Third Age Auren
Basics[edit | edit source]
Name: Auren Garlyle, Golden Corsair
Concept: Legendary Solar Pirate Captain
Caste/Aspect: Zenith
Motivation: Rule the Western Sea-- that's gonna need reworking
Intimacies:
- His Shipmanse, the Orichalcum
- Freedom
Anima: A huge orichalcum-golden pirate battleship with a figurehead of a beautiful angelic woman in a breastplate and warrior's skirt, holding a daiklave in either hand, arms crossed over her chest. Her entire body has stylized Solar radiance on it, and a Zenith caste mark is on the figurehead's forehead.
Experience: 0/0
Background[edit | edit source]
Appearance[edit | edit source]
Attributes[edit | edit source]
Strength ●●●● Charisma ●●● Perception ●●●● Dexterity ●●●●● Manipulation ●●●● Intelligence ●●● Stamina ●●●● Appearance ●●● Wits ●●●●
Abilities[edit | edit source]
Solar Block Archery ●●●●● Integrity ●●●● Craft Athletics ●●●●● Bureaucracy ● Martial Arts Performance ●●●● Investigation ●● Awareness ●●●● Linguistics ● Melee ●●●●● Presence ●●●●● Lore Dodge ●●●●● Ride Thrown Resistance ●●●●● Medicine Larceny ●●● Sail ●●●●● War ●●● Survival ●●●● Occult Stealth ●● Socialize ●●
Craft - Air
Craft - Earth
Craft - Fire
Craft - Water
Craft - Wood ●●
Languages
Seatongue, Maingamespeak
Specialties[edit | edit source]
Melee (Swashbuckling) +3
Backgrounds[edit | edit source]
Resources: ●●●●●
Manse (Orichalcum ): ●●●●
Artifact (Orichalcum Wavecleaver Daiklave): ●●
Artifact (Orichalcum Reinforced Breastplate): ●●●
Charms[edit | edit source]
(Melee)
- Second Melee Excellency 2m/1sux on a Melee roll.
- Call The Blade 1m, Reflexive, Instant. Ready weapon within (Essence x 10) yards.
- Summoning the Loyal Steel 1m, Simple (3), Indefinite. Store melee weapon Elsewhere.
- Iron Raptor Technique 2m, Simple (Speed 5), Instant. Throw weapon to attack enemy within (Essence x 8) yards.
- Alternate: Sandstorm-Wind Attack 4m, Simple (Speed 5), Instant. Burning swordbeam, same as Iron Raptor, except cannot be blocked without a stunt or Charm.
- Dipping Swallow Defense 2m, Reflexive (Step 2), Instant. Remove all Parry DV penalties against one attack.
- Bulwark Stance 5m, Reflexive (Step 2), Until Next Action. No Parry DV penalties until next action.
- Heavenly Guardian Defense 4m, Reflexive (Step 2), Instant. Perfect Defense parry. FFoI = Valor.
- Solar Counterattack 3m, Reflexive (Step 9), Instant. Counterattack after parrying an attack.
(Archery)
- Essence Arrow Attack 2m, Supp, Instant. All three add-ons. Turns an Archery attack Holy OR catches shit on fire OR add 4 dice to the attack and get a cool anima-based visual effect.
- Phantom Arrow Technique 1m per attack. Shape motes into non-firedust ammo as an unrolled reflexive action.
- Inexhaustible Bolts of Solar Fire 8m, 1wp, Simple, One Scene. Shape ambient Essence into any ammo at will.
- Solar Flare Methodology 5m, 1 wp, Simple, One Scene. Shape Essence into a firewand: Range 15, Rate 2, Accuracy = Essence, base damage 16L + successes.
(Presence)
- Second Presence Excellency 2m/1sux on a Presence roll.
- Enemy Castigating Solar Judgement 2m, Supp, Instant. Makes a physical or social attack Holy.
- Majestic Radiant Presence 7m, Reflexive (Step 2), One Scene. Intimidates others, negating any physical or social attack on the Solar unless the enemy succeeds at a Difficulty 1 Valor roll at least once an action.
