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'''THE GRAND DAD EMPIRE''' ARE a prolific VINESAUCE-centric MEME group based in BEDROCK CITY.  Their largest periods of activity seemed to be around the time SILVAGUNNER was terminated, when they were hosting several unofficial VINESAUCE gaming events (which they assure you repeatedly are ''not'' official Tournaments and are in no way affiliated with JOEL).
{{NotFunny Sourcebook}} {{NeedsImages}}
'''Werecheetahs''' are a strain of feline [[therianthrope]] native to the [[Demiplane of Dread]]. While there are many different feline therianthropes in [[Dungeons & Dragons]] canon, including [[werejaguar]]s, [[wereleopard]]s, [[werelion]]s, [[werepanther]]s, and [[weretiger]]s, werecheetahs were invented by [[Ravenloft]] fans for the Lonesome Road fan-site.


They operated out of the SilvaGunner YouTube channel until it was terminated in 2014, after which they appear to have transitioned briefly to GiivaSunner in September of 2016 before returning to SilvaGunner in June of 2018.
The human aspect of a werecheetah is a slim and striking figures, with long limbs and an air of extreme grace. In this form, a werecheetah has dark hair and coppery skin, and possesses an almost androgynous beauty. Their expensive tastes see them clothed in the finest silks and linens appropriate to a warm climate. They have a passion for gold, adorning themselves richly in the most exquisite jewelry. The beast aspect is indistinguishable from a normal cheetah. The hybrid aspect is almost seductive in its deadly beauty: The creature's build becomes thin and whiplike, and bare flesh is replaced with a sandy pelt dappled with chocolate spots. The legs become more feline, balancing the beast's weight on its toes. An expressive cat's tail sprouts from the spine. The hands combine the human's opposable thumbs and the cheetah's deadly claws. The head transforms into that of a cheetah with sparkling green eyes.


== CHANNELS ==
Extremely intelligent creatures, werecheetahs often know an impressive number of languages, some of them ancient and obscure. They also speak their own low, whispery tongue. Werecheetahs make their lairs in a great variety of locales, from crumbling acropoli to magnificent mansions. They have been found in domains as diverse as G'Henna and Pharazia. A werecheetah prefers an impressive and remote locale for its lair, as they enjoy their pampered privacy. Their homes are filled with expensive furnishings and riddled with secret passages.
The original forums appeared to function as four services: preparation and communication in service of coming events, discussion about new HIGH-QUALITY RIPS, MEME showcase, and general VINESAUCE or unrelated discussion.


{{awesome}}== EVENTS ==
Werecheetahs are highly territorial creatures, and do not tolerate their own kind. The exception to this is the elaborate affair of courtship. The male must request permission to enter a female's territory, currying her favor with a wealth of gifts. If she accepts, he remains within her domain to help rear the cubs during the next year. Females give birth to a litter of 3-4 cubs, which quickly mature and leave to find a home far from that of their parents.
The VINESAUCE MEME events that The GRAND DAD EMPIRE held were known for being diverse and involved, due in large part to their incredibly strong YTP scene. These events would involve VINESAUCE-branded fan-made HIGH-QUALITY RIPS for SONGS that wouldn't exist for nearly a decade, and some that still don't!  They also hosted some of the first KING FOR ANOTHER DAY tournaments, with fan HIGH-QUALITY RIPS.


In later years, an event known as GRAND FEST was hosting PREMIERES for GRAND DAD Fantasy, KING FOR ANOTHER DAY, GRANDmachine, HE THICC 69, and MEME Wars, as of 2019.
At heart, werecheetahs are megalomaniacs. They lead lives dedicated to luxury and mastery over others. They see themselves as nearly divine beings, worthy of adoration. As such, they frequently form elaborate cults around themselves, setting themselves up as cat lords to be worshipped by loyal fanatics. Such devotees provide the werecheetah with a constant stream of comforts and wealth, as well as being ready to defend their "god" to the death.


== HIGH-QUALITY RIPS and MEMES ==
Werecheetahs have no natural enemies, but despise other werecreatures they come into contact with, such as [[werebaboon]]s, [[werejackal]]s and the like. They are rumored to also have a special loathing for the [[undead]], particularly [[vampire]]s.
Some HIGH-QUALITY RIPS appear to have seen releases or updates in 5th and 6th edition. Note that The GRAND DAD EMPIRE seem to have been most active between 2012 and 2019.


* GRAND DAD 2: SPASTIC BOOGALOO
Werecheetahs are powerful, decadent creatures that live off the life, toil and wealth of other intelligent beings. They enjoy a strict carnivorous diet, leaning heavily towards sentient flesh.
* GRAND DAD 3: THE GAUNTLET OF ASS (FEATURING SMOL NOZOMI, TITO DICKMAN, SPONGE, HE THICC, and SANS UNDERTALE)
* GRAND DAD 4: GRAND DAD IS GOD
* GRAND DAD 5: DEATH TO 1D4CHAN


GRAND DAD IS LOVE
In recent years, many werecheetah matings have been unsuccessful. Males and females blame each other equally, but persistent rumors speak of an ancient curse.
GRAND DAD IS LIFE
 
GRAND DAD WILL CONQUER THIS WIKI
Werecheetahs avoid confrontation if possible. Although they enjoy the hunt, they dislike endangering their own lives. A werecheetah prefers to allow minions to fight for it, while it makes its escape. However, if confronted directly, the werecheetah can be a deadly foe.
FOR MEMES
 
