Third Age Auren: Difference between revisions

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'''Motivation:''' Rule the Western Sea-- that's gonna need reworking<br/>
'''Motivation:''' Rule the Western Sea-- that's gonna need reworking<br/>
'''Intimacies:'''
'''Intimacies:'''
* His Shipmanse, the Orihalcum
* His Shipmanse, the Orichalcum
* Freedom
* Freedom
* <br/>
* <br/>
'''Anima:''' A huge orihalcum-golden pirate battleship with a figurehead of a beautiful angelic woman in a breastplate and warrior's skirt, holding a daiklave in either hand, arms crossed over her chest. Her entire body has stylized Solar radiance on it, and a Zenith caste mark is on the figurehead's forehead.<br/>
'''Anima:''' A huge orichalcum-golden pirate battleship with a figurehead of a beautiful angelic woman in a breastplate and warrior's skirt, holding a daiklave in either hand, arms crossed over her chest. Her entire body has stylized Solar radiance on it, and a Zenith caste mark is on the figurehead's forehead.<br/>
'''Experience:''' 0/0  
'''Experience:''' 0/0  


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  ''Solar Block''
  ''Solar Block''
  '''Archery'''             '''Integrity'''       Craft              '''Athletics'''         Bureaucracy  
  '''Archery''' ●●●●●      '''Integrity''' ●●●●      Craft              '''Athletics''' ●●●●●        Bureaucracy
  Martial Arts        '''Performance'''     Investigation     Awareness         Linguistics  
  Martial Arts        '''Performance''' ●●●●    Investigation ●●    Awareness ●●●●        Linguistics
  '''Melee'''               '''Presence'''         Lore              '''Dodge'''             Ride       
  '''Melee''' ●●●●●        '''Presence''' ●●●●●        Lore              '''Dodge''' ●●●●●            Ride       
  Thrown              '''Resistance'''       Medicine          Larceny           '''Sail'''      
  Thrown              '''Resistance''' ●●●●●      Medicine          Larceny ●●●          '''Sail''' ●●●●●     
  War                 '''Survival'''         Occult            Stealth           Socialize  
  War ●●●            '''Survival''' ●●●●        Occult            Stealth ●●          Socialize ●● 


'''Craft - Air'''        <br/>         
'''Craft - Air'''        <br/>         
Line 36: Line 36:
'''Craft - Fire'''        <br/>
'''Craft - Fire'''        <br/>
'''Craft - Water'''        <br/>
'''Craft - Water'''        <br/>
'''Craft - Wood'''         <br/>
'''Craft - Wood''' ●●        <br/>


'''Languages'''<br/>
'''Languages'''<br/>
 
Seatongue, Maingamespeak


=== Specialties ===
=== Specialties ===
Archery (Flame Weapons) +3
Melee (Swashbuckling) +3


== Backgrounds ==
== Backgrounds ==


''Resources: ●●●●●<br/>''
''Resources: ●●●●●<br/>''
''Manse (Orihalcum ): ●●●●<br/>''
''Manse (Orichalcum ): ●●●●<br/>''
''Artifact (Plasma Tongue Repeater): ●●<br/>''
''Artifact (Orichalcum Wavecleaver Daiklave): ●●<br/>''
''Artifact (Orihalcum Reinforced Breastplate): ●●●<br/>''
''Artifact (Orichalcum Reinforced Breastplate): ●●●<br/>''