- Authority-Radiating Stance 2m, Supp, Instant. Any character who interacts personally with the Solar and has a lower MDV suffers an unnatural Illusion and perceives the Solar as a figure of authority over him, and must pay 2 WP to resist.
(Resistance)
- Second Resistance Excellency 2m/1sux on a Resistance roll.
- Whirlwind Armor-Donning Prana 1m, Simple, Instant. 1 min of armor donning in 1 action.
- Hauberk-Lightening Gesture 1m, Simple (3, -1), Indefinite. Stores armor Elsewhere.
- Armored Scout's Invigoration 3m, Simple, Indefinite. Lower Mob and Fatigue of armor by one per investment.
- Ox-Body Technique One 0 HL.
(Athletics)
- Graceful Crane Stance 3m, Supp, One scene. Automatically succeed at balance actions, can balance on small surfaces.
(Dodge)
- Reflex Sidestep Technique 1m, Reflexive (2), Instant. Allows Dodge stuff against unexpected attacks.
- Shadow Over Water 2m, Reflexive (2), Instant. Ignore Dodge DV penalties against one attack.
- Seven Shadow Evasion 3m, Reflexive (2), Instant. Dodge PD, FFoI = Conviction.
(Sail)
- Second Sail Excellency 2m/1sux on a Sail roll.
- Salty Dog Method 3m, Reflexive (1 or 2), One Scene. Removes (Essence) points of external penalties to anything involving you doing anything while on a ship.
- Invincible Admiral Method 12m, 1wp, Reflexive (1 or 2), One Scene. Remove 1 point of Salty-Dog-Method-appropriate penalty for allies within (Essence x 10) miles.
- Storm-Weathering Essence Infusion 6m, 1wp, Reflexive (1), One Scene. Adds 2 dice to any action made to preserve or defend the ship.
- Perfect Reckoning Technique 4m, Simple (Dramatic Action), Instant. Autosuccess on a Sail check to get somewhere, and ship goes at top speed.
C-C-C-Combo's[edit | edit source]
Essence[edit | edit source]
Essence: ●●●●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence: 8m Perip. Gauntlets of Distant Claws, 1m Perip. Hearthstone amulet, 2m Perip. Breastplate
Willpower[edit | edit source]
Willpower: ●●●●●●●●
Temporary: 8/8
Virtues[edit | edit source]
Virtues:
- Compassion ●●
- Conviction ●●●
- Temperance ●●
- Valor ●●●●
Flawed Virtue: Valor
Limit Break: Grand Captain's Rage
Limit Condition: An enemy harms one of his allies instead of fighting him directly.
Limit Effect: Red Rage of CAPTAIN SMASH COWARDLY ENEMY! >:|
Limit: 0/10
Inventory[edit | edit source]
Art●● - Orichalcum Wavecleaver Daiklave
Art●●● - Orichalcum Reinforced Breastplate
Manses and Hearthstones[edit | edit source]
Manse●●●● - Hearthstonegoeshere
Manse:
Combat[edit | edit source]
Join Battle:
Dodge DV:
Dodge MDV:
Close Combat: /
Ranged: /
Soak: B:13 L:12 A:
Hardness: B:8 L:8
Attacks[edit | edit source]
Punch (Speed 5, Accuracy 6, Damage 5B, Parry DV #, Rate 3, Tags N)
Kick (Speed 5, Accuracy 5, Damage 8B, Parry DV #, Rate 2, Tags N)
Clinch (Speed 6, Accuracy 5, Damage 5B, Parry DV #, Rate 1, Tags C, N, P)
Wavecleaver Daiklave (Speed 5, Accuracy #, Damage #L, Parry DV #, Rate 3, Tags O[3L])
Health[edit | edit source]
0 _
0 _
1 _
1 _
1 _
1 _
2 _
2 _
4 _
Incapacitated
Advancement[edit | edit source]
Oshit. Big list for dis, mon.