Codex - Adeptus Arbites: Difference between revisions
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===Troops=== | ===Troops=== | ||
*'''Enforcer Cadre:''' Basic local enforcers. Guardsmen with | *'''Enforcer Cadre:''' Basic local enforcers. Guardsmen with a wider and better selection of melee/Shotgun/bolter options. At the start of your movement phase, you can evenly split the squad into two units in case you no longer need to maximize Stratagems for the unit and need to split enemy fire (don't work when you have an odd number). | ||
*'''Patrol Team:''' Standard Arbites squad. | *'''Patrol Team:''' Standard Arbites squad, being more elite Enforcer Cadre. Also starts a with Arbites shotguns, but can instead be outfitted with boltguns for more range or shields and Maul for melee. The proctor can also swap his weapon for a power weapon or a Combi-gun. | ||
*'''Penal Legionnaires:''' Back at it again! | *'''Penal Legionnaires:''' Back at it again! act like Guardsmen Conscripts but better in a vacuum. At the start of the game, you can make them better at melee or ranged, or actually get them some flak armor. Best when accompanied by a Penal Custodian for their moral problem. Go way to field a ton of cheap lasguns. | ||
===Elites=== | ===Elites=== |
Revision as of 14:10, 11 September 2019
What's All This Then?
Inspired by Codex - Adeptus Ministorum /tg/ Edition and the resurgence of Enforcers/Arbitrators due to the return of Necromunda, one anon decided to make a codex for the Adeptus Arbites, complete with named characters, stratagems, and all the fun stuff a codex comes with. The result is presented here for your games with Inquisition, Genestealer Cults, and the like.
Why play Adeptus Arbites
Where Can I Get It?
- The latest version (1.0) can be downloaded here
- Patch notes for the latest version can be found here
What Does This Codex Include?
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Lore on the Adeptus Arbites
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Precincts for all different flavors of justice!
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Rules for Godwyn Fischig
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Shira Calpurnia
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And other named characters
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The Return of Penal Legions!
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Legally-Sanctioned Assassins
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Packs of Angry Cyborg Dogs
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Arbitrators on Bikes!
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A range of vehicles in the pursuit of justice
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A tank for running over angry mobs!
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The Doctrines, Stratagems, and Relics each army deserves!
New Units and Wargear
HQ
- Judge: An HQ who debuffs enemies during the Morale phase. This makes him good in melee, but he can also be optimized for ranged combat. Can be accompanied by a cyber-mastiff.
- Judge on Bike: As above, but faster. Perfect to lead your Rapid Pursuit Teams.
- Marshal: More of a support-based HQ. Friendly <PRECINCT> units reroll hit rolls of 1, and he's not as good in melee.
Named characters
- Luthir Goreman: Lord Marshal of the Calixis Sector, Luthir Goreman leads his Arbitrators from the front! Can Deny the Witch and has a badass psyber-eagle. Also really hates cowards
- Caterina Igazi: Warden of a Penal Colony who runs into combat with a bigass shield. Buffs nearby shields and allows them to perform Heroic Interventions.
- Stanley Bartlett: A cowboy judge sent to preside over the last stop between the Imperium and the
Wild WestExpanse. Fights with hallucinogenic grenades and his pet cyber-mastiff.
Troops
- Enforcer Cadre: Basic local enforcers. Guardsmen with a wider and better selection of melee/Shotgun/bolter options. At the start of your movement phase, you can evenly split the squad into two units in case you no longer need to maximize Stratagems for the unit and need to split enemy fire (don't work when you have an odd number).
- Patrol Team: Standard Arbites squad, being more elite Enforcer Cadre. Also starts a with Arbites shotguns, but can instead be outfitted with boltguns for more range or shields and Maul for melee. The proctor can also swap his weapon for a power weapon or a Combi-gun.
- Penal Legionnaires: Back at it again! act like Guardsmen Conscripts but better in a vacuum. At the start of the game, you can make them better at melee or ranged, or actually get them some flak armor. Best when accompanied by a Penal Custodian for their moral problem. Go way to field a ton of cheap lasguns.
Elites
- Penal Custodian: Arbitrator whose job it is to blow the heads off of the Penal Troopers who try to run.
- Execution Team: Arbitrator Special Weapons Squad. Wanna drown the enemy in an ocean of tear gas? This is how.
- Shock Team: Arbitrator Melee Squad. Armed with shields and shock mauls, can upgrade to better shields and power mauls. Can also take melta bombs.
- Mortiurge: Arbites-trained Assassin, can shoot at enemy CHARACTERS regardless of if they're the closest model or not. Has access to needle weapons.
