[Union Astarte|Separatist]]
|Colours = Camo Green, Tan
|Colours = Camo Green, Tan
Line 18: Line 17:
{{Warmasters Triumvirate-Head}}
{{Warmasters Triumvirate-Head}}


The Titan Marchers were XVIIth [[Legiones Astartes]]. Once led by [[Raj Vokar]]. They crushed the enemies of mankind with heavy weaponry and the collossal might of the [[Adeptus Titanicus|Titan]] warmachines. During the Brotherwar that followed the [[Great Crusade]] they would remain loyal to the Imperium of Mankind, at the cost of their beloved gene-sire. They are still proud defenders of humanity deep into the 41st millenium, even after splintering into many different successor chapters.
The '''Pale Hounds''' were the '''XVI Legion''' of the original twenty-one [[Space Marine Legion (Warmasters Triumvirate)|Space Marine Legions]] under their [[Primarch (Warmasters Triumvirate)|Primarch]] [[Valorn Adras]].


=History=
=History=


==Pre-Primarch History & Reunion==
==Pre-Primarch History & Reunion==
The years before the Pale Hounds were united with their gene-sire were difficult ones for the legion. At first, the Hounds were a stolid and dependable group, fighting valiantly for the Emperor and the Imperium. However, this changed over the years. As the Primarchs of other legions were discovered, and their own remained notable only by his absence, fear settled within the hearts of the Hounds. Fear that their Primarch had not been revealed to them as they were unworthy of him. The accursed – those Hounds whose Betcher’s Glands had mutated and were overactive to the point of killing the marine – were seen as proof of this.


The XVIIth legion was founded in the waning years of the [[Unification Wars]], with it's recruits primarily drawn from the hive cities of Ursh. During their short tenure without a Primarch, they would become known as the 'Steel XVIIth' and were well known for their characteristic calmth and calculated stoicism, but the early XVIIth also carried itself with grim and dour nihilism. They thought of themselves as workhorses who ground their way through the early Great Crusade without real joy or purpose beyond the expansion of Imperium and service to the Emperor. The legion would only exist like this for a small number of decades.
And so, the Hounds fought harder, seeking greater foes and greater glory, all to prove themselves worthy of their Primarch. This led them into contention with their fellow legions, as they would often eschew aid from others whilst also providing it unasked for and unwanted. Thus, the rifts that would one day isolate the legion from all but a handful of their fellows were first formed. As the decades passed and the master of the Hounds remained lost, their hope dimmed, their tactics grew reckless, and their legion shrank in number, suffering greater and greater casualties with every campaign.


Raj Vokar was the fifth Primarch to be rediscovered. After being spirited away from [[Terra]], he had ended up on the forge world of Manaan, on the border of Segmentum Solar and Pacificus. There, he had risen up against the tyrannical noble class that had ruled the heavily polluted world from their paradise moon for millenia. With the use of cunning and the brutal force offered by the massive Titan-like war machines known as the ''Raakshas'', Raj had set fire to the paradise moon and united Manaan under his banner.
This all ended one day, when word reached the legion of the rediscovery of a new Primarch. So long had the Hounds been without their own that they didn’t dare to hope or even think of hoping that their long wait might be over. That they might finally be worthy. But word travelled fast, and revealed the truth.


Reunited with his gene-sons relatively early in [[Great Crusade]], Raj had more than enough time to reshape the legion to fit his ideals and tactics. During his education within the Imperium, he found himself fascinated by the collosal Titans of the Adeptus Titanicus. Those massive walkers were very similar to ones found on Manaan. The Raakshas were based on the same Dark Age technologies as the Imperium's Titans, but had diverted from the designs of the Machine God. Still, they proved to be of great interest to the techpriests and in exchange for patterns of the Raakshas and access to the facilities of Manaan, the Titanicus would provide the XVIIth legion with more Titan Legio cohorts than any other Astartes Legion. This agreement decisively shaped the future of the Steel XVIIth or, as they know from then on out, the Titan Marchers.
This Primarch was named Valorn Adras.


Not only did the Liberator of Manaan overhaul the Titan Marchers tactically, he also overhauled them culturally and spiritually. Gone was the dour nihilism of the old days, replaced with optimistic self-reflection and a desire for self-improvement. Where Marchers had once thought of themselves as nothing more than tools made only to work until they were broken, now they were proud warriors fighting not only for a better future for humanity, but for a better future for themselves.
And he was theirs.