== Charms ==
== Charms ==


(Melee)
*'''Second Melee Excellency''' 2m/1sux on a Melee roll.
*'''Call The Blade''' 1m, Reflexive, Instant. Ready weapon within (Essence x 10) yards.
*'''Summoning the Loyal Steel''' 1m, Simple (3), Indefinite. Store melee weapon Elsewhere.
*'''Iron Raptor Technique''' 2m, Simple (Speed 5), Instant. Throw weapon to attack enemy within (Essence x 8) yards.
*''Alternate: '''Sandstorm-Wind Attack''' 4m, Simple (Speed 5), Instant. Burning swordbeam, same as Iron Raptor, except cannot be blocked without a stunt or Charm.''
*'''Dipping Swallow Defense''' 2m, Reflexive (Step 2), Instant. Remove all Parry DV penalties against one attack.
*'''Bulwark Stance''' 5m, Reflexive (Step 2), Until Next Action. No Parry DV penalties until next action.
*'''Heavenly Guardian Defense''' 4m, Reflexive (Step 2), Instant. Perfect Defense parry. FFoI = Valor.
*'''Solar Counterattack''' 3m, Reflexive (Step 9), Instant. Counterattack after parrying an attack.
<br/>
(Archery)
*'''Essence Arrow Attack''' 2m, Supp, Instant. All three add-ons. Turns an Archery attack Holy ''OR'' catches shit on fire ''OR'' add 4 dice to the attack and get a cool anima-based visual effect.
*'''Phantom Arrow Technique''' 1m per attack. Shape motes into non-firedust ammo as an unrolled reflexive action.
*'''Inexhaustible Bolts of Solar Fire''' 8m, 1wp, Simple, One Scene. Shape ambient Essence into any ammo at will.
*'''Solar Flare Methodology''' 5m, 1 wp, Simple, One Scene. Shape Essence into a firewand: Range 15, Rate 2, Accuracy = Essence, base damage 16L + successes.
<br/>
(Presence)
*'''Second Presence Excellency''' 2m/1sux on a Presence roll.
*'''Enemy Castigating Solar Judgement''' 2m, Supp, Instant. Makes a physical or social attack Holy.
*'''Majestic Radiant Presence''' 7m, Reflexive (Step 2), One Scene. Intimidates others, negating any physical or social attack on the Solar unless the enemy succeeds at a Difficulty 1 Valor roll at least once an action.
*'''Authority-Radiating Stance''' 2m, Supp, Instant. Any character who interacts personally with the Solar and has a lower MDV suffers an unnatural Illusion and perceives the Solar as a figure of authority over him, and must pay 2 WP to resist.
<br/>
(Resistance)
*'''Second Resistance Excellency''' 2m/1sux on a Resistance roll.
*'''Whirlwind Armor-Donning Prana''' 1m, Simple, Instant. 1 min of armor donning in 1 action.
*'''Hauberk-Lightening Gesture''' 1m, Simple (3, -1), Indefinite. Stores armor Elsewhere.
*'''Armored Scout's Invigoration''' 3m, Simple, Indefinite. Lower Mob and Fatigue of armor by one per investment.
*'''Ox-Body Technique''' One 0 HL.
<br/>


(Athletics)
(Athletics)
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(Dodge)
(Dodge)
*'''Shadow Over Water''' 2m, Reflexive (2), Instant. Ignord Dodge DV penalties against one attack.
*'''Reflex Sidestep Technique''' 1m, Reflexive (2), Instant. Allows Dodge stuff against unexpected attacks.
*'''Shadow Over Water''' 2m, Reflexive (2), Instant. Ignore Dodge DV penalties against one attack.
*'''Seven Shadow Evasion''' 3m, Reflexive (2), Instant. Dodge PD, FFoI = Conviction.
*'''Seven Shadow Evasion''' 3m, Reflexive (2), Instant. Dodge PD, FFoI = Conviction.
<br/>
<br/>


(Presence)
(Sail)
*'''Second Presence Exellency''' 2m/1sux on a Presence roll.  
*'''Second Sail Excellency''' 2m/1sux on a Sail roll.  
*'''Enemy Castigating Solar Judgement''' 2m, Supp, Instant. Makes a physical or social attack Holy.
*'''Salty Dog Method''' 3m, Reflexive (1 or 2), One Scene. Removes (Essence) points of external penalties to anything involving you doing anything while on a ship.
<br/>
*'''Invincible Admiral Method''' 12m, 1wp, Reflexive (1 or 2), One Scene. Remove 1 point of Salty-Dog-Method-appropriate penalty for allies within (Essence x 10) miles.
*'''Storm-Weathering Essence Infusion''' 6m, 1wp, Reflexive (1), One Scene. Adds 2 dice to any action made to preserve or defend the ship.
*'''Perfect Reckoning Technique''' 4m, Simple (Dramatic Action), Instant. Autosuccess on a Sail check to get somewhere, and ship goes at top speed.
 




<br/>


=== C-C-C-Combo's ===
=== C-C-C-Combo's ===


== Essence ==
== Essence ==
'''Essence:''' ●●●●<br/>
'''Essence:''' ●●●●●<br/>
'''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/>
'''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool:''' /<br/>
Line 96: Line 134:


== Inventory ==
== Inventory ==
Art●● - Plasma Tongue Repeater<br/>
Art●● - Orichalcum Wavecleaver Daiklave<br/>
Art●●● - Orihalcum Reinforced Breastplate<br/>
Art●●● - Orichalcum Reinforced Breastplate<br/>


=== Manses and Heartstones ===
=== Manses and Hearthstones ===
Manse●●●● - Hearthsonegoeshere<br/>
Manse●●●● - Hearthstonegoeshere<br/>


'''Manse:'''
'''Manse:'''
Line 110: Line 148:
'''Close Combat:''' / <br/>
'''Close Combat:''' / <br/>
'''Ranged:''' / <br/>
'''Ranged:''' / <br/>
'''Soak:''' B: L: A:<br/>
'''Soak:''' B:13 L:12 A:<br/>
'''Hardness:''' B: L:<br/>
'''Hardness:''' B:8 L:8<br/>




