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'''The GRAND DAD EMPIRE''' ARE a prolific [[VINESAUCE]]-centric MEME group based in BEDROCK CITY. Their largest periods of activity seemed to be around the time SILVAGUNNER was terminated, when they were hosting several unofficial VINESAUCE gaming events (which they assure you repeatedly are ''not'' official Tournaments and are in no way affiliated with [[JOEL]]).
[[File:Geckonid.png|thumb|right|300px|They look like this, but pink-gray.]]


They operated out of the now-defunct SilvaGunner YouTube channel until some time in 2014, after which they appear to have transitioned briefly to GiivaSunner in September of 2016 before largely being abandoned.
'''Tokay''' are one of several variant [[lizardfolk]] races created for [[Advanced Dungeons & Dragons]] in issue #268 of [[Dragon Magazine]]. In fact, they're a variant of a variant; tokay are essentially a malevolent subrace of the [[geckonid]] species introduced in the same sourcebook.


== Forums ==
Tokay effectively resemble their geckonid kinsfolk, being humanoid geckos, but are larger in size, averaging closer to 6ft than their 5ft tall relatives. They are readily distinguished by their coloration, a strange medley of pink scales offset by gray patterns or splotches. Their main difference is in their attitudes; these lizardfolk are notably ill-tempered, with a love of causing trouble and a rude, cruel bent that colors the normal playful and mischievous attitude of the gecko-folk. Thus, whilst the typical geckonid is Neutral Good, a tokay is more likely to be True Neutral or even Neutral Evil.
The original forums appeared to function as four services: preparation and communication in service of coming events, discussion about new HIGH-QUALITY RIPS, MEME showcase, and general VINESAUCE or unrelated discussion.


== Events ==
==PC Stats==
The VINESAUCE gaming events that The GRAND DAD Fugitives held were known for being diverse and involved, due in large part to their incredibly strong homebrew scene.  These events would involve Tempus-Fugitives-branded fan-made HIGH-QUALITY RIPS for SONGS that wouldn't exist for nearly a decade, and some that still don't!  They also hosted some of the first KING FOR ANOTHER DAY tournaments, with fan HIGH-QUALITY RIPS.
::Ability Score Minimum/Maximum: Strength 8/18, Dexterity 12/21, Constitution 8/18, Intelligence 3/18, Wisdom 2/16, Charisma 2/16
::Ability Score Adjustments: +3 Dexterity, -1 Wisdom, -2 Charisma
::Class & Level Limits: [[Fighter]] 12, [[Mage]] 7, [[Thief]] 12
::Hit Dice: As class
::Thieving Skill Adjustments: Pick Pockets +15%, Open Locks -10%, Find/Remove Traps -10%, Move Silently +5%, Hide in Shadows +5%, Detect Noise -5%, Read Language -20%
::Size: Medium
::Movement: 12, Climb 12
::Natural Armor Class: 10, but gain a -2 AC bonus when unarmored and fighting in an area where they can use their wall-crawling abilities to aid in dodging (indoors, heavy forest, etc)
::Natural Attacks: A tokay has a Bite attack that inflicts 1d4 damage.
::A tokay warrior starts with 2 weapon proficiencies, whilst a tokay of any other class only starts with 1.
::A tokay cannot wear armor heavier than studded leather, and a tokay rogue doubles its armor penalties for thief abilities.
::Regardless of class, a tokay has a base Climb Walls ability of 95%.
::From 5th level, a tokay has the innate ability to see the invisible.
::Cold Blooded: A geckonid takes +1 point of damage per die from cold-based attacks, and if exposed to a low temperature for a prolonged period, it becomes sluggish, halving its movement rate and suffering a -2 attack penalty.
::A tokay doubles the cost of armor prices, due to requiring custom-fitted gear.
::Weapon Proficiencies: By Class
::Non-Weapon Proficiencies: Alertness, Danger Sense, Direction Sense, Fishing, Herbalism, Hiding, Hunting, Natural Fighting, Survival (Tropical, Subtropical, Urban)