==The Great Crusade==
== Great Crusade==
The Legion’s reunion with their master was for many a great disappointment. Valorn did not praise their skills or laud their accomplishments. In fact, he barely spoke to his sons, save to give them orders in the evacuation of his homeworld. It was only after Taiga’s destruction that Valorn spent any real time with the Hounds and, by all accounts, his primary reaction was simple disappointment. His sons had sought glory above all else, sacrificing their brothers on its bloody alter, with nary a second thought. He balked at the ineffective carelessness of his sons, and so set to work reworking the tactics of his legion both by finding ways to convert the Accursed into capable fighters, and by splitting the legion into two disparate segments: The Fangs and the Claws.


When the Titan Marchers rejoined the Great Crusade after their reunion with their gene-sire, their role was different from before. Instead of taking to a single front and pushing the borders of the Imperium like the other legions, the Titan Marchers became a massively spread out legion that attached itself to other fleets. This meant that over the course of the Great Crusade the Titan Marchers fought alongside their cousins from the other Legiones Astartes more than any other legion. This allowed them to build many strong relationships with their cousins, particularly the [[Silver Blades]] and [[Chosen of Hecate]]. A single chapter of Titan Marchers would be placed under the command of each of Raj's Primarch brothers, as a sign of unity and trust.
The Fangs acted similarly to how the Hounds originally had, unleashing an unrelenting blitzkrieg against their foes. The Claws however had another purpose. They were to be dropped onto planets that the Hounds were invading or intending to invade with a single mission: disrupt the planet’s defences as much as possible. As such, when the Hammer of the Hounds finally fell, the shield that met it would be severely weakened.


Over the course of the Great Crusade the Titan Marchers faced many of the terrifying horrors that skulked the galaxy, from the savage [[Orks]] to the mysterious and devious [[Eldar]]. They also faced the onslaught of the [[Rangdan]] Xenocides, crushed the Gykon, killed countless [[Hrud]] and brought down numerous non-compliant human cultures.
This was met with enthusiasm from the younger Hounds and many of the older ones, who were simply glad to have recovered their Primarch. However, some of the older and more influential legionnaires resisted the changes. They resented the continued implication that they were not good enough for Valorn, that they had somehow failed him. This hampered Valorn’s work somewhat, but enough of the legion’s high-ranking members accepted the changes that he was able to reorganise the legion. The reformed legion’s first victories and the success of Orion Erratz in the Great Joust, using tactics similar to those the legion was now adopting, silenced many naysayers.  


The Titan Marchers were notably absent from the Council of Nikaea. The legion had excused itself, as it had no psykers among it's ranks, and considered itself unfit to make a decision on the matter. Ultimately, the Emperor of Mankind decided in favor of banning the use of psychic powers in the Astartes legions.
Not all unfortunately. Many marines remained staunchly opposed to Valorn’s changes and, as the legion expanded, he feared that these malcontents could compromise the cohesion of their units, or even disobey orders, leading to unnecessary casualties. As such, once his legion had grown large enough to merit it, Valorn authorised the establishment of three additional chapters and began reorganising the legion to fill them. The thirteenth chapter was filled with the legion’s troublemakers and had one of Valorn’s own adopted great grandchildren placed at the head, one Dacern Adras, to keep them in check. This would prove an ill decision in later years and the majority of the thirteenth would later fall to the whispers of Chaos, including Dacern himself.


[[Image:Titan Marcher.jpg|right|400px|A Titan Marcher during the Great Crusade|thumb]]
Until then however the Pale Hounds enjoyed successful campaigns throughout the Great Crusade. They often fought alone, proud of their new tactics and some would even say arrogant, they often viewed other legions as being very capable of ruining their plans. As such, the rifts between themselves and the other legions grew ever larger.
 