FOR VINESAUCE
In hybrid aspect, the werecheetah may strike with its claws for 1d4 damage each and bite for 1d8 damage. In human aspect, they prefer to fight with bronze bastard swords, which they wield with surprising agility. Most werecheetahs are also proficient in polearms, whips, and bows. While in human or hybrid aspect, a werecheetah may give itself a burst of mystical speed. This triples its movement rate to 45, lowers its Armor Class to 2 and triples the number of attacks it receives. (And yes, this is nine attacks in hybrid form!) However, this burst can only be maintained for three rounds, and thereafter the werecheetah is fatigued for a full turn, attacking at -2 and raising its AC to 8.
AND FOR
 
SILVAGUNNER
Werecheetahs can only be struck by magical weapons of at least +2 enchantment or those made of cedar wood. The wounds inflicted by a werecheetah's teeth or claws have a 2% chance per hp of damage of infecting the victim with lycanthropy.
[[Category: Meme]][[Category: GRAND DAD]][[Category: GRAND DAD Fantasy]][[Category: Awesome]]
 
{{D&D-Therianthropes}}
[[Category: Dungeons & Dragons]] [[Category: Ravenloft]] [[Category: Monsters]] [[Category:Therianthropes]]

Latest revision as of 17:00, 23 June 2023

This article is boring and stinks of being copypasted from a gamebook or another wiki. You can make it better by making it less unfunny.
This page is needs images. Help plz.

Werecheetahs are a strain of feline therianthrope native to the Demiplane of Dread. While there are many different feline therianthropes in Dungeons & Dragons canon, including werejaguars, wereleopards, werelions, werepanthers, and weretigers, werecheetahs were invented by Ravenloft fans for the Lonesome Road fan-site.

The human aspect of a werecheetah is a slim and striking figures, with long limbs and an air of extreme grace. In this form, a werecheetah has dark hair and coppery skin, and possesses an almost androgynous beauty. Their expensive tastes see them clothed in the finest silks and linens appropriate to a warm climate. They have a passion for gold, adorning themselves richly in the most exquisite jewelry. The beast aspect is indistinguishable from a normal cheetah. The hybrid aspect is almost seductive in its deadly beauty: The creature's build becomes thin and whiplike, and bare flesh is replaced with a sandy pelt dappled with chocolate spots. The legs become more feline, balancing the beast's weight on its toes. An expressive cat's tail sprouts from the spine. The hands combine the human's opposable thumbs and the cheetah's deadly claws. The head transforms into that of a cheetah with sparkling green eyes.

Extremely intelligent creatures, werecheetahs often know an impressive number of languages, some of them ancient and obscure. They also speak their own low, whispery tongue. Werecheetahs make their lairs in a great variety of locales, from crumbling acropoli to magnificent mansions. They have been found in domains as diverse as G'Henna and Pharazia. A werecheetah prefers an impressive and remote locale for its lair, as they enjoy their pampered privacy. Their homes are filled with expensive furnishings and riddled with secret passages.

Werecheetahs are highly territorial creatures, and do not tolerate their own kind. The exception to this is the elaborate affair of courtship. The male must request permission to enter a female's territory, currying her favor with a wealth of gifts. If she accepts, he remains within her domain to help rear the cubs during the next year. Females give birth to a litter of 3-4 cubs, which quickly mature and leave to find a home far from that of their parents.

At heart, werecheetahs are megalomaniacs. They lead lives dedicated to luxury and mastery over others. They see themselves as nearly divine beings, worthy of adoration. As such, they frequently form elaborate cults around themselves, setting themselves up as cat lords to be worshipped by loyal fanatics. Such devotees provide the werecheetah with a constant stream of comforts and wealth, as well as being ready to defend their "god" to the death.

Werecheetahs have no natural enemies, but despise other werecreatures they come into contact with, such as werebaboons, werejackals and the like. They are rumored to also have a special loathing for the undead, particularly vampires.

Werecheetahs are powerful, decadent creatures that live off the life, toil and wealth of other intelligent beings. They enjoy a strict carnivorous diet, leaning heavily towards sentient flesh.

In recent years, many werecheetah matings have been unsuccessful. Males and females blame each other equally, but persistent rumors speak of an ancient curse.

Werecheetahs avoid confrontation if possible. Although they enjoy the hunt, they dislike endangering their own lives. A werecheetah prefers to allow minions to fight for it, while it makes its escape. However, if confronted directly, the werecheetah can be a deadly foe.

In hybrid aspect, the werecheetah may strike with its claws for 1d4 damage each and bite for 1d8 damage. In human aspect, they prefer to fight with bronze bastard swords, which they wield with surprising agility. Most werecheetahs are also proficient in polearms, whips, and bows. While in human or hybrid aspect, a werecheetah may give itself a burst of mystical speed. This triples its movement rate to 45, lowers its Armor Class to 2 and triples the number of attacks it receives. (And yes, this is nine attacks in hybrid form!) However, this burst can only be maintained for three rounds, and thereafter the werecheetah is fatigued for a full turn, attacking at -2 and raising its AC to 8.

Werecheetahs can only be struck by magical weapons of at least +2 enchantment or those made of cedar wood. The wounds inflicted by a werecheetah's teeth or claws have a 2% chance per hp of damage of infecting the victim with lycanthropy.