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A typical expert NPC could be a very skilled professional or an elite craftsperson.
A typical expert NPC could be a very skilled professional or an elite craftsperson.


Notably, they pick any ten skills at character creation to be their class skills, meaning they can actually be min-maxed somewhat-effectively compared to their non-spellcasting NPC class brethren.  In particular, Iaijutsu Focus can give them a solid damage option, Use Magic Device turns them into a knockoff caster, Tumble grants excellent mobility, Autohypnosis can make them immune to fear and poison, the social trifecta of Bluff, Diplomacy, and Intimidate lets them handle all face duties, and that ''still'' leaves two slots for things like Sense Motive, Spot/Listen, Handle Animal, Stealth, or Survival.  There are also some [[Arsplomancer| silly builds]] that revolve around skill checks rather than other mechanics.
Notably, they pick any ten skills at character creation to be their class skills, meaning they can actually be min-maxed somewhat-effectively compared to their non-spellcasting NPC class brethren.  In particular, Iaijutsu Focus can give them a solid damage option, Use Magic Device turns them into a knockoff caster, Tumble grants excellent mobility, Autohypnosis can make them immune to fear and poison, the social trifecta of Bluff, Diplomacy, and Intimidate lets them handle all face duties, and that ''still'' leaves two slots for things like Sense Motive, Spot/Listen, Handle Animal, Stealth, or Survival.  There are also some [[Arseplomancer| silly builds]] that revolve around skill checks rather than other mechanics.


Perhaps because of this, the class was, ironically, power-creeped by the Factotum and Savant classes, who automatically get all skills as class skills without having to pick, ''and'' get actual class features.   
Perhaps because of this, the class was, ironically, power-creeped by the Factotum and Savant classes, who automatically get all skills as class skills without having to pick, ''and'' get actual class features.   


{{D&D3-Classes}}
{{D&D3-Classes}}

Revision as of 23:55, 3 July 2019

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The Expert was one of several NPC Classes introduced in Dungeons & Dragons 3rd edition.

An expert is an NPC usually very skilled in