The Titan Marchers were present during the Ullanor Campaign. Here Raj would first field his greatest creation: Apocalypse-class Super Battle Titan ''Apocalyptican''. Assigned to the same prong of the campaign as [[Deshain Kane]] and the Emperor, the Marchers would follow behind the speartip of [[Custodes]] and [[Gunslingers]], lead by their respective primogenitors. Cut off from reinforcements, and with the rest of the speartip slain, Deshain Kane, in an unprecedented act of selfish insolence, decided not to save the Emperor from the brutal Warboss Urlakk Urg. When Raj and his sons came to rescue the Emperor and Deshain, they found the Primarch of the Gunslinger defending his incapacitated father. Deshain told them that the Emperor had come to his rescue and paid the price for it. Raj, while outraged, believed his famously honest brother, and retired from the campaign along with his legion in order to safely escort the Emperor back to Terra.
 
While [[Malcador the Sigillite]] declared the Warmasters Triumvirate, which placed the Great Crusade in the hands of [[Jon-Frederic Aristide]], [[Je'She of the Watch]] and [[Marduk Engur]], Raj began reinforcing the defences of the [[Imperial Palace]]. Many chapters of Titan Marchers joined Raj on Terra during his time of mourning, while others continued the Crusade alongside other fleets, taking out their grief on the enemies of mankind. During this time, Raj was declared Praetorian of Terra.
 
A second devastating blow against the legion's morale would come seventeen years later. Malcador the Sigillite detected the warp echoes  of a powerful and dark spell being cast on the planet [[Chosen_of_Hecate#Homeworld|Miletus]], homeworld of the Chosen of Hecate. Warmaster Je'She reluctantly sent two of Lambach's closest brothers, [[Linares]] of the Silver Blades and Raj Vokar, to bring Lambach back to Terra. The Titan Marchers' 30th chapter, informally known as the Iron Ancients, had been attached to Lambach's personal expedition fleet for over a century. Raj hoped that through them he could make Lambach and the Chosen see reason. This turned out to be incorrect however, as when Lambach refused to return to Terra, fighting broke out across Miletus. The Iron Ancients, refusing to open fire upon the legion that they had crusaded alongside of for decades, fled with the traitors as they abandoned Miletus.  


==Brotherwar==
==Brotherwar==
The Warmasters Triumvirate was originally envisioned as a way to continue the Great Crusade, while ensuring that the power of the Astartes legions would not be abused. It proved impossible to prevent conflict however, as Warmaster [[Jon-Frederic Aristide|Aristide]] eventually came into conflict with Warmaster [[Je'She of the Watch|Je'She]]. In defiance of Malcador's decrees, Aristide put down several planetary governors in the Ultima Segmentum and openly declared himself in favor of Astartes governance. In order to prevent further hostilities, Malcador called for a summit on the world of New Hope. Warmaster Je'She, who was in favor of mortal rule, brought Linares and Raj with him.
After several days of negotiation between the two Warmasters, with Warmaster [[Marduk Engur|Engur]] overlooking the Summit, Malcador's ship finally arrived in system. To everyone's horror most of the ship's crew was dead, including the Regent of Terra himself. Conflicting reports from the survivors quickly lead to fingers being pointed between the pro-Mortal and pro-Astartes groups. Before long accustations lead to open conflict. The Brotherwar had begun.
The Titan Marchers, along with the Silver Blades and Sentinels, fought against the pro-Astartes [[Astral Wardens]], [[Iron Guard]] and [[Emperor's Dragoons]] for several days. Before long the [[Chaos|"neutral"]] forces of the [[Gunslingers]], [[Soaring Host]] and [[Leviathan Host]] also joined the fray. Countless marines died in the first days of the Brotherwar. The fighting on New Hope continued until the arrival of [[Valorn Adras]] and his [[Pale Hounds]] broke the stalemate. The loyalist forces quickly fled from the system, but were cut off from one another.
The Titan Marchers found themselves in a crisis of resolve. This third blow against their morale caused some of the Titan Marchers to call for a return to Manaan, where they could wait out the conflict. Others called for an immediate return to Terra, to return to their posts and to guard the wall. Raj ultimately settled on a third option: to bring the Titan Lord's fury to all enemies of the Imperium, both the traitors and the deserters.
During this time it also became apparent that several more chapters of Marchers had fallen to the Ruinous Powers, specifically those that had been attached to the fleets of the traitor legions. Those who had been attached to the separatist legions thankfully returned to the Imperial fold.
After several years of constant fighting, they ultimately decided to return to Terra. On Terra, the Astartes of the XVIIth quickly took back their posts on the walls of the Imperial Palace. When the [[Siege of Terra]] finally came, they would be among the first to enter the fray. When the Siege reached it's climax the full force of present Titan Marchers defended the Eternity Gate, lead by Raj Vokar himself. The Marchers of Manaan stood in the shadow of the Apocalyptican for days, until the traitorous Gunslinger Primarch Deshain Kane burst through their ranks and managed to infiltrate the Apocalyptican. He executed Raj in his command throne and brought down the Super Battle Titan from the inside, it's explosion killing thousands of marines, loyalists and traitors both.
On the burnt and broken remnants of the battlefield, Deshain Kane ascended into daemonhood. Linares the Blademaster arrived on the scene in order to fight the newly ascended Daemon Primarch and avenge his beloved brother. The Blademaster received unexpected aid from the equally traitorous Lambach Kropor, who had never wanted to Raj to die. After the burning form of Deshain Kane was banished to the warp, Lambach Kropor took Raj's corpse back with him. Linares knew he would be unable to stop him.


