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==The Demons' Many Forms==
==The Demons' Many Forms==
Being reincarnated souls of sinners, a sin is any act of cruelty or destruction a mortal overly indulged in at the expense of others; you get a massive variety. Not only is a demon born from a Larva petitioner that survived for long enough, but also, if that demon doesn’t get eaten alive long enough by other demons, most types are able to reproduce, letting a one-off sin become a stable demon strain, give them thier most dangerous ability of fast reproduction.
Being reincarnated souls of sinners, a sin is any act of cruelty or destruction a mortal overly indulged in at the expense of others; you get a massive variety. Not only is a demon born from a Larva petitioner that survived for long enough, but also, if that demon doesn't get eaten alive long enough by other demons, most types are able to reproduce, letting a one-off sin become a stable demon strain, give them thier most dangerous ability of fast reproduction.


In 1e, being a copy of 3e, they had the typical demon resilience that made them hardy in any environment (Immunity to electricity and poison, Resistance to acid, cold, and fire, and a weakness to Cold Iron and Good damage). After review, 2e realized how giving demons that much damage negation coverage demons had, they were instead given a larger bag of hit points, but also, each demon was given an explorable weakness. Actions that run counter to the sin the demon embodies will vex them soo deeply they take mental from the brain aneurysm you caused.
In 1e, being a copy of 3e, they had the typical demon resilience that made them hardy in any environment (Immunity to electricity and poison, Resistance to acid, cold, and fire, and a weakness to Cold Iron and Good damage). After review, 2e realized how giving demons that much damage negation coverage demons had, they were instead given a larger bag of hit points, but also, each demon was given an explorable weakness. Actions that run counter to the sin the demon embodies will vex them soo deeply they take mental from the brain aneurysm you caused.
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===[[Quasit]]===
===[[Quasit]]===
Rather then just a full blood demonic counterpart to the [[imp]], they are artificially created by spellcaster using part of there sinful soul, crating a familiar or companionship, like a homuncules but made of chaotic evil. While soul bound Loyal to creator, in there death, quasits feel a longing to return to the abyss, willing to surve (unwilling slave/emergency food) a bigger demons or stick around on the material plan doing imp thing until they find a way “home” and regret there going there in the first place.
Rather than just a full-blood demonic counterpart to the [[imp]], they are artificially created by spellcaster using part of their sinful soul, creating a familiar or companionship, like a [[homunculus]] but made of chaotic evil. While soul bound Loyal to there creator, in their death, quasits feel a longing to return to the abyss, willing to serve a bigger demons (unwilling slave/emergency food) or stick around on the material plan doing imp things until they find a way "home" and regret there going there in the first place.


Imp-like, tiny wing bastards fulfill similar roles, minus the smooth subtlety, and better at aiding their spellcasting masters. Being artificial, They are vulnerable to being precented with any shred of proof of goodness or inacense thier creater had ever once had. (Example given is death by beloved daughter’s doll).
Imp-like, tiny wing bastards fulfill similar roles, minus the smooth subtlety, and are better at aiding their spellcasting masters. Being artificial, They are vulnerable to being presented with any shred of proof of goodness or innocence thier creator had ever once had. (Example given is death by beloved daughter's doll).


===Vermlek (Worm Demon)===
===Vermlek (Worm Demon)===
Macob infiltrators. Made from the sin of defiling dead, Vermlek dose the giant Chokroach man suit act from MiB. Using there whole skin mech and raw impersition skills to do undercover demon things.
Macabre infiltrators. Made from the sin of defiling the dead, Vermlek does that giant Cockroach man suit act from MiB. Using their whole skin mech and raw improvisation skills to do undercover demon things.


They get migraines when they see perfectly good soon to be meals stop being at deaths door and weak to sonic damage for some reason.
They get migraines when they see perfectly good soon-to-be meals stop being at death's door and are weak to sonic damage for some reason.


===Abrikandilu (Wrecker Demon)===
===Abrikandilu (Wrecker Demon)===
Lowest rank of the demon brute arcatype, Abrikandilu are made from defaces and vandels that destroy out of envy the object was pritter then them, now everything is prettier then them. They hate buetty, but hate there face the most, taking migraines, desire to destroy thier freflection, but also some feer, making them more susceptible to intimidation.
The lowest rank of the demon brute archetype, Abrikandilus are made from defaces and vandals that destroy, out of envy, the object was prettier than them, and now everything is prettier than them. They hate beauty, but hate their face the most, taking migraines, desire to destroy thier reflection, but also some fear, making them more susceptible to intimidation.


===Brimorak (Arson Demon)===
===Brimorak (Arson Demon)===
Baby Balors. These 3-foot tall fire breathing goats with fire swords and boiling blood are obviously souls of deceased arsenists. As expected, forced them to take a bath. courses then great mental anguish.
Baby Balors. These 3-foot tall fire-breathing goats with fire swords and boiling blood are obviously the souls of deceased arsonists. As expected, forcing them to take a bath couse then great mental anguish.


===[[Babau]] (Blood Demon)===
===[[Babau]] (Blood Demon)===

Revision as of 20:01, 21 May 2023

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When splitting ways, you can't go without the classic grudge match between demons and devils. Given the concept of sinners was absent in the current design space and devils were the spartin lawers, demons got the overindulgence hedonist characteristic of evil which they had from the start but was not overly pronounced in D&D.

