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[[File:Shazak Dragon 185 2.png|thumb|Haz'ar, Wise One of Ah'roog]]


'''Shazak''' is the tribal/cultural name of the [[lizardfolk]] species indigenous to [[Mystara]] in the realm of [[Dungeons & Dragons]]. They were first introduced to the D&D world as part of an article in [[Dragon Magazine]] #185, being the subject of one of the last parts in the story of [[The Voyage of the Princess Ark]]. This article presented them with mechanics to be playable for "Basic" Dungeons & Dragons, whilst they would later receive an [[Advanced Dungeons & Dragons]] update in two splatbooks published as part of AD&D's Odyssey line: Characters of the Savage Coast, and Orc's Head: Sourcebook.
'''Shazak''' is the tribal/cultural name of the [[lizardfolk]] species indigenous to the [[Dungeons & Dragons]] realm of [[Mystara]]. They were first introduced to the D&D world as part of an article in [[Dragon Magazine]] #185, being the subject of one of the last parts in the story of [[The Voyage of the Princess Ark]]. This article presented them with mechanics to be playable for "Basic" Dungeons & Dragons, whilst they would later receive an [[Advanced Dungeons & Dragons]] update in two splatbooks published as part of AD&D's Odyssey line: Characters of the Savage Coast, and Orc's Head: Sourcebook.


{{D&D1e-races}}
===Basic D&D Stats===
When they first appeared in Dragon #185, Shazak players were told to use the character advancement system given in GAZ10 ''Orcs of Thar''.


[[Category: Dungeons & Dragons Races]] [[Category: Monsters]]
::+1 Str and -1 Wis.
::Shazaks start with 1d4+2 Intelligence. Each time they gain a level, they make a 1d20 Int check. If the check is ''failed'', they gain one point of Int, up to a limit of 12.
::Charisma only applies to other Lizardfolk races. Penalize Cha -2 when dealing with humanoids, and -5 when dealing with demihumans or humans.
::Can hide in swamp vegetation (30% chance at least 10' from observer).
::Infravision and natural AC of 7.
::Addition of any armor of AC7 or worse only gives natural AC bonus of +1.
 
{| class=wikitable
!Shazak Level||Experience||d8 Hit Dice
|-
|-3 ||- ||-
|-
|-2||- ||-
|-
|-1||-1,200 ||1+1
|-
|0||0 ||2+1
|-
|1 ||1,200 ||3+2
|-
|2 ||3,600 ||4+3
|-
|3 ||8,400 ||-
|-
|4 ||18,000 ||5+3
|-
|5 ||37,200 ||6+4
|-
|6 ||75,600 ||7+4
|-
|7 ||152,400 ||-
|-
|8 ||306,000 ||8+5
|-
|9 ||606,000 ||+2 hit points (no Constitution bonus)
|-
|Subsequent ||300,000 ||+2 hit points (no Constitution bonus)
|}
 
If you want to be a spellcaster, you have to recalculate the experience.
 
{| class=wikitable
!Spellcasting Level||Extra XP required
|-
|1 ||1,000
|-
|2 ||2,000
|-
|3 ||4,000
|-
|4 ||8,000
|-
|5 ||16,000
|-
|6 ||32,000
|}
 
===AD&D Stats===
::Ability Score Minimum/Maximum: Strength 8/18, Dexterity 3/18, Constitution 6/18, Intelligence 3/17, Wisdom 3/18, Charisma 3/16
::Ability Score Adjustments: +1 Strength, -1 Wisdom
::Racial Class & Level Limits: [[Cleric]] 7, [[Fighter]] 12, [[Mage] 7, [[Thief]] 11, [[Bard]] 8
::Racial Thieving Skill Adjustments: -5% Pick Pockets, -5% Open Locks, +5% Move Silently, +5% Hide in Shadows, +5% (+20% in swamps), Detect Noise, -5% Climb Walls, -5% Read Languages
::Infravision 60 feet
::A non-thief Shazak has a 20% Hide in Shadows chance when in swamp environments.
::Shazaks gain Swimming as a bonus proficiency.
::Shazaks can hold their breath for a number of rounds equal to 2/3 of their Constitution score (rounding up).
::Shazaks can attack with both clawed hands (1d2 Slashing damage) and with their toothy bite (1d6 Slashing damage).
::Natural Armor Class: 5
 
==Gallery==
<gallery>
File:Shazak Dragon 185 1.jpg|Haz'ar after riding a giant bat onto the deck of the Princess Ark. (Dragon #185)
File:Shazak CoM.jpg|The same image redrawn in the [[Champions of Mystara]] splatbook.
</gallery>
 
{{D&D1e-Races}}
{{D&D2e-Races}}
[[Category: Mystara]]

Latest revision as of 16:04, 22 June 2023

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Haz'ar, Wise One of Ah'roog

Shazak is the tribal/cultural name of the lizardfolk species indigenous to the Dungeons & Dragons realm of Mystara. They were first introduced to the D&D world as part of an article in Dragon Magazine #185, being the subject of one of the last parts in the story of The Voyage of the Princess Ark. This article presented them with mechanics to be playable for "Basic" Dungeons & Dragons, whilst they would later receive an Advanced Dungeons & Dragons update in two splatbooks published as part of AD&D's Odyssey line: Characters of the Savage Coast, and Orc's Head: Sourcebook.

