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molests rangers as part of their training, king of furries, isn't nearly as OP as old times WoaH counterpart
[[Image:Druids.jpg|thumb|Druids are mysterious. Very much so.]]
Pre-christian Celtic priests often associated with nature and divination. And human sacrifice. Don't forget the human sacrifice. In modern times druidism has been revived under the new-age movements minus human sacrifice. In fantasy druids are often powerful magicians or [[cleric]] variants who get their powers from communing with nature, more like historical [[shaman]]s.
 
Druids have long been a staple class of [[D&D]] where they are known for their shapeshifting abilities, being able to turn into various animal forms, and being [[CoDzilla|hilariously broken in 3.5e]]. Using this ability might incur the [[Familiarity Question]], so make sure to run this by the [[DM]] prior to playing a Druid.
 
Druids can turn into bears whose stats have been buffed into the stratosphere who can summon bears whose own stats have been buffed into the stratosphere out of their eyes while farting lightning, pissing acid, shitting explosive berries, and breathing fire that does irresistible damage, thus making your [[fighter]] look lame. A little harder to break in [[Pathfinder]], but still top-tier.
 
However, in D&D 5th edition, buff spells have been changed and the Druid no longer gets an animal companion; however, this is quickly brushed aside when players realize that they can wildshape into a bear at 2nd level (as a bonus action) thanks to the Circle of the Moon. Druids get two choices in 5e: Circle of the Lands, where they pick a chosen land (the Underdark is on the list) and get spells relating to it. Circle of the Moon gives them tons and tons of shapeshifting bonuses, as well as the ability to heal themselves while in wildshape by burning spells. They also have Druidcraft, a spammable cantrip that can work like a weather app, tiny amounts of fertilizer, a candle, or matches depending on how you need to prove your druidic might to someone today.
 
They are a [[Mystery of the Druids|mysterious]] bunch. No one knows who they are, or what they are doing.
 
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{{Pathfinder-Classes}}

Revision as of 11:08, 17 September 2015

Druids are mysterious. Very much so.

Pre-christian Celtic priests often associated with nature and divination. And human sacrifice. Don't forget the human sacrifice. In modern times druidism has been revived under the new-age movements minus human sacrifice. In fantasy druids are often powerful magicians or cleric variants who get their powers from communing with nature, more like historical shamans.

Druids have long been a staple class of D&D where they are known for their shapeshifting abilities, being able to turn into various animal forms, and being hilariously broken in 3.5e. Using this ability might incur the Familiarity Question, so make sure to run this by the DM prior to playing a Druid.

Druids can turn into bears whose stats have been buffed into the stratosphere who can summon bears whose own stats have been buffed into the stratosphere out of their eyes while farting lightning, pissing acid, shitting explosive berries, and breathing fire that does irresistible damage, thus making your fighter look lame. A little harder to break in Pathfinder, but still top-tier.

However, in D&D 5th edition, buff spells have been changed and the Druid no longer gets an animal companion; however, this is quickly brushed aside when players realize that they can wildshape into a bear at 2nd level (as a bonus action) thanks to the Circle of the Moon. Druids get two choices in 5e: Circle of the Lands, where they pick a chosen land (the Underdark is on the list) and get spells relating to it. Circle of the Moon gives them tons and tons of shapeshifting bonuses, as well as the ability to heal themselves while in wildshape by burning spells. They also have Druidcraft, a spammable cantrip that can work like a weather app, tiny amounts of fertilizer, a candle, or matches depending on how you need to prove your druidic might to someone today.

They are a mysterious bunch. No one knows who they are, or what they are doing.

Dungeons & Dragons 3rd Edition classes
Player's Handbook Barbarian • Bard • Cleric • Druid • Fighter • Monk • Paladin • Ranger • Rogue • Sorcerer • Wizard
Player's Handbook II Beguiler • Dragon Shaman • Duskblade • Knight
Complete Adventurer Exemplar • Ninja • Scout • Spellthief
Complete Arcane Warlock • Warmage • Wu jen
Complete Divine Favored Soul • Shugenja • Spirit Shaman
Complete Psionic Ardent • Divine Mind • Erudite • Lurk
Complete Warrior Hexblade • Samurai • Swashbuckler
Dragon Compendium Battle Dancer • Death Master • Jester • Mountebank • Savant • Sha'ir • Urban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror Archivist • Dread Necromancer
Magic of Incarnum Incarnate • Soulborn • Totemist
Miniatures Handbook Favored Soul • Healer • Marshal • Warmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures Samurai • Shaman • Shugenja • Sohei • Wu Jen
Psionics Handbook/Expanded Psion • Psychic Warrior • Soulknife • Wilder
Tome of Battle Crusader • Swordsage • Warblade
Tome of Magic Binder • Shadowcaster • Truenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes Adept • Aristocrat • Commoner • Expert • Magewright • Warrior
Second Party Mariner • Mystic • Noble • Prophet
Class-related things Epic Levels • Favored Class • Gestalt character • Multiclassing • Prestige Class • Racial Paragon Class • Tier System • Variant Class
Dungeons & Dragons 4th Edition Classes
Player's Handbook 1 Cleric • Fighter • Paladin • Ranger • Rogue • Warlock • Warlord • Wizard
Player's Handbook 2 Avenger • Barbarian • Bard • Druid • Invoker • Shaman • Sorcerer • Warden
Player's Handbook 3 Ardent • Battlemind • Monk • Psion • Runepriest • Seeker
Heroes of X Blackguard* • Binder* • Cavalier* • Elementalist* • Hexblade* • Hunter* • Mage* • Knight* • Protector* • Scout* • Sentinel* • Skald* • Slayer* • Sha'ir* • Thief* • Vampire* • Warpriest* • Witch*
Settings Book Artificer • Bladesinger* • Swordmage
Dragon Magazine Assassin
Others Paragon Path • Epic Destiny
*·: Non-AEDU variant classes
Dungeons & Dragons 5th Edition Classes
Player's Handbook Barbarian • Bard • Cleric • Druid • Fighter • Monk
Paladin • Ranger • Rogue • Sorcerer • Warlock • Wizard
Tasha's Cauldron of Everything Artificer • Expert • Spellcaster • Warrior
Van Richten's Guide to Ravenloft Apprentice • Disciple • Sneak • Squire
Unearthed Arcana Mystic
The Classes of Pathfinder 1st Edition
Core Classes: Barbarian - Bard - Cleric - Druid - Fighter - Monk
Paladin - Ranger - Rogue - Sorcerer - Wizard
Advanced
Player's Guide:
Alchemist - Antipaladin - Cavalier
Inquisitor - Oracle - Summoner - Witch
Advanced
Class Guide:
Arcanist - Bloodrager - Brawler - Hunter - Investigator
Shaman - Skald - Slayer - Swashbuckler - Warpriest
Occult
Adventures:
Kineticist - Medium - Mesmerist
Occultist - Psychic - Spiritualist
Ultimate X: Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante