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'''Mightyenas''' are a strain of [[therianthrope]] native to the [[Al-Qadim]] region of the [[Forgotten Realms]], a trait they share with the [[werelion]]. Mightyenas are dog-like Pokemon, usually male, who are very loyal, making them perfect for beginning Trainers. Their packs roam the plains and deserts of Zakhara looking for prey.
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'''Werehyenas''' are a strain of [[therianthrope]] from African and Arabian mythology, and essentially take the role that the [[werewolf]] does in European mythology. In fact, there's actually a variety of different werehyena myths, depending on which part of Africa you look at. Specific named variants include the '''Bouda''' of Ethiopia; a shapeshifting [[witch]] who takes a day job as a blacksmith, and the '''Kishi''' of Angola, who appears as a handsome man who seduces young women into running away with him, only to then devour them with the hyena's face that sprouts from the back of his skull.


The canine form appears to be a large hyena, over 6’ long from snout to tail, with golden fur on its back and black fur on its belly and feet. While in this form, they can pass without trace.
Al-Doumairy, in his Hawayan Al-Koubra (1406), wrote that hyenas are vampiric creatures that attack people at night and suck the blood from their necks. Arab folklore tells of how hyenas can mesmerise victims with their eyes or sometimes with their pheromones.


It is not uncommon for a pack of these creatures to be followed by 2-12 normal hyenas. The normal hyenas are attracted to the lycanthropes, although not under their direct control.
A Persian medical treatise written in 1376 tells how to cure people known as kaftar, who are said to be “half-man, half-hyena,” who have the habit of slaughtering children.


Werehyenas travel in close-knit packs of up to a dozen creatures, most of whom are males. The pack is run by a dominant male, who makes all important decisions, reinforcing them with an occasional, savage bite. Newly infected lycanthropes are welcomed into a pack only if the newcomer agrees to accept the pack leader’s orders to the death. If not, a fight for dominance usually ensues, with the victor becoming the new pack leader.
The Greeks, until the end of the 19th century, believed that the bodies of werewolves, if not destroyed, would haunt battlefields as vampiric hyenas which drank the blood of dying soldiers.


Among themselves, they can be playful and capable of lasting intimacy. They mate for life, but only with other members of the pack. From one to four cubs are born with each litter; 75% of them are male.
Whilst the werehyena hasn't been exactly ''embraced'' by fantasy games, there are a few examples here and there, largely in [[Dungeons & Dragons]]


Werehyena packs scour the desert and plains in human form, seeking human settlements to infiltrate. A favorite ploy is for a single lycanthrope to enter a town or village and use its friends ability to win its way into the hearts of the people. Some are even known to shower gifts on “a long-forgotten sister” or relative. The gifts are typically small gems which it gathers for this purpose. The lycanthrope then lures the victim out of town to a trap, where the rest of the pack lies in wait.
==The Forgotten Realms==
[[File:Werehyena MC Al-Qadim.png|right|300px|thumb|(Monstrous Compendium: Al-Qadim)]]
In the [[Forgotten Realms]] werehyenas are native to the [[Al-Qadim]] region, a trait they share with the [[werelion]]. Conceptually, they clearly draw from the Kishi, being presented as overwhelmingly male (75%) [[therianthrope]]s who shift from the form of a human man with a second mouth hidden at the base of their head to a large black-and-gold-colored hyena, and back again. Faerunian werehyenas in human form tend to be tall and sinewy, and naturally they wear their hair long, shaggy and tied around the back of the neck, in a desperate attempt to conceal their secondary mouths. They are often considered gregarious an charismatic, with a loud, resounding laugh.


Werehyenas are covert hunters, preying on gullible humans whenever possible. However, like their normal cousins, they are excellent scavengers, capable of eating just about anything in order to survive. Although their numbers are great, they are too widely scattered to have any profound effect upon the ecology of Zakhara.
Faerunian werehyenas typically travel in a close-knit pack of up to a dozen, led by a dominant male; infectees are welcomed into the pack, but only if they either agree to swear utter loyalty to the alpha male or if they prove themselves able to beat him into submission and take his place. Werehyena packs are often the nucleus for a larger pack of  hyenas, with 2d6 ordinary hyenas tagging along for the superior hunting skills of their shapechanging relatives.


In its human form, a werehyena will attack with a weapon appropriate for its assumed identity. However, in this form, a werehyena’s best weapon is its charming personality, which it uses to gain others’ confidence. Once per round, at will, a werehyena can bring into effect a friends spell (assume that it has a Charisma of 14-15 before the spell is cast) as if the spell were cast by a 12th-level wizard. This spell-like ability is not memorized or learned; it comes naturally to the creature and is triggered by thought.
Whilst they can and do hunt and scavenge like regular hyenas, and they are surprisingly affectionate with each other, even mating for life with fellow packmates, they are sadistic and shameless hunters of humanoids. Werehyena packs scour the desert and plains in human form, seeking human settlements to infiltrate. A favorite ploy is for a single lycanthrope to enter a town or village and use its friends ability to win its way into the hearts of the people. Some are even known to shower gifts on “a long-forgotten sister” or relative. The gifts are typically small gems which it gathers for this purpose. The lycanthrope then lures the victim out of town to a trap, where the rest of the pack lies in wait. This is made easier by their supernatural charisma, which combines the effects of higher-than-average Charisma (14-15 under AD&D rules) with the ability to cast Friends as a 12th level [[wizard]] 1/day. They are only vulnerable to weapons that are enchanted or made of iron, and are immune to [[Enchanter|Enchantment school]] spells.  