==Post-Brotherwar==
==Post-Brotherwar==
After Marduk Engur had been slain by the combined effort Linares, [[Pacha the Earthquake]] and Warmaster Je'She, the Brotherwar had ended. This allowed the Titan Marchers to focus on rebuilding. Taarush Amin, Chapter Master of the legion's second chapter, was unanimously elected to the position of Legion Master. Taarush was immediately faces with a monumental task. No legion had been as spread out as the Titan Marchers. While their strategies had yielded valiant results during the Great Crusade and had rewarded them with friendships among many of the legions, it had resulted in the Astartes of the XVIIth legion forming less powerful bonds with their fellow battle-brothers.


=Homeworld=
=Homeworld=
Fleet-based. Valorn's homeworld of Taiga was destroyed in a great cataclysm not long after he was rediscovered by the Emperor.


=Legion Doctrine=
=Legion Doctrine=
Combination of Guerrilla warfare and blitzkrieg. Drop troops behind enemy lines to disrupt operations and erode the strength of the frontline then smash it with a sudden, ferocious and above all else unrelenting assault.


==Legion Culture & Personality==
==Legion Culture & Personality==
 
Self-reliant, independent and stubborn, the Pale Hounds dislike being forced to call on outside forces for aid. In fact, their willingness to accept offers of assistance often decreases as the difficulty of their mission grows. This causes some to see them as glory hounds (Heh), though it comes more from the Hound’s underestimation of normal humans and over estimation of themselves. They are also perfectionists, obsessing over their mistakes/failure and the rectification of such.
What is the legion like, and what their Primarch's personality?


==Gene-seed flaws==
==Gene-seed flaws==
A small percentage of the marines have an extremely overactive Betcher Glands that constantly produce highly corrosive acid and mix it with the marine’s saliva. If not treated properly most afflicted marines will melt from the inside out, starting with the mouth. It is treated by connecting tubes to the Betcher glands that drain them of their acid and transfer it to a pair of acid proofed canisters attached to the marine’s back. Most afflicted marines will connect a pair of chem sprayers to these canisters so that their mutation does not limit their combat effectiveness. These “Accursed” marines often find themselves as part of Guerrilla operations. Other than that? The Pale Hounds often have pale almost sickly looking skin tones.


==Legion Organization==
==Legion Organization==
 
The Pale Hounds differ from their fellow legions in that they are split into two distinct sub groups: The Fangs and the Claws. The Claws are split into “Packs” of approximately one hundred marines each attached to a chapter and led by a “Handler”, who reports to the master of the chapter they are attached to. Each chapter is granted five Claw Packs to use as they see fit. The separation between Fang and Claw has nothing to do with rank, but with skill sets. The Fangs make up the bulk of the legion’s forces and act as an assault force, specialising in Blitzkrieg style engagements whilst the Claws act as infiltrators, being deployed behind enemy lines to subtly weaken them through the sabotage of equipment, the assassination of high value targets and the like. Due to their requirement for stealth only those marines who are skilled at being covert are made Claws.
In what sub-groups is the legion divided?
The Claws themselves are not singularly comprised of Tactical, Assault and Devastator marines, they also include Techmarines, Apothecaries and even Librarians. Of course, for a psyker to be allowed within the Claws they must display a great deal of control and be trusted to not simply explode at the slightest provocation. These more specialised marines are found in lesser numbers than their tactical, assault and devastator brethren, but it is expected that all Claw Packs should have Techmarines and Apothecaries on hand to maintain both the marine’s equipment and the marines themselves. Librarian Claws are rare. Those who exist are generally valued less for their sheer destructive power and more for their value in a support role, focusing primarily on telepathy and divination.


