Dive into the Sky: Difference between revisions

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'''Dive into the Sky''' is a [[/tg/'s homebrews|homebrew]] RPG based on the Ace Combat series of videogames and the Mecha Musume (anthropomorphic military vehicles) genre, specifically the [[anime]] Strike Witches. It is a rules-light system, mainly designed for handling dogfights, which also rewards players for character interaction during downtime. If Strike Witches is any indication, this will mainly involve grabbing your wingman's tits and being ambiguously [[Elves|gay]].
'''Dive into the Sky''' is a [[/tg/'s homebrews|homebrew]] RPG based on the Ace Combat series of videogames and the Mecha Musume (anthropomorphic military vehicles) genre, specifically the [[anime]] Strike Witches. It is a rules-light system, mainly designed for handling dogfights, which also rewards players for character interaction during downtime. If Strike Witches is any indication, this will mainly involve grabbing your wingman's tits and being ambiguously [[Elves|gay]].


The Game:
The game currently uses a [[Dice pool|dicepool]] mechanic where a player justifies the use of a particular stat for whatever action is being performed, and then rolls that in d6. A character's health is measured by Stamina and Hits - when a character's stamina is depleted, they take an actual hit and refill their stamina pool. A character that has taken their maximum number of hits is downed. Characters can also earn Ace points by pulling off impressive feats in combat and Friendship points by interaction with other characters, which can then be spent to improve a dice pool or achieve various other effects at the [[GM]]'s discretion. There is also an entire list of quirks and attributes that do nothing in the system yet take up an entire page in the very small PDF.
 
It is currently a rules lite game working on a [[Dice pool|dicepool]] mechanic that is meant to favor BSing a stat into use for the situation. Beyond stamina and HITS ( more or less [[HP|hp]] ) as quantity stats there are Ace and Friendship points that allow you to roll extra dice or do things at the DMs discretion that are earned by performing cool thing in battle or doing things with your squad. It has an interesting feature of having a bunch of quirks and attributes that do nothing system wise yet take up an entire page in the pdf.
 
yes you just lost it.
 
EDIT: Yeah it was a little more than ambiguously gay. <br/>
EDIT EDIT: Thought there was some shocking heterosexual in it, blame the mary sue male character for that.
 
Current game is on irc.rizon.net room #DitS
 
[http://embed.mibbit.com/?server=irc.rizon.net&channel=%23DitS link for lazy bastards]


*[http://1d4chan.org/stuff/Dive%20into%20the%20Sky%20RPG.pdf System PDF] Current test version.
*[http://1d4chan.org/stuff/Dive%20into%20the%20Sky%20RPG.pdf System PDF] Current test version.
*[[Dive_into_the_Sky/Char|Test Character Dump]] Centralized in case of technical failure.
*[[Dive_into_the_Sky/Char|Test Character Dump]] Centralized in case of technical failure.

Revision as of 18:52, 1 October 2008

Lesbo Jet Fighters was a better name.
This article is a stub. You can help 1d4chan by expanding it

Dive into the Sky is a homebrew RPG based on the Ace Combat series of videogames and the Mecha Musume (anthropomorphic military vehicles) genre, specifically the anime Strike Witches. It is a rules-light system, mainly designed for handling dogfights, which also rewards players for character interaction during downtime. If Strike Witches is any indication, this will mainly involve grabbing your wingman's tits and being ambiguously gay.

The game currently uses a dicepool mechanic where a player justifies the use of a particular stat for whatever action is being performed, and then rolls that in d6. A character's health is measured by Stamina and Hits - when a character's stamina is depleted, they take an actual hit and refill their stamina pool. A character that has taken their maximum number of hits is downed. Characters can also earn Ace points by pulling off impressive feats in combat and Friendship points by interaction with other characters, which can then be spent to improve a dice pool or achieve various other effects at the GM's discretion. There is also an entire list of quirks and attributes that do nothing in the system yet take up an entire page in the very small PDF.