=== Attacks ===
=== Attacks ===


''Punch'' (Speed 5, Accuracy #, Damage #B, Parry DV #, Rate 3, Tags N)<br/>
''Punch'' (Speed 5, Accuracy 6, Damage 5B, Parry DV #, Rate 3, Tags N)<br/>
''Kick'' (Speed 5, Accuracy #, Damage #B, Parry DV #, Rate 2, Tags N)<br/>
''Kick'' (Speed 5, Accuracy 5, Damage 8B, Parry DV #, Rate 2, Tags N)<br/>
''Clinch'' (Speed 6, Accuracy #, Damage #B, Parry DV #, Rate 1, Tags C, N, P)<br/>
''Clinch'' (Speed 6, Accuracy 5, Damage 5B, Parry DV #, Rate 1, Tags C, N, P)<br/>
 


''Wavecleaver Daiklave'' (Speed 5, Accuracy #, Damage #L, Parry DV #, Rate 3, Tags O[3L])


=== Health ===
=== Health ===
0 _<br/>
0 _<br/>
1 _<br/>
0 _<br/>
1 _<br/>
1 _<br/>
2 _<br/>
1 _<br/>
2 _<br/>
1 _<br/>
4 _<br/>
1 _<br/>
Incapacitated
2 _<br/>
2 _<br/>
4 _<br/>
Incapacitated


== Advancement ==
== Advancement ==


Oshit. Big list for dis, mon.
Oshit. Big list for dis, mon.

Latest revision as of 15:00, 23 June 2023

Basics[edit | edit source]

Name: Auren Garlyle, Golden Corsair
Concept: Legendary Solar Pirate Captain
Caste/Aspect: Zenith
Motivation: Rule the Western Sea-- that's gonna need reworking
Intimacies:

  • His Shipmanse, the Orichalcum
  • Freedom

Anima: A huge orichalcum-golden pirate battleship with a figurehead of a beautiful angelic woman in a breastplate and warrior's skirt, holding a daiklave in either hand, arms crossed over her chest. Her entire body has stylized Solar radiance on it, and a Zenith caste mark is on the figurehead's forehead.
Experience: 0/0

Background[edit | edit source]

Appearance[edit | edit source]

Attributes[edit | edit source]

Strength  ●●●●     Charisma     ●●●      Perception   ●●●●
Dexterity ●●●●●    Manipulation ●●●●      Intelligence ●●●
Stamina   ●●●●      Appearance   ●●●     Wits         ●●●●

Abilities[edit | edit source]

Solar Block
Archery ●●●●●      Integrity ●●●●       Craft              Athletics ●●●●●        Bureaucracy ●
Martial Arts        Performance ●●●●     Investigation ●●     Awareness ●●●●        Linguistics ●
Melee ●●●●●        Presence ●●●●●        Lore               Dodge ●●●●●            Ride       
Thrown              Resistance ●●●●●      Medicine           Larceny ●●●          Sail ●●●●●       
War ●●●             Survival ●●●●        Occult             Stealth ●●          Socialize ●●  

Craft - Air
Craft - Earth
Craft - Fire
Craft - Water
Craft - Wood ●●

Languages
Seatongue, Maingamespeak

Specialties[edit | edit source]

Melee (Swashbuckling) +3

Backgrounds[edit | edit source]

Resources: ●●●●●
Manse (Orichalcum ): ●●●●
Artifact (Orichalcum Wavecleaver Daiklave): ●●
Artifact (Orichalcum Reinforced Breastplate): ●●●

Charms[edit | edit source]

(Melee)

  • Second Melee Excellency 2m/1sux on a Melee roll.
  • Call The Blade 1m, Reflexive, Instant. Ready weapon within (Essence x 10) yards.
  • Summoning the Loyal Steel 1m, Simple (3), Indefinite. Store melee weapon Elsewhere.
  • Iron Raptor Technique 2m, Simple (Speed 5), Instant. Throw weapon to attack enemy within (Essence x 8) yards.
  • Alternate: Sandstorm-Wind Attack 4m, Simple (Speed 5), Instant. Burning swordbeam, same as Iron Raptor, except cannot be blocked without a stunt or Charm.
  • Dipping Swallow Defense 2m, Reflexive (Step 2), Instant. Remove all Parry DV penalties against one attack.
  • Bulwark Stance 5m, Reflexive (Step 2), Until Next Action. No Parry DV penalties until next action.
  • Heavenly Guardian Defense 4m, Reflexive (Step 2), Instant. Perfect Defense parry. FFoI = Valor.
  • Solar Counterattack 3m, Reflexive (Step 9), Instant. Counterattack after parrying an attack.


