X2: Castle Amber: Difference between revisions

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'''THE GRAND DAD EMPIRE''' ARE a prolific VINESAUCE-centric MEME group based in BEDROCK CITY. Their largest periods of activity seemed to be around the time SILVAGUNNER was terminated, when they were hosting several unofficial VINESAUCE gaming events (which they assure you repeatedly are ''not'' official Tournaments and are in no way affiliated with JOEL).
'''X2: Castle Amber''' is an adventure module for the original [[Dungeons & Dragons]] ruleset, released in 1981 by [[Tom Moldvay]]. It was inspired by (and/or an adaptation of) the Averoigne pulp fantasy novels written by [[Clark Ashton Smith]], aka one of the guys whose pulp fantasy tales inspired [[Gary Gygax]] to make D&D in the first place, crossing over the [[B3: Palace of the Silver Princess|B3]]/[[X1: The Isle of Dread|X1]] [[Mystara|Known World]] with Smith's fictional medieval French province of Averoigne.


They operated out of the SilvaGunner YouTube channel until it was terminated in 2014, after which they appear to have transitioned briefly to GiivaSunner in September of 2016 before returning to SilvaGunner in June of 2018.
The module revolves around Castle Amber, a place that was once home to a family of powerful but insane [[wizard]]ry-practicing nobles, the Ambers, who subsist upon frogs and snails, and use far too much garlic. However, when the patriarch Stephen Amber (Etienne d'Amberville) was betrayed and murdered by his relatives, his ghost placed the castle under the curse.


== CHANNELS ==
The party takes the role of [[adventurer]]s traveling through Jean Wells' Glantri, only to be pulled into the castle by a mysterious magical mist as night falls, one that quickly kills them if they try to turn away from the castle - predating [[I6: Ravenloft]] by a good two years, so here is where [[Tracy Hickman]] found his Mists of [[Ravenloft]]. With no way out, the party is forced into the castle.
The original forums appeared to function as four services: preparation and communication in service of coming events, discussion about new HIGH-QUALITY RIPS, MEME showcase, and general VINESAUCE or unrelated discussion.


== EVENTS ==
Once trapped inside Castle Amber (or Château d'Amberville), the party's goal is simple: escape! Evading traps and working around the demented yet powerful members of the d'Amberville family, as well as the other, often hostile, creatures that have been brought here by the mad mages. Ultimately, the party will need to find and open a hidden portal that will allow them to explore the province of Averoigne, with an inaccurate map and egregious time-collapse against Smith canon. Here the party must evade the mage-hunting [[Inquisitor]]s and locate the inter-dimensional tomb of Stephen d'Amberville. Only here can they break the curse and return to the relative sanity of Mystara.
The VINESAUCE MEME events that The GRAND DAD EMPIRE held were known for being diverse and involved, due in large part to their incredibly strong YTP scene. These events would involve VINESAUCE-branded fan-made HIGH-QUALITY RIPS for SONGS that wouldn't exist for nearly a decade, and some that still don't!  They also hosted some of the first KING FOR ANOTHER DAY tournaments, with fan HIGH-QUALITY RIPS.


In later years, an event known as GRAND FEST was hosting PREMIERES for GRAND DAD Fantasy, KING FOR ANOTHER DAY, GRANDmachine, HE THICC 69, and MEME Wars, as of 2019.
Castle Amber was one of the two debut modules for the [[aranea]], [[lupin]] and [[rakasta]] races, all of which appear as monsters. It was also the birthplace of the [[Neh-thalggu]], a brain-collecting [[aberration]], and the [[Magen]], powerful [[golem]]-like [[construct]]s that are essentially an advanced form of [[homunculus]] imbued with [[wizard]]-like spellcasting abilities. There's also a demon, the "Death Demon"; which thread starts getting lost when ''[[M1: Into the Maelstrom]]'' drops a [[balrog|LOLrog]] on the party and is wholly abandoned in the ''Immortals'' line which decides all BXCMI demons shall be epic herewith.