==Special units==
==Special units==
The Unworthy


Special units only this legion has
In his early days, Valron Adras was used to most actions having an ulterior, or at least additional, motive. As such, he originally assumed that the use of cybernetics amongst the Adeptus Mechanicus was to ensure that its priests had ample reason to hone their art, for if they didn’t they ran the risk of dying. Needless to say, he was disappointed when he discovered the somewhat more religious truth, but this didn’t dissuade him from using cybernetics as a way to screen potential techmarines.
Aspirants were given a collection of cybernetic implants, along with information on how to maintain them, and then informed that they would have to keep these implants maintained to the highest standard for six months, along with acting as an assistant to one of the fully trained techmarines. Those who succeeded in meeting these standards were sent to train as techmarines, however, those who did not were sent to Claw Packs to join The Unworthy. A squad of the Unworthy is oft a motley crew, each member bearing a variety of augmentations, some external and obvious others less so. There is however one factor that unites them, their skills. Whilst Unworthy have not the skill with machinery that their successful counterparts have, they do have more knowledge on the maintenance of equipment than the average marine. This makes them invaluable to the Claws during long infiltration missions, as weapons and equipment must be maintained and Unworthy are more suited to this duty than a techmarine, being more common and readily available, though their skill is lesser. This frees the techmarines up for more urgent matters, but it is not the only reason the Unworthy are valued.
Breaking something is much akin to fixing something, only in reverse. As such Unworthy are not only skilled at sabotage, as most Claws are, but are skilled at doing so stealthily. Rather than use explosives or bullets they simply mess with the workings of their target. It may be a loosened wire here, a jammed gear there, but whatever form their sabotage takes, it is always subtle. Not in that the sabotaged object won’t blow up, but in that it will be less likely to be seen as outside interference, appearing more as human error or bad luck. They prefer stealth for their sabotage, but can do it under fire, only not as effectively.
Some Unworthy are offered the chance to retake the trial and possibly rise to the position of techmarine, but this generally only happens after many years of service among the Unworthy and not all those who receive the offer take it. Some prefer to stay where they are, having achieved a different form of perfection to one they once sought, but a form of perfection nonetheless. Also they all have a deep hatred for Orks because much of their equipment doesn’t work out of an Ork’s grasp anyway, so it’s impossible to sabotage. Admittedly, you can sabotage them by painting something like “Dis Don’t Wurk” on the side of your target, but only works if the Ork working it can read.


==Special equipment==
==Special equipment==
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If available, tabletop rules
If available, tabletop rules


{{Template: Warmasters Triumvirate}}
{{Warmasters Triumvirate}}

Latest revision as of 14:18, 22 June 2023

Pale Hounds
Battle Cry "Let Loose The Hounds of War!" and "Rend with Fang and Claw!"
Number XVI
Founding First Founding
Primarch Valorn Adras
Homeworld Tagia
Strength 120,000
Specialty Infiltration. Shock and Awe. Guerilla Warfare. Assassinations.
Allegiance Separatist
Colours Camo Green, Tan

This page is part of the Warmasters Triumvirate, a fan re-working of the Warhammer 40,000 Universe. See the Warmasters Triumvirate page for more information on the Alternate Universe.

The Pale Hounds were the XVI Legion of the original twenty-one Space Marine Legions under their Primarch Valorn Adras.

History[edit | edit source]

Pre-Primarch History & Reunion[edit | edit source]

The years before the Pale Hounds were united with their gene-sire were difficult ones for the legion. At first, the Hounds were a stolid and dependable group, fighting valiantly for the Emperor and the Imperium. However, this changed over the years. As the Primarchs of other legions were discovered, and their own remained notable only by his absence, fear settled within the hearts of the Hounds. Fear that their Primarch had not been revealed to them as they were unworthy of him. The accursed – those Hounds whose Betcher’s Glands had mutated and were overactive to the point of killing the marine – were seen as proof of this.