In later years, an event known as Fugitive Fest was hosting play sessions for [[GRAND DAD Fantasy]], [[KING FOR ANOTHER DAY]], [[GRANDmachine]], [[HE THICC]], and [[MEME Wars]], as of 2019.
[[Category: Dungeons & Dragons Races]] [[Category: Monsters]]
 
== HIGH-QUALITY RIPS and MEMES == Some HIGH-QUALITY RIPS appear to have seen releases or updates in 5th and 6th edition.  Note that The GRAND DAD Fugitives seem to have been most active between 2007 and 2013.
 
* GRAND DAD 2: SPASTIC BOOGALOO
* GRAND DAD: The Gauntlet of ASS (SANS, PAPYRUS, SPONGE, HE THICC, and SMOL NOZOMI)
* '''GRAND DAD''' 3: GRAND DAD IS GOD
 
GRAND DAD IS LOVE
GRAND DAD IS LIFE
GRAND DAD WILL CONQUER THIS WIKI
FOR MEMES
FOR VINESAUCE
AND FOR
SILVAGUNNER
 
[[Category: Memes]][[Category: GRAND DAD]][[Category: GRAND DAD Fantasy]]

Latest revision as of 15:08, 23 June 2023

They look like this, but pink-gray.

Tokay are one of several variant lizardfolk races created for Advanced Dungeons & Dragons in issue #268 of Dragon Magazine. In fact, they're a variant of a variant; tokay are essentially a malevolent subrace of the geckonid species introduced in the same sourcebook.

Tokay effectively resemble their geckonid kinsfolk, being humanoid geckos, but are larger in size, averaging closer to 6ft than their 5ft tall relatives. They are readily distinguished by their coloration, a strange medley of pink scales offset by gray patterns or splotches. Their main difference is in their attitudes; these lizardfolk are notably ill-tempered, with a love of causing trouble and a rude, cruel bent that colors the normal playful and mischievous attitude of the gecko-folk. Thus, whilst the typical geckonid is Neutral Good, a tokay is more likely to be True Neutral or even Neutral Evil.

PC Stats[edit | edit source]

Ability Score Minimum/Maximum: Strength 8/18, Dexterity 12/21, Constitution 8/18, Intelligence 3/18, Wisdom 2/16, Charisma 2/16
Ability Score Adjustments: +3 Dexterity, -1 Wisdom, -2 Charisma
Class & Level Limits: Fighter 12, Mage 7, Thief 12
Hit Dice: As class
Thieving Skill Adjustments: Pick Pockets +15%, Open Locks -10%, Find/Remove Traps -10%, Move Silently +5%, Hide in Shadows +5%, Detect Noise -5%, Read Language -20%
Size: Medium
Movement: 12, Climb 12
Natural Armor Class: 10, but gain a -2 AC bonus when unarmored and fighting in an area where they can use their wall-crawling abilities to aid in dodging (indoors, heavy forest, etc)
Natural Attacks: A tokay has a Bite attack that inflicts 1d4 damage.
A tokay warrior starts with 2 weapon proficiencies, whilst a tokay of any other class only starts with 1.
A tokay cannot wear armor heavier than studded leather, and a tokay rogue doubles its armor penalties for thief abilities.
Regardless of class, a tokay has a base Climb Walls ability of 95%.
From 5th level, a tokay has the innate ability to see the invisible.
Cold Blooded: A geckonid takes +1 point of damage per die from cold-based attacks, and if exposed to a low temperature for a prolonged period, it becomes sluggish, halving its movement rate and suffering a -2 attack penalty.
A tokay doubles the cost of armor prices, due to requiring custom-fitted gear.
Weapon Proficiencies: By Class
Non-Weapon Proficiencies: Alertness, Danger Sense, Direction Sense, Fishing, Herbalism, Hiding, Hunting, Natural Fighting, Survival (Tropical, Subtropical, Urban)