Continuum: Difference between revisions
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And then it turned out it sucked. While the lore was fairly interesting, the [[crunch]] was a nightmare, even before you bring time travel into the mix. It is, quite possibly, the second-most convoluted rule system ever, after [[FATAL]]. The GM guide was never scanned, and nothing of value was lost. | And then it turned out it sucked. While the lore was fairly interesting, the [[crunch]] was a nightmare, even before you bring time travel into the mix. It is, quite possibly, the second-most convoluted rule system ever, after [[FATAL]]. The GM guide was never scanned, and nothing of value was lost. | ||
In a hilarious twist of fate, the company who owned the RPG sued the anon who scanned it, legal shenanigans ensued, and somehow the anon came out owning the rights to Continuum. What will happen next is unknown. | |||
Revision as of 11:01, 7 May 2011
C°ntinuum: rolplaying in The Yet | ||
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RPG published by Aetherco and Dreamcatcher |
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Authors | Chris Adams, Dave Fooden, Barbara Manui | |
First Publication | 1999 |
C°ntinuum: roleplaying in The Yet is an obscure RPG about a society of Time Travelers. The core rulebook and GM guide are both exceedingly rare, and as such no scans existed until December 2008, when an Anonymous samefagged /tg/ until they noticed that it sounded kind of cool. After confirming that neither book was ever scanned, this Anon went to work, taking up a tripcode and before the New Year was in, we had a scan.
And then it turned out it sucked. While the lore was fairly interesting, the crunch was a nightmare, even before you bring time travel into the mix. It is, quite possibly, the second-most convoluted rule system ever, after FATAL. The GM guide was never scanned, and nothing of value was lost.
In a hilarious twist of fate, the company who owned the RPG sued the anon who scanned it, legal shenanigans ensued, and somehow the anon came out owning the rights to Continuum. What will happen next is unknown.
See Also
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