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Warblades are fighters with [[Weeaboo Fightan Magic|Fightan Magic]].  They are basically a better version of the [[fighter]] class.
Warblades are one of the three base classes in ''[[Weeaboo Fightan Magic|Tome of Battle]]''.  They are basically a better version of the [[Fighter]] class, though most experienced players would argue that was never a particularly good class in the first place.


==Playing a Warblade==
Where the [[Fighter]] PC class gets bonus feats every other level allowing you to customize it to your whim, the Warblade gets a much smaller selection of bonus feats, but in return gets better skills, use of the Fightan Magic, Uncanny Dodge, and some class skills which really benefit from decent intelligence scores (therefore ''more'' skill points) and make the class more versatile out of combat (though they lack the class skills to replace [[Rogue]]). These bonuses work on a variety of things such as confirming critical hits, extra damage while flanking or sneaking, more accuracy on attacks of opportunity and insight bonuses on most combat tricks like bull rushing, tripping or disarming opponents.
This class is a thinking man's [[Fighter]] and is very nearly broken:


Where the [[Fighter]] PC class gets bonus feats every other level allowing you to customise it to your whim, the Warblade gets a much smaller selection of bonus feats, but in return gets better skills, use of the Fightan Magic, Uncanny Dodge, and some class skills which really benefit from decent intelligence scores ''(therefore MORE skill points)'' and make the class behave like an up-rated [[Rogue]] in the party.
Put together with the addition of the choice of stances and maneuvers means you get a much more versatile combatant than most other PCs. Even if you don't want to take the class to its full progression, it works really well as a filler level for any PC that fancies gaining some combat clout: One/two levels of Warblade offers considerably more than just one/two levels of Fighter, since the low level stances often remain effective no matter what your primary class is and Weapon Aptitude means you can pick up and use just about any piece of equipment as if it were your primary weapon, too. All of a Warblade's disciplines are officially non-magical. This generally doesn't raise too many eyebrows, with the sole exception of [[Iron heart surge]], which is notorious enough to have its own page.


These bonuses work on a variety of things such as confirming critical hits, extra damage while flanking or sneaking, more accuracy on attacks of opportunity and insight bonuses on most combat tricks like bull rushing, tripping or disarming opponents.
One of the most interesting things about this class outside of maneuvers is the Weapon Aptitude feature it gets at level 1. In addition to counting your Warblade levels as a Fighter levels (albeit at -2) allowing them to get those (generally meh) exclusive feats (like '''weapon specialization'''), it ''also'' lets you change the weapon designation you have on already selected feats. So if you had Weapon Focus (Greatsword) you could change it to Focus (Longsword) the next day. It even works on Exotic Weapon Proficiency, meaning you never ever have to suffer from non-proficiency penalties. This means they'll never be victim of being unable to use a randomly generated weapon. More controversially, the ability is worded so it allows you to "change the designated weapon for any feat you have that applies only to a single weapon (such as Weapon Focus).", which RAW can be argued to allow changing the designated weapon for feats that never gave you a choice of weapon in the first place, such as the weapon style feats from ''Complete Warrior''.  


Put together with the addition of the choice of stances and maneuvers means you get a much more versatile combatant than most other PCs.  
Warblade is generally considered [[Tier System|Tier 3]]. They're really good at smashing things, and the maneuvers give them enough versatility to deal with encounters where raw smashing struggles to be useful. Their naturally high skills can make them useful out of combat as well, though they aren't the greatest here.


However, the most broken thing about this class is the feature it gets at level 1: '''Weapon Aptitude:''' This is what counts your Warblade levels as a Fighter levels albeit at -2. Meaning you can eventually trick him out with the exclusive feats (like '''weapon specialisation'''). But it ALSO lets you change the weapon designation you have on already selected feats. So if you had Weapon Focus (Greatsword) you could change it to Focus (Longsword) the next day. It even works on Exotic Weapon Proficiency, meaning you never ever have to suffer from non-proficiency penalties.
There's an [[Arcana Unearthed]] parallel: the Warmain. Because even Monte knew he couldn't have his party's fighters sitting in the cuckshed watching the magic-users have all the fun.
 
This means the class really messes with your [[GM]]s [[Metagame]]. Since your character can legitimately [[Munchkin|call dibs]] on any weapon-loot that he presents to the group, and you can reasonably be expected to be better with that weapon than any other member of the group unless they are dedicated Fighter-class characters WITH that weapon.
 
