DnD God Creation Table: Difference between revisions
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1d4chan>Hichgray |
1d4chan>Hichgray |
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| Line 363: | Line 363: | ||
!9 | !9 | ||
| Pick your own, so long as it isn't to broken (makes user more lucky or is just really good at it's supposed to do) | | Pick your own, so long as it isn't to broken (makes user more lucky or is just really good at it's supposed to do) | ||
|- | |||
!10 | !10 | ||
| Roll again, keeping the last or pick something absolutely broken and crazy (not necessarily in favor of the user) | | Roll again, keeping the last or pick something absolutely broken and crazy (not necessarily in favor of the user) | ||
Revision as of 09:24, 24 August 2018
i made some dice tables for the creation of dnd gods, for new campaign settings
The Tables
Roll 1d4 for number of domains
| domains(d70) | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | life | ||||||||
| 2 | death | ||||||||
| 3 | fire | ||||||||
| 4 | water | ||||||||
| 5 | wind/air | ||||||||
| 6 | change | ||||||||
| 7 | disease | ||||||||
| 8 | earth | ||||||||
| 9 | pain | ||||||||
| 10 | happiness | ||||||||
| 11 | pleasure | ||||||||
| 12 | magic | ||||||||
| 13 | light | ||||||||
| 14 | darkness | ||||||||
| 15 | blood | ||||||||
| 16 | battle | ||||||||
| 17 | peace | ||||||||
| 18 | nothingness | ||||||||
| 19 | gambling | ||||||||
| 20 | law | ||||||||
| 21 | freedom | ||||||||
| 22 | craftsmanship | ||||||||
| 23 | forests | ||||||||
| 24 | society | ||||||||
| 25 | art | ||||||||
| 26 | alcohol | ||||||||
| 27 | music | ||||||||
| !28 | stagnancy | ||||||||
| 29 | truth | ||||||||
| 30 | lies | ||||||||
| 31 | hunting | ||||||||
| 32 | family | ||||||||
| 33 | love | ||||||||
| 34 | fear | ||||||||
| 35 | knowlegde | ||||||||
| 36 | spirits | ||||||||
| 37 | dreams | ||||||||
| 38 | body | ||||||||
| 39 | plains | ||||||||
| 40 | ice | ||||||||
| 41 | tundras | ||||||||
| 42 | volcanoes | ||||||||
| 43 | mountains | ||||||||
| 44 | sailing | ||||||||
| 45 | purpose | ||||||||
| 46 | roads | ||||||||
| 47 | trade | ||||||||
| 48 | thieves | ||||||||
| 49 | time | ||||||||
| 50 | the sun(s) | ||||||||
| 51 | the moon(s) | ||||||||
| 52 | the stars | ||||||||
| 53 | space | ||||||||
| 54 | animals | ||||||||
| 55 | passion | ||||||||
| 56 | age | ||||||||
| 57 | children | ||||||||
| 58 | agriculture | ||||||||
| 59 | politicians | ||||||||
| 60 | metal | ||||||||
| 61 | weapons | ||||||||
| 62 | shields | ||||||||
| 63 | armor | ||||||||
| 64 | hope | ||||||||
| 65 | madness | ||||||||
| 66 | rage | ||||||||
| 67 | justice | ||||||||
| 68 | loyalty | ||||||||
| 69 | jewels | ||||||||
| 70 | food | ||||||||
| Origin (d6) | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1-2 | has always been a god | ||||||||
| 3-4 | was a demigod | ||||||||
| 5 | was a supernatural entity(angel/demon) before becoming a god | ||||||||
| 6 | was mortal before becoming a god | ||||||||
Roll 2d6, the first being Good to Evil, the second for Lawful to Chaotic
| Alignment (2d6) | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1-2 | good/lawful | ||||||||
| 3-4 | neutral | ||||||||
| 5-6 | evil/chaotic | ||||||||
| Number of Worshipers (d12) | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1-3 | is worshipped by a very large number of people | ||||||||
| 4-9 | is worshipped by a decent number of people | ||||||||
| 10-11 | is worshipped by a small cult | ||||||||
| 12 | is unheard of | ||||||||
| Location (d10) | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1-2 | live in a select location on this plane | ||||||||
| 3-4 | live in a select location on an alternate plane with other gods | ||||||||
| 5-6 | lives in their own plane | ||||||||
| 7-8 | doesn't have a set home and travels around | ||||||||
| 9-10 | is omnipersent, and as such has no set home | ||||||||
| Number of relics (d10) | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1-2 | 1d2 | ||||||||
| 3-4 | 1d5 | ||||||||
| 5-6 | 1d10 | ||||||||
| 7-8 | 2d10 | ||||||||
| 9-10 | 2d12 | ||||||||
| Relic Type (d10) | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1-2 | Weapon | ||||||||
| 3-4 | Tool | ||||||||
| 5-6 | Clothing | ||||||||
| 7-8 | Armor | ||||||||
| 9-10 | You choose | ||||||||
| Relic exacts (d10) | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1-2 | Weapon: Sword, Tool: Hammer, Clothing: Shirt, Armor: Torso-Piece | ||||||||
| 3-4 | Weapon: Axe, Tool: Axe, Clothing: Pants/Dress, Armor: Helm | ||||||||
| 5-6 | Weapon: Staff, Tool: Scythe, Clothing: Robe/Overcoat, Armor: Gauntlets | ||||||||
| 7-8 | Weapon: Mace, Tool: Pickaxe/Shovel, Clothing: Shoes, Armor: Sabaton/Boots | ||||||||
| 9-10 | Weapon: Bow/Crossbow, Tool: Paintbrush, Clothing:Headware, Armor: Greaves | ||||||||
| Relic Abilities (1-3 d9) | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1-2 | Offensive (shoots fire or is a vorpal weapon) | ||||||||
| 3-4 | Defenceive (grant resistences to a type of damage or mkae you involerable for a turn or two) | ||||||||
| 5-6 | Supportive (grant regeneration or can grant buffs) | ||||||||
| 7-8 | Utility (allows you to fast travel or indentify other items) | ||||||||
| 9 | Pick your own, so long as it isn't to broken (makes user more lucky or is just really good at it's supposed to do) | ||||||||
| 10 | Roll again, keeping the last or pick something absolutely broken and crazy (not necessarily in favor of the user) | ||||||||
| Angelic/Demonic Workforce (d10) | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1-2 | God does most of their own dirty work by choice, honestly perfering not relying on angels or demon much if at all | ||||||||
| 3-4 | Workforce is non-existent so god is forced to do work themself | ||||||||
| 5-6 | The workforce is small, but still gets things done | ||||||||
| 7-8 | An averagely sized force | ||||||||
| 9-10 | A large force of demon or angel is employed by this god | ||||||||