== HIGH-QUALITY RIPS and MEMES ==  
==Reprint and 5e Conversion==
Some HIGH-QUALITY RIPS appear to have seen releases or updates in 5th and 6th edition.  Note that The GRAND DAD EMPIRE seem to have been most active between 2012 and 2019.


* GRAND DAD 2: SPASTIC BOOGALOO
Part of their ongoing licensing agreement with Wizards of the Coast for the "Original Adventures Reincarnated" line of books, [[Dungeon Crawl Classics|Goodman Games]] got permission to reprint and convert the module to 5e as "OAR #5 Castle Amber." It was released in Fall 2020.
* GRAND DAD 3: THE GAUNTLET OF ASS (FEATURING SMOL NOZOMI, TITO DICKMAN, SPONGE, HE THICC, and SANS UNDERTALE)
* GRAND DAD 4: GRAND DAD IS GOD
* GRAND DAD 5: DEATH TO 1D4CHAN


GRAND DAD IS LOVE
Reviews of it are generally positive though people note that most of the essays basically are "READ CLARK ASHTON SMITH!" The 5e conversion is pretty much on point though.
GRAND DAD IS LIFE
GRAND DAD WILL CONQUER THIS WIKI
FOR MEMES
FOR VINESAUCE
AND FOR
SILVAGUNNER


[[Category: Meme]][[Category: GRAND DAD]][[Category: GRAND DAD Fantasy]]
[[Category: Dungeons & Dragons]] [[Category: Modules]] [[Category: Mystara]]

Latest revision as of 17:21, 23 June 2023

X2: Castle Amber is an adventure module for the original Dungeons & Dragons ruleset, released in 1981 by Tom Moldvay. It was inspired by (and/or an adaptation of) the Averoigne pulp fantasy novels written by Clark Ashton Smith, aka one of the guys whose pulp fantasy tales inspired Gary Gygax to make D&D in the first place, crossing over the B3/X1 Known World with Smith's fictional medieval French province of Averoigne.

The module revolves around Castle Amber, a place that was once home to a family of powerful but insane wizardry-practicing nobles, the Ambers, who subsist upon frogs and snails, and use far too much garlic. However, when the patriarch Stephen Amber (Etienne d'Amberville) was betrayed and murdered by his relatives, his ghost placed the castle under the curse.

The party takes the role of adventurers traveling through Jean Wells' Glantri, only to be pulled into the castle by a mysterious magical mist as night falls, one that quickly kills them if they try to turn away from the castle - predating I6: Ravenloft by a good two years, so here is where Tracy Hickman found his Mists of Ravenloft. With no way out, the party is forced into the castle.

Once trapped inside Castle Amber (or Château d'Amberville), the party's goal is simple: escape! Evading traps and working around the demented yet powerful members of the d'Amberville family, as well as the other, often hostile, creatures that have been brought here by the mad mages. Ultimately, the party will need to find and open a hidden portal that will allow them to explore the province of Averoigne, with an inaccurate map and egregious time-collapse against Smith canon. Here the party must evade the mage-hunting Inquisitors and locate the inter-dimensional tomb of Stephen d'Amberville. Only here can they break the curse and return to the relative sanity of Mystara.

Castle Amber was one of the two debut modules for the aranea, lupin and rakasta races, all of which appear as monsters. It was also the birthplace of the Neh-thalggu, a brain-collecting aberration, and the Magen, powerful golem-like constructs that are essentially an advanced form of homunculus imbued with wizard-like spellcasting abilities. There's also a demon, the "Death Demon"; which thread starts getting lost when M1: Into the Maelstrom drops a LOLrog on the party and is wholly abandoned in the Immortals line which decides all BXCMI demons shall be epic herewith.

Reprint and 5e Conversion[edit | edit source]

Part of their ongoing licensing agreement with Wizards of the Coast for the "Original Adventures Reincarnated" line of books, Goodman Games got permission to reprint and convert the module to 5e as "OAR #5 Castle Amber." It was released in Fall 2020.

Reviews of it are generally positive though people note that most of the essays basically are "READ CLARK ASHTON SMITH!" The 5e conversion is pretty much on point though.