And so, the Hounds fought harder, seeking greater foes and greater glory, all to prove themselves worthy of their Primarch. This led them into contention with their fellow legions, as they would often eschew aid from others whilst also providing it unasked for and unwanted. Thus, the rifts that would one day isolate the legion from all but a handful of their fellows were first formed. As the decades passed and the master of the Hounds remained lost, their hope dimmed, their tactics grew reckless, and their legion shrank in number, suffering greater and greater casualties with every campaign.

This all ended one day, when word reached the legion of the rediscovery of a new Primarch. So long had the Hounds been without their own that they didn’t dare to hope or even think of hoping that their long wait might be over. That they might finally be worthy. But word travelled fast, and revealed the truth.

This Primarch was named Valorn Adras.

And he was theirs.

Great Crusade[edit | edit source]

The Legion’s reunion with their master was for many a great disappointment. Valorn did not praise their skills or laud their accomplishments. In fact, he barely spoke to his sons, save to give them orders in the evacuation of his homeworld. It was only after Taiga’s destruction that Valorn spent any real time with the Hounds and, by all accounts, his primary reaction was simple disappointment. His sons had sought glory above all else, sacrificing their brothers on its bloody alter, with nary a second thought. He balked at the ineffective carelessness of his sons, and so set to work reworking the tactics of his legion both by finding ways to convert the Accursed into capable fighters, and by splitting the legion into two disparate segments: The Fangs and the Claws.

The Fangs acted similarly to how the Hounds originally had, unleashing an unrelenting blitzkrieg against their foes. The Claws however had another purpose. They were to be dropped onto planets that the Hounds were invading or intending to invade with a single mission: disrupt the planet’s defences as much as possible. As such, when the Hammer of the Hounds finally fell, the shield that met it would be severely weakened.

This was met with enthusiasm from the younger Hounds and many of the older ones, who were simply glad to have recovered their Primarch. However, some of the older and more influential legionnaires resisted the changes. They resented the continued implication that they were not good enough for Valorn, that they had somehow failed him. This hampered Valorn’s work somewhat, but enough of the legion’s high-ranking members accepted the changes that he was able to reorganise the legion. The reformed legion’s first victories and the success of Orion Erratz in the Great Joust, using tactics similar to those the legion was now adopting, silenced many naysayers.

Not all unfortunately. Many marines remained staunchly opposed to Valorn’s changes and, as the legion expanded, he feared that these malcontents could compromise the cohesion of their units, or even disobey orders, leading to unnecessary casualties. As such, once his legion had grown large enough to merit it, Valorn authorised the establishment of three additional chapters and began reorganising the legion to fill them. The thirteenth chapter was filled with the legion’s troublemakers and had one of Valorn’s own adopted great grandchildren placed at the head, one Dacern Adras, to keep them in check. This would prove an ill decision in later years and the majority of the thirteenth would later fall to the whispers of Chaos, including Dacern himself.

Until then however the Pale Hounds enjoyed successful campaigns throughout the Great Crusade. They often fought alone, proud of their new tactics and some would even say arrogant, they often viewed other legions as being very capable of ruining their plans. As such, the rifts between themselves and the other legions grew ever larger.

Brotherwar[edit | edit source]

Post-Brotherwar[edit | edit source]

Homeworld[edit | edit source]

Fleet-based. Valorn's homeworld of Taiga was destroyed in a great cataclysm not long after he was rediscovered by the Emperor.

Legion Doctrine[edit | edit source]

Combination of Guerrilla warfare and blitzkrieg. Drop troops behind enemy lines to disrupt operations and erode the strength of the frontline then smash it with a sudden, ferocious and above all else unrelenting assault.

Legion Culture & Personality[edit | edit source]

Self-reliant, independent and stubborn, the Pale Hounds dislike being forced to call on outside forces for aid. In fact, their willingness to accept offers of assistance often decreases as the difficulty of their mission grows. This causes some to see them as glory hounds (Heh), though it comes more from the Hound’s underestimation of normal humans and over estimation of themselves. They are also perfectionists, obsessing over their mistakes/failure and the rectification of such.

Gene-seed flaws[edit | edit source]

A small percentage of the marines have an extremely overactive Betcher Glands that constantly produce highly corrosive acid and mix it with the marine’s saliva. If not treated properly most afflicted marines will melt from the inside out, starting with the mouth. It is treated by connecting tubes to the Betcher glands that drain them of their acid and transfer it to a pair of acid proofed canisters attached to the marine’s back. Most afflicted marines will connect a pair of chem sprayers to these canisters so that their mutation does not limit their combat effectiveness. These “Accursed” marines often find themselves as part of Guerrilla operations. Other than that? The Pale Hounds often have pale almost sickly looking skin tones.