History

Like any evil hoard faction origin, at first, the abyss was only Pharasma's dumping ground for souls of chaotic evil, with petitioners larvae taking the form of and home to the qlippoth, an evil outsider civilization that predates the creation of mortals and kept thier ancient incomprehensible evils to themselves. Unfortunately, in relatively recent events in planar timescales (millions of years ago at minimum, ignoring possible time-traveling relic shenanigans), a now-forgotten DaemonHorsemen (guess why) decided to see what would happen if they combined sinful mortal souls with the abyssal qlippoth flesh. Apparently, this creation was something the abyss loved. The moment one was successfully made, the abyss immediately copied the blueprints and forced update every Larva petitioner across the Great Beyond into a demon. The spontaneous creation of the most numerous race destroyed the Qlippoth civilization, forcing them to hide deep into the abyss to plot thier mortal and demon genocide schemes and a fleshy tidal wave to crash over Abbadon and hell's walls before dieing down to less obscene numbers.

The Demons' Many Forms

Being reincarnated souls of sinners, a sin is any act of cruelty or destruction a mortal overly indulged in at the expense of others; you get a massive variety. Not only is a demon born from a Larva petitioner that survived for long enough, but also, if that demon doesn't get eaten alive long enough by other demons, most types are able to reproduce, letting a one-off sin become a stable demon strain, give them thier most dangerous ability of fast reproduction.

In 1e, being a copy of 3e, they had the typical demon resilience that made them hardy in any environment (Immunity to electricity and poison, Resistance to acid, cold, and fire, and a weakness to Cold Iron and Good damage). After review, 2e realized how giving demons that much damage negation coverage demons had, they were instead given a larger bag of hit points, but also, each demon was given an explorable weakness. Actions that run counter to the sin the demon embodies will vex them soo deeply they take mental from the brain aneurysm you caused.

Dretch (Sloth Demon)

The Short Man-pigs at the Bottom of the totem pole. Born of slothful souls, being so lazy, they rarely make if father then being wiping boys and food for other demons, but still vicious and cruel if the opportunity is presented. Apparently, slothful is so lazy that the average evil sloth soul will split into a hoard of dretchs. They are such week willed that they are pushovers for summoners, content to work under conditions few other outsiders would accept, as long as you don't give them an opening (they are still demons, after all).

Despite being the weakest, They still flail around with sharp claws and debuff magic to threaten 1st-2nd level adventures. This is balanced by thier sin, which will often reduce how many actions a Dretch can take in a turn.

Quasit

Rather than just a full-blood demonic counterpart to the imp, they are artificially created by spellcaster using part of their sinful soul, creating a familiar or companionship, like a homunculus but made of chaotic evil. While soul bound Loyal to there creator, in their death, quasits feel a longing to return to the abyss, willing to serve a bigger demons (unwilling slave/emergency food) or stick around on the material plan doing imp things until they find a way "home" and regret there going there in the first place.

Imp-like, tiny wing bastards fulfill similar roles, minus the smooth subtlety, and are better at aiding their spellcasting masters. Being artificial, They are vulnerable to being presented with any shred of proof of goodness or innocence thier creator had ever once had. (Example given is death by beloved daughter's doll).

Vermlek (Worm Demon)

Macabre infiltrators. Made from the sin of defiling the dead, Vermlek does that giant Cockroach man suit act from MiB. Using their whole skin mech and raw improvisation skills to do undercover demon things.

They get migraines when they see perfectly good soon-to-be meals stop being at death's door and are weak to sonic damage for some reason.

Abrikandilu (Wrecker Demon)

The lowest rank of the demon brute archetype, Abrikandilus are made from defaces and vandals that destroy, out of envy, the object was prettier than them, and now everything is prettier than them. They hate beauty, but hate their face the most, taking migraines, desire to destroy thier reflection, but also some fear, making them more susceptible to intimidation.

Brimorak (Arson Demon)

Baby Balors. These 3-foot tall fire-breathing goats with fire swords and boiling blood are obviously the souls of deceased arsonists. As expected, forcing them to take a bath couse then great mental anguish.

Babau (Blood Demon)

Succubus (Lust Demon)

incubus

Invidiak (Shadow Demon)

Roru (Hunter Demon)

Nabasu (Gluttony Demon)

Vrock (Wrath Demon)

Kithangian (Beast Demon)

Kalavakus (Slaver Demon)

Hezrou (Toad Demon)

Omox (Slime Demon)

Glabrezu (Treachery Demon)

Nalfeshnee (Boar Demon)

Shemhazian (Mutilation Demon)

Marilith (Pride Demon)

Vavakia (Destruction of souls Demon)

Vrolikai (Death Demon)

Balor (Fire Demon)

The Fiends of Pathfinder
Lawful: Asuras - Devils - Rakshasas - Velstracs
Neutral: Daemons - Divs - Sahkils
Chaotic: Demodands - Demons - Lilus - Nindorus - Qlippoth
Any: Oni
Lords: Ahriman - Archdevils
Demon Lords - Four Horsemen