Even if you don't want to take the class to its full progression, it works really well as a filler level for any PC that fancies gaining some combat clout: One/two levels of Warblade offers considerably more than just one/two levels of Fighter, since the low level stances often remain effective no matter what your primary class is and Weapon Aptitude means you can pick up and use just about any piece of equipment as if it were your primary weapon, too.
 
They can learn a powerful maneuver called "iron heart surge," which permits them to end "one spell, effect, or other condition currently affecting you with the duration of one or more rounds."  Faggots will try to tell you that this lets them turn off the sun, stop water from being wet, or instantly end their vampiric immunity to sunlight.  These people are communists.  First, "condition" and "duration," despite their common usage in everyday life, actually have very concrete meanings in D&D terms.  "The sun" is not listed in the back of the rulebook as a status effect.  Go ahead and check.  I'll wait.
 
Second, it only works on things that have "a duration of one or more rounds."  Did you catch that?  "ROUNDS." That means if, say, the spell has a duration measured in "minutes/level" rather than "rounds/level," the surge won't end it.  It also requires a standard action and the ability to move, since it's a maneuver. 
 
Is it powerful and versatile?  Heck yes!  Does it let you switch off gravity if a flying enemy is out of reach?  Go home, Jenkins.  You've been drinking, and I don't want your daughter to see you like this.


{{D&D3-Classes}}
{{D&D3-Classes}}

Latest revision as of 16:16, 23 June 2023

Warblades are one of the three base classes in Tome of Battle. They are basically a better version of the Fighter class, though most experienced players would argue that was never a particularly good class in the first place.

Where the Fighter PC class gets bonus feats every other level allowing you to customize it to your whim, the Warblade gets a much smaller selection of bonus feats, but in return gets better skills, use of the Fightan Magic, Uncanny Dodge, and some class skills which really benefit from decent intelligence scores (therefore more skill points) and make the class more versatile out of combat (though they lack the class skills to replace Rogue). These bonuses work on a variety of things such as confirming critical hits, extra damage while flanking or sneaking, more accuracy on attacks of opportunity and insight bonuses on most combat tricks like bull rushing, tripping or disarming opponents.

Put together with the addition of the choice of stances and maneuvers means you get a much more versatile combatant than most other PCs. Even if you don't want to take the class to its full progression, it works really well as a filler level for any PC that fancies gaining some combat clout: One/two levels of Warblade offers considerably more than just one/two levels of Fighter, since the low level stances often remain effective no matter what your primary class is and Weapon Aptitude means you can pick up and use just about any piece of equipment as if it were your primary weapon, too. All of a Warblade's disciplines are officially non-magical. This generally doesn't raise too many eyebrows, with the sole exception of Iron heart surge, which is notorious enough to have its own page.

One of the most interesting things about this class outside of maneuvers is the Weapon Aptitude feature it gets at level 1. In addition to counting your Warblade levels as a Fighter levels (albeit at -2) allowing them to get those (generally meh) exclusive feats (like weapon specialization), it also lets you change the weapon designation you have on already selected feats. So if you had Weapon Focus (Greatsword) you could change it to Focus (Longsword) the next day. It even works on Exotic Weapon Proficiency, meaning you never ever have to suffer from non-proficiency penalties. This means they'll never be victim of being unable to use a randomly generated weapon. More controversially, the ability is worded so it allows you to "change the designated weapon for any feat you have that applies only to a single weapon (such as Weapon Focus).", which RAW can be argued to allow changing the designated weapon for feats that never gave you a choice of weapon in the first place, such as the weapon style feats from Complete Warrior.

Warblade is generally considered Tier 3. They're really good at smashing things, and the maneuvers give them enough versatility to deal with encounters where raw smashing struggles to be useful. Their naturally high skills can make them useful out of combat as well, though they aren't the greatest here.

There's an Arcana Unearthed parallel: the Warmain. Because even Monte knew he couldn't have his party's fighters sitting in the cuckshed watching the magic-users have all the fun.

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Player's Handbook II BeguilerDragon ShamanDuskbladeKnight
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Miniatures Handbook Favored SoulHealerMarshalWarmage
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Psionics Handbook PsionPsychic WarriorSoulknifeWilder
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