In its hyena form, a werehyena attacks with its vicious bite, which inflicts 2-12 points of damage. On a natural attack roll of 19 or 20, the werehyena has locked its jaws on a victim. This has two effects: first, the victim will be automatically subject to damage from a bite attack on subsequent rounds (no further attack rolls needed for the werehyena); second, the weight of the creature will slow the victim down, reducing his or her movement rate by 6 (cumulative). After it has locked its jaws on a victim, a werehyena will release its bite only after suffering more than 10 points of damage.
All werehyenas have a primal fear of fire, preferring to make appearances and attacks during the day. A flaming torch is enough to keep one at bay; over six points of fire damage will send one howling off into the wilderness. If cornered by fire, however, they will fight to defend themselves.
 
Al-Qadim's Werehyenas were introduced in the Monstrous Compendium Appendix for the setting, and haven't appeared since.
 
==Ghuuna==
[[File:Ghuuna Dragon 89.jpg|right|300px|thumb|Ghuuna (Dragon #89)]]
 
In [[Dragon Magazine]] #89, the '''Ghuuna''', a race of [[gnoll]] [[wikipedia:hyaenodon|werehyaenodons]], were introduced. They have since been forgotten.


In either of its forms, a werehyena can only be affected by magical or iron weapons. Other types of weapons initially appear to inflict damage, but the wound closes by the end of the round. Werehyenas are immune to enchantment/charm spells.
==Midgard==
The werehyena has found its greatest D&D debut to date in the [[Midgard]] setting, where not only does the "basic" werehyena exist as a Lycanthrope, but the Bouda and Kishi have both found expression as hyena-based [[demon]]s. They are scattered throughout the pages of the [[Tome of Beasts]] quadrilogy, with Kishi appearing in the Tome of Beasts 1, the Werehyena in the Creature Codex, and the Bouda in the Tome of Beasts 2.


All werehyenas have a primal fear of fire, preferring to make appearances and attacks during the day. A flaming torch is enough to keep one at bay; over six points of fire damage will send one howling off into the wilderness. If cornered by fire, however, they will fight to defend themselves.
The standard Midgard werehyena is actually a form of [[demon]]ic possession, which infects the victim with a form of pseudo-therianthropy that allows them to assume the form of a hyena and a [[gnoll]]-like humanoid hyena. However, non-gnolls who contract this infection are fundamentally incompatible with it; unless cured, they ''die'' at the next full moon, with their soul being twisted into a "hyena-like demon" (presumably becoming a Kishi or Bouda). Only gnolls can survive the werehyena infection unscathed, and even then, most of them die shortly after being bitten. Curing werehyena infection is much harder than normal, due to its fiendish origins; to cure the infectee, a fiend must be summoned and then killed in the infectee's presence, and the infectee must then drink the fiend's ichor as part of the ritual to cleanse their spirit.
 
Kishis are demons who appear as handsome men with the head of a hyena growing out of the backs of their skulls. They are charming and seductive, but driven by uncontrollable carnal appetites. They typically prey on young women, luring them into seclusion before raping, killing and eating them - in that order, if the woman is lucky. They often skin their victims and make keepsakes out of the skin.


In Dragon Magazine #89, the '''Ghuuna''', a race of [[gnoll]] werehyenas, were introduced. They have since been forgotten.
Boudas are shapeshifting fiends who can take the forms of humanoids, giant hyenas, and oversized, monstrous-looking [[gnoll]]s at will. They are known for their voracious appetites for flesh in general and carrion in particular, to the point they have trouble not stopping in the middle of a fight to feast on the slain. If driven away from their meals, they have a vindictive streak that causes them to basically seek vengeance forever.


[[Category: Dungeons & Dragons]] [[Category: Monsters]] [[Category: Forgotten Realms]] [[Category:Therianthropes]]
{{D&D-Therianthropes}}
[[Category: Dungeons & Dragons]] [[Category: Monsters]] [[Category: Forgotten Realms]] [[Category:Therianthropes]] [[Category: Midgard]]

Latest revision as of 17:01, 23 June 2023

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Werehyenas are a strain of therianthrope from African and Arabian mythology, and essentially take the role that the werewolf does in European mythology. In fact, there's actually a variety of different werehyena myths, depending on which part of Africa you look at. Specific named variants include the Bouda of Ethiopia; a shapeshifting witch who takes a day job as a blacksmith, and the Kishi of Angola, who appears as a handsome man who seduces young women into running away with him, only to then devour them with the hyena's face that sprouts from the back of his skull.