- Cyber-Mastiffs: Angry Cyborg Dogs who love nothing more than chewing up criminals! One in three can be upgraded with a twin bolter.
- Suppression Servitors: What happens to the guys who incite riots? They help crush the next riot that comes along!
- Cyber-Construct Handler: Tech-Priest assigned to the Arbites to watch over their servitors and cyber-mastiffs. Makes them even scarier in melee and can help fix them up when they start getting shot/chopped up.
- Arbites Chirurgeon: Just a field medic. Nothing special.
Named characters
- Godwyn Fischig: The most popular Adeptus Arbites character ever! Rules so you can have him pal around with Eisenhorn if you wish! Can take wounds for Eisenhorn on a 2+ and fire overwatch on Eisenhorn's behalf.
- Shira Calpurnia: The (other) most popular Adeptus Arbites character ever! Rules so she can lead a squad or two of Arbites into combat. Pretty good against enemy CHARACTERS.
Fast Attack
- Rapid Pursuit Team: Arbitrators on bikes. For when some moron decides to play Grand Theft Auto in the hive city.
Heavy Support
- Arbites Tarantula: Stationary defences to be activated in case of riot. Can take grenade cannons in addition to the usual heavy bolters and lascannons.
- Arbites Chimadon: Back from 2nd Edition! A light tank variant of the Chimera armed with a battle cannon instead of a multilaser.
Wargear
- Choke weapons: Tear gas in the 41st millennium. Wounds on a 4+, but if a unit suffers an unsaved wound, they're at a -1 to all hit rolls until the start of your next turn. Comes in hand grenade, grenade launcher, and heavy grenade launcher form.
- Power Ram: Power fist which increases its damage to D6 when targeting VEHICLES, MONSTERS, and BUILDINGS.
New Rules
- Rapid Response: Whenever a planet is attacked, whether from alien invaders or chaos cults, the Adeptus Arbites are always the first responders, before the Space Marines, Inquisition, or even local Planetary Defence forces arrive. As such, they get a free 9" move at the start of the game, before the first turn.
- Guardians of the Law: Objective Secured, Arbites Style!
- Precinct Doctrines: This is the Adeptus Arbites equivalent of Regimental Doctrines, giving your cops more flavor based on which <PRECINCT> your forces originate from.
- Strategems: Everything from conscripting your Arbitrators into the Inquisition to turning your Penal Legions into Suicide Bombers!
- Warlord Traits
- Arbites Relics
- Tactical Objectives
Where Can I Get Miniatures For Some Of These Units?
- There's always the option of looking on eBay for some classic Necromunda models and buying those, but that's usually expensive as fuck.
- Thanks to GW making Skitarii, Genestealer Cults, and Imperial Guard (especially Storm Troopers!) infantry models generally compatible with eachother, it's not difficult to make conversions for your characters, such as Judges, Marshals, or Mortiurges, and to have the weapons and gear you need. Victoria Miniatures also sells assault shields and packs of additional armor to make your flak armor look more like carapace armor. In addition, Genestealer Cult Atalan Jackals and Jackal Alphuses can be kitbashed to make your Rapid Pursuit Teams or Biker Judges. No word yet on how cross-compatible they are with Necromunda Enforcers, though.
- Official Enforcer models are finally here! If you don't want to use them, though, regular old Guardsmen work just fine.
- Many different people have made their own guides to making Adeptus Arbites miniatures. These work fine for many of the rank-and-file Arbitrators. If you run into any issues with these guides, you can always turn to the good anons at WIP
- Scotia Grendel's Junkers army in Urban Warfare make for damn fine Arbites models, and many of them come with shields to easily use for shock teams and characters.
- PuppetsWar makes some Chevaliers heads and Executioner heads which look perfect for Arbitrator heads.
- ArtelW makes a wide range of high quality 40k models, including Shira Calpurnia, Godwyn Fischig, cyber-mastiffs, and arbitrators with shields and shock mauls or traditional shotguns and boltguns.
- Victoria Miniatures sells an excellent range of Penal Guard models you can easily use for your Penal Legionnaires, complete with explosive collars!
- Chimadons can be built with a simple Chimera conversion with a Taurox or Leman Russ Battle Cannon and simply removing the lasgun arrays.
- If you don't want to pay too much for a Repressor off of eBay, you've got a few options. Ramshackle Games makes a decent APC with a raised copula-weapon that can count as a grenade launcher or a storm bolter, and throwing on an overpriced but appropriately sized dozer blade. You can also kitbash one with a Rhino using plasticard and the like.
- Many of the other vehicles can be simply made from their Space Marine/Imperial Guard counterparts.