Basic D&D Stats[edit | edit source]

When they first appeared in Dragon #185, Shazak players were told to use the character advancement system given in GAZ10 Orcs of Thar.

+1 Str and -1 Wis.
Shazaks start with 1d4+2 Intelligence. Each time they gain a level, they make a 1d20 Int check. If the check is failed, they gain one point of Int, up to a limit of 12.
Charisma only applies to other Lizardfolk races. Penalize Cha -2 when dealing with humanoids, and -5 when dealing with demihumans or humans.
Can hide in swamp vegetation (30% chance at least 10' from observer).
Infravision and natural AC of 7.
Addition of any armor of AC7 or worse only gives natural AC bonus of +1.
Shazak Level Experience d8 Hit Dice
0 0 2+1
1 1,200 3+2
2 3,600 4+3
3 8,400 -
4 18,000 5+3
5 37,200 6+4
6 75,600 7+4
7 152,400 -
8 306,000 8+5
9 606,000 +2 hit points (no Constitution bonus)
Subsequent 300,000 +2 hit points (no Constitution bonus)

If you want to be a spellcaster, you have to recalculate the experience.

Spellcasting Level Extra XP required
1 1,000
2 2,000
3 4,000
4 8,000
5 16,000
6 32,000

AD&D Stats[edit | edit source]

Ability Score Minimum/Maximum: Strength 8/18, Dexterity 3/18, Constitution 6/18, Intelligence 3/17, Wisdom 3/18, Charisma 3/16
Ability Score Adjustments: +1 Strength, -1 Wisdom
Racial Class & Level Limits: Cleric 7, Fighter 12, [[Mage] 7, Thief 11, Bard 8
Racial Thieving Skill Adjustments: -5% Pick Pockets, -5% Open Locks, +5% Move Silently, +5% Hide in Shadows, +5% (+20% in swamps), Detect Noise, -5% Climb Walls, -5% Read Languages
Infravision 60 feet
A non-thief Shazak has a 20% Hide in Shadows chance when in swamp environments.
Shazaks gain Swimming as a bonus proficiency.
Shazaks can hold their breath for a number of rounds equal to 2/3 of their Constitution score (rounding up).
Shazaks can attack with both clawed hands (1d2 Slashing damage) and with their toothy bite (1d6 Slashing damage).
Natural Armor Class: 5

Gallery[edit | edit source]

Dungeons & Dragons 1st Edition Races
Basic Set DwarfElfHobbitHuman
Creature Crucible 1 BrownieCentaurDryadFaunHsiaoLeprechaunPixiePookaRedcapSidheSpriteTreantWood ImpWooddrake
Creature Crucible 2 FaenareGnomeGremlinHarpyNagpaPegataurSphinxTabi
Creature Crucible 3 KnaKopruMerrowNixieSea GiantShark-kinTriton
Dragon Magazine CaymaGatormanLupinN'djatwaPhanatonRakastaShazakWallara
Hollow World BeastmanBrute-ManHutaakanKrugel OrcKubittMalpheggi Lizard Man
Known World BugbearGoblinGnollHobgoblinKoboldOgreTroll
Dungeons & Dragons 2nd Edition Races
Core DwarfElfGnomeHalf-ElfHalf-OrcHalflingHuman
Dark Sun AarakocraHalf-GiantMulPterranThri-kreen
Dragonlance DraconianIrdaKenderMinotaur
Mystara AraneaEe'arEndukLizardfolk (CaymaGurrashShazak) • LupinManscorpionPhanatonRakastaTortleWallara
Oriental Adventures KorobokuruHengeyokaiSpirit Folk
Planescape AasimarBariaurGenasiGithyankiGithzeraiModronTiefling
Spelljammer DraconGiffGrommamHadozeeHurwaetiRastipedeScroXixchil
Ravenloft: Broken OneFlesh GolemHalf-VistaniTherianthrope
Complete Book Series AlaghiBeastmanBugbearBullywugCentaurDuergarFremlinFirbolgFlindGnollGoblinHalf-OgreHobgoblinKoboldMongrelfolkOgreOgre MageOrcPixieSatyrSaurialSvirfneblinSwanmayVoadkynWemic
Dragon Magazine Half-DryadHalf-SatyrUldraXvart