(Archery)

  • Essence Arrow Attack 2m, Supp, Instant. All three add-ons. Turns an Archery attack Holy OR catches shit on fire OR add 4 dice to the attack and get a cool anima-based visual effect.
  • Phantom Arrow Technique 1m per attack. Shape motes into non-firedust ammo as an unrolled reflexive action.
  • Inexhaustible Bolts of Solar Fire 8m, 1wp, Simple, One Scene. Shape ambient Essence into any ammo at will.
  • Solar Flare Methodology 5m, 1 wp, Simple, One Scene. Shape Essence into a firewand: Range 15, Rate 2, Accuracy = Essence, base damage 16L + successes.


(Presence)

  • Second Presence Excellency 2m/1sux on a Presence roll.
  • Enemy Castigating Solar Judgement 2m, Supp, Instant. Makes a physical or social attack Holy.
  • Majestic Radiant Presence 7m, Reflexive (Step 2), One Scene. Intimidates others, negating any physical or social attack on the Solar unless the enemy succeeds at a Difficulty 1 Valor roll at least once an action.
  • Authority-Radiating Stance 2m, Supp, Instant. Any character who interacts personally with the Solar and has a lower MDV suffers an unnatural Illusion and perceives the Solar as a figure of authority over him, and must pay 2 WP to resist.


(Resistance)

  • Second Resistance Excellency 2m/1sux on a Resistance roll.
  • Whirlwind Armor-Donning Prana 1m, Simple, Instant. 1 min of armor donning in 1 action.
  • Hauberk-Lightening Gesture 1m, Simple (3, -1), Indefinite. Stores armor Elsewhere.
  • Armored Scout's Invigoration 3m, Simple, Indefinite. Lower Mob and Fatigue of armor by one per investment.
  • Ox-Body Technique One 0 HL.


(Athletics)

  • Graceful Crane Stance 3m, Supp, One scene. Automatically succeed at balance actions, can balance on small surfaces.


(Dodge)

  • Reflex Sidestep Technique 1m, Reflexive (2), Instant. Allows Dodge stuff against unexpected attacks.
  • Shadow Over Water 2m, Reflexive (2), Instant. Ignore Dodge DV penalties against one attack.
  • Seven Shadow Evasion 3m, Reflexive (2), Instant. Dodge PD, FFoI = Conviction.


(Sail)

  • Second Sail Excellency 2m/1sux on a Sail roll.
  • Salty Dog Method 3m, Reflexive (1 or 2), One Scene. Removes (Essence) points of external penalties to anything involving you doing anything while on a ship.
  • Invincible Admiral Method 12m, 1wp, Reflexive (1 or 2), One Scene. Remove 1 point of Salty-Dog-Method-appropriate penalty for allies within (Essence x 10) miles.
  • Storm-Weathering Essence Infusion 6m, 1wp, Reflexive (1), One Scene. Adds 2 dice to any action made to preserve or defend the ship.
  • Perfect Reckoning Technique 4m, Simple (Dramatic Action), Instant. Autosuccess on a Sail check to get somewhere, and ship goes at top speed.



C-C-C-Combo's[edit | edit source]

Essence[edit | edit source]

Essence: ●●●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence: 8m Perip. Gauntlets of Distant Claws, 1m Perip. Hearthstone amulet, 2m Perip. Breastplate

Willpower[edit | edit source]

Willpower: ●●●●●●●●
Temporary: 8/8

Virtues[edit | edit source]

Virtues:

  • Compassion ●●
  • Conviction ●●●
  • Temperance ●●
  • Valor ●●●●

Flawed Virtue: Valor
Limit Break: Grand Captain's Rage
Limit Condition: An enemy harms one of his allies instead of fighting him directly.
Limit Effect: Red Rage of CAPTAIN SMASH COWARDLY ENEMY! >:|
Limit: 0/10

Inventory[edit | edit source]

Art●● - Orichalcum Wavecleaver Daiklave
Art●●● - Orichalcum Reinforced Breastplate

Manses and Hearthstones[edit | edit source]

Manse●●●● - Hearthstonegoeshere

Manse:

Combat[edit | edit source]

Join Battle: Dodge DV:
Dodge MDV:
Close Combat: /
Ranged: /
Soak: B:13 L:12 A:
Hardness: B:8 L:8


Attacks[edit | edit source]

Punch (Speed 5, Accuracy 6, Damage 5B, Parry DV #, Rate 3, Tags N)
Kick (Speed 5, Accuracy 5, Damage 8B, Parry DV #, Rate 2, Tags N)
Clinch (Speed 6, Accuracy 5, Damage 5B, Parry DV #, Rate 1, Tags C, N, P)

Wavecleaver Daiklave (Speed 5, Accuracy #, Damage #L, Parry DV #, Rate 3, Tags O[3L])

Health[edit | edit source]

0 _
0 _
1 _
1 _
1 _
1 _
2 _
2 _
4 _
Incapacitated

Advancement[edit | edit source]

Oshit. Big list for dis, mon.