Legion Organization[edit | edit source]

The Pale Hounds differ from their fellow legions in that they are split into two distinct sub groups: The Fangs and the Claws. The Claws are split into “Packs” of approximately one hundred marines each attached to a chapter and led by a “Handler”, who reports to the master of the chapter they are attached to. Each chapter is granted five Claw Packs to use as they see fit. The separation between Fang and Claw has nothing to do with rank, but with skill sets. The Fangs make up the bulk of the legion’s forces and act as an assault force, specialising in Blitzkrieg style engagements whilst the Claws act as infiltrators, being deployed behind enemy lines to subtly weaken them through the sabotage of equipment, the assassination of high value targets and the like. Due to their requirement for stealth only those marines who are skilled at being covert are made Claws. The Claws themselves are not singularly comprised of Tactical, Assault and Devastator marines, they also include Techmarines, Apothecaries and even Librarians. Of course, for a psyker to be allowed within the Claws they must display a great deal of control and be trusted to not simply explode at the slightest provocation. These more specialised marines are found in lesser numbers than their tactical, assault and devastator brethren, but it is expected that all Claw Packs should have Techmarines and Apothecaries on hand to maintain both the marine’s equipment and the marines themselves. Librarian Claws are rare. Those who exist are generally valued less for their sheer destructive power and more for their value in a support role, focusing primarily on telepathy and divination.

Special units[edit | edit source]

The Unworthy

In his early days, Valron Adras was used to most actions having an ulterior, or at least additional, motive. As such, he originally assumed that the use of cybernetics amongst the Adeptus Mechanicus was to ensure that its priests had ample reason to hone their art, for if they didn’t they ran the risk of dying. Needless to say, he was disappointed when he discovered the somewhat more religious truth, but this didn’t dissuade him from using cybernetics as a way to screen potential techmarines. Aspirants were given a collection of cybernetic implants, along with information on how to maintain them, and then informed that they would have to keep these implants maintained to the highest standard for six months, along with acting as an assistant to one of the fully trained techmarines. Those who succeeded in meeting these standards were sent to train as techmarines, however, those who did not were sent to Claw Packs to join The Unworthy. A squad of the Unworthy is oft a motley crew, each member bearing a variety of augmentations, some external and obvious others less so. There is however one factor that unites them, their skills. Whilst Unworthy have not the skill with machinery that their successful counterparts have, they do have more knowledge on the maintenance of equipment than the average marine. This makes them invaluable to the Claws during long infiltration missions, as weapons and equipment must be maintained and Unworthy are more suited to this duty than a techmarine, being more common and readily available, though their skill is lesser. This frees the techmarines up for more urgent matters, but it is not the only reason the Unworthy are valued. Breaking something is much akin to fixing something, only in reverse. As such Unworthy are not only skilled at sabotage, as most Claws are, but are skilled at doing so stealthily. Rather than use explosives or bullets they simply mess with the workings of their target. It may be a loosened wire here, a jammed gear there, but whatever form their sabotage takes, it is always subtle. Not in that the sabotaged object won’t blow up, but in that it will be less likely to be seen as outside interference, appearing more as human error or bad luck. They prefer stealth for their sabotage, but can do it under fire, only not as effectively. Some Unworthy are offered the chance to retake the trial and possibly rise to the position of techmarine, but this generally only happens after many years of service among the Unworthy and not all those who receive the offer take it. Some prefer to stay where they are, having achieved a different form of perfection to one they once sought, but a form of perfection nonetheless. Also they all have a deep hatred for Orks because much of their equipment doesn’t work out of an Ork’s grasp anyway, so it’s impossible to sabotage. Admittedly, you can sabotage them by painting something like “Dis Don’t Wurk” on the side of your target, but only works if the Ork working it can read.

Special equipment[edit | edit source]

Special equipment only this legion has

Naval Assets[edit | edit source]

Flagships etc

Notable Members[edit | edit source]

Named, noteworthy marines

Rules[edit | edit source]

If available, tabletop rules