Al-Doumairy, in his Hawayan Al-Koubra (1406), wrote that hyenas are vampiric creatures that attack people at night and suck the blood from their necks. Arab folklore tells of how hyenas can mesmerise victims with their eyes or sometimes with their pheromones.

A Persian medical treatise written in 1376 tells how to cure people known as kaftar, who are said to be “half-man, half-hyena,” who have the habit of slaughtering children.

The Greeks, until the end of the 19th century, believed that the bodies of werewolves, if not destroyed, would haunt battlefields as vampiric hyenas which drank the blood of dying soldiers.

Whilst the werehyena hasn't been exactly embraced by fantasy games, there are a few examples here and there, largely in Dungeons & Dragons

The Forgotten Realms[edit | edit source]

(Monstrous Compendium: Al-Qadim)

In the Forgotten Realms werehyenas are native to the Al-Qadim region, a trait they share with the werelion. Conceptually, they clearly draw from the Kishi, being presented as overwhelmingly male (75%) therianthropes who shift from the form of a human man with a second mouth hidden at the base of their head to a large black-and-gold-colored hyena, and back again. Faerunian werehyenas in human form tend to be tall and sinewy, and naturally they wear their hair long, shaggy and tied around the back of the neck, in a desperate attempt to conceal their secondary mouths. They are often considered gregarious an charismatic, with a loud, resounding laugh.

Faerunian werehyenas typically travel in a close-knit pack of up to a dozen, led by a dominant male; infectees are welcomed into the pack, but only if they either agree to swear utter loyalty to the alpha male or if they prove themselves able to beat him into submission and take his place. Werehyena packs are often the nucleus for a larger pack of hyenas, with 2d6 ordinary hyenas tagging along for the superior hunting skills of their shapechanging relatives.

Whilst they can and do hunt and scavenge like regular hyenas, and they are surprisingly affectionate with each other, even mating for life with fellow packmates, they are sadistic and shameless hunters of humanoids. Werehyena packs scour the desert and plains in human form, seeking human settlements to infiltrate. A favorite ploy is for a single lycanthrope to enter a town or village and use its friends ability to win its way into the hearts of the people. Some are even known to shower gifts on “a long-forgotten sister” or relative. The gifts are typically small gems which it gathers for this purpose. The lycanthrope then lures the victim out of town to a trap, where the rest of the pack lies in wait. This is made easier by their supernatural charisma, which combines the effects of higher-than-average Charisma (14-15 under AD&D rules) with the ability to cast Friends as a 12th level wizard 1/day. They are only vulnerable to weapons that are enchanted or made of iron, and are immune to Enchantment school spells.

All werehyenas have a primal fear of fire, preferring to make appearances and attacks during the day. A flaming torch is enough to keep one at bay; over six points of fire damage will send one howling off into the wilderness. If cornered by fire, however, they will fight to defend themselves.

Al-Qadim's Werehyenas were introduced in the Monstrous Compendium Appendix for the setting, and haven't appeared since.

Ghuuna[edit | edit source]

Ghuuna (Dragon #89)

In Dragon Magazine #89, the Ghuuna, a race of gnoll werehyaenodons, were introduced. They have since been forgotten.

Midgard[edit | edit source]

The werehyena has found its greatest D&D debut to date in the Midgard setting, where not only does the "basic" werehyena exist as a Lycanthrope, but the Bouda and Kishi have both found expression as hyena-based demons. They are scattered throughout the pages of the Tome of Beasts quadrilogy, with Kishi appearing in the Tome of Beasts 1, the Werehyena in the Creature Codex, and the Bouda in the Tome of Beasts 2.

The standard Midgard werehyena is actually a form of demonic possession, which infects the victim with a form of pseudo-therianthropy that allows them to assume the form of a hyena and a gnoll-like humanoid hyena. However, non-gnolls who contract this infection are fundamentally incompatible with it; unless cured, they die at the next full moon, with their soul being twisted into a "hyena-like demon" (presumably becoming a Kishi or Bouda). Only gnolls can survive the werehyena infection unscathed, and even then, most of them die shortly after being bitten. Curing werehyena infection is much harder than normal, due to its fiendish origins; to cure the infectee, a fiend must be summoned and then killed in the infectee's presence, and the infectee must then drink the fiend's ichor as part of the ritual to cleanse their spirit.

Kishis are demons who appear as handsome men with the head of a hyena growing out of the backs of their skulls. They are charming and seductive, but driven by uncontrollable carnal appetites. They typically prey on young women, luring them into seclusion before raping, killing and eating them - in that order, if the woman is lucky. They often skin their victims and make keepsakes out of the skin.

Boudas are shapeshifting fiends who can take the forms of humanoids, giant hyenas, and oversized, monstrous-looking gnolls at will. They are known for their voracious appetites for flesh in general and carrion in particular, to the point they have trouble not stopping in the middle of a fight to feast on the slain. If driven away from their meals, they have a vindictive streak that causes them to basically seek vengeance forever.