i made some dice tables for the creation of dnd gods, for new campaign settings
Roll 1d4 for number of domains
domains(d70)
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1
|
life
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2
|
death
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3
|
fire
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4
|
water
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5
|
wind/air
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6
|
change
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7
|
disease
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8
|
earth
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9
|
pain
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10
|
happiness
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11
|
pleasure
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12
|
magic
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13
|
light
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14
|
darkness
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15
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blood
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16
|
battle
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17
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peace
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18
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nothingness
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19
|
gambling
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20
|
law
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21
|
freedom
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22
|
craftsmanship
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23
|
forests
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24
|
society
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25
|
art
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26
|
alcohol
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27
|
music
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28
|
stagnancy
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29
|
truth
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30
|
lies
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31
|
hunting
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32
|
family
|
33
|
love
|
34
|
fear
|
35
|
knowlegde
|
36
|
spirits
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37
|
dreams
|
38
|
body
|
39
|
plains
|
40
|
ice
|
41
|
tundras
|
42
|
volcanoes
|
43
|
mountains
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44
|
sailing
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45
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purpose
|
46
|
roads
|
47
|
trade
|
48
|
thieves
|
49
|
time
|
50
|
the sun(s)
|
51
|
the moon(s)
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52
|
the stars
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53
|
space
|
54
|
animals
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55
|
passion
|
56
|
age
|
57
|
children
|
58
|
agriculture
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59
|
politicians
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60
|
metal
|
61
|
weapons
|
62
|
shields
|
63
|
armor
|
64
|
hope
|
65
|
madness
|
66
|
rage
|
67
|
justice
|
68
|
loyalty
|
69
|
jewels
|
70
|
food
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Origin (d8)
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1-2
|
Has always been a god. From time beyond time this deity existed as a natural force of the universe
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3-4
|
Demigod. Born from parents carrying the souls of heroes or a spark of the divine.
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5
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Was a supernatural entity(angel/demon/spirit) before becoming a god.
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6
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Was mortal before becoming a god. By hook and by crook this person ascended in a way few could even dream of.
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7
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Was an aspect of the natural world that had awakened.
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8
|
Something Stranger. A being of the Far Realm, a wizard’s experiment gone horribly wrong, a mythallar with the combined souls of all that died within its confines.
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Roll 2d6, the first being Good to Evil, the second for Lawful to Chaotic
Alignment (2d6)
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1-2
|
good/lawful
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3-4
|
neutral
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5-6
|
evil/chaotic
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Number of Worshipers (d12)
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1-3
|
is worshipped by a very large number of people. Worshipers are found all over the world. Some nations may hold this god as the state religion.
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4-9
|
is worshipped by a moderate number of people. Worshipers are mainly in a few select countries or city states, though individual worshipers can be found anywhere.
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10-11
|
is worshipped by a small cult. “You probably haven’t heard of us.”
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12
|
is unheard of. Worship limited to less than a couple hundred individuals, likely in the same community and families.
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Location (d10)
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1-2
|
live in a select location on this plane
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3-4
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live in a select location on an alternate plane with other gods
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5-6
|
lives in their own plane
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7-8
|
doesn't have a set home and travels around
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9-10
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is omnipersent, and as such has no set home
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Number of relics (d10)
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1-2
|
1d2
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3-4
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1d5
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5-6
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1d6
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7-8
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1d8
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9-10
|
1d10
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Relic Type (d10)
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1-2
|
Weapon
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3-4
|
Tool
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5-6
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Clothing
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7-8
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Armor
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9-10
|
You choose
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Relic exacts (d10)
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1-2
|
Weapon: Sword, Tool: Hammer, Clothing: Shirt, Armor: Torso-Piece
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3-4
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Weapon: Axe, Tool: Axe, Clothing: Pants/Dress, Armor: Helm
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5-6
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Weapon: Staff, Tool: Scythe, Clothing: Robe/Overcoat, Armor: Gauntlets
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7-8
|
Weapon: Mace, Tool: Pickaxe/Shovel, Clothing: Shoes, Armor: Sabaton/Boots
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9-10
|
Weapon: Bow/Crossbow, Tool: Paintbrush, Clothing:Headware, Armor: Greaves
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Relic Abilities (1-3 d10)
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1-2
|
Offensive (shoots fire or is a vorpal weapon)
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3-4
|
Defensive (grant resistances to a type of damage or mkae you involerable for a turn or two)
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5-6
|
Supportive (grant regeneration or can grant buffs)
|
7-8
|
Utility (allows you to fast travel or indentify other items)
|
9
|
Pick your own, so long as it isn't to broken (makes user more lucky or is just really good at it's supposed to do)
|
10
|
Roll Twice, keeping the both or pick something absolutely broken and crazy (not necessarily in favor of the user)
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Workforce (d10)
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1-2
|
God does most of their own dirty work by choice, honestly preferring to avoid reliance on angels, demons, petitioners, or worshipers much, if at all
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3-4
|
Workforce is non-existent so god is forced to do work themself
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5-6
|
The workforce is small, but still gets things done
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7-8
|
An averagely sized force
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9-10
|
A large force of demon or angel is employed by this god
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View of Mortals (d10)
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1-2
|
My Children are Everything to Me. Regardless of alignment, this deity views mortals as their most important treasures. That may mean that the god genuinely wants what is best for these mortals. Or the god sees mortals as a resource for increasing the god’s own influence and power. Or both can be true at the same time.
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3-4
|
Healthy Respect. Looks with favor on mortals, but is willing to use them as pawns or sacrifices when necessary.
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5-6
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Uncaring. Views mortals as they are and maybe as tools to expand their domain. Otherwise they give thought to mortals in the same ways humans give thought to ants, or leaves on a tree.
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7-8
|
Manipulative. Revels in use of mortals as pawns to expand the gods power.
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9-10
|
Variable. View of mortals changes based on mortals’ race, age, location, nation, or other characteristics.
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Nemesis (d10)
|
1-2
|
Divine Opposite; Another god with an opposing domain wants to slay this one
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3-4
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A former servant wants to destroy this deity
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5-6
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A group of mortals wants to destroy this deity
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7-8
|
Planar Cabal. This deity somehow pissed off a group of extraplanar outsiders who are dedicated to the gods' destruction.
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9-10
|
At war with self. A piece of their own soul or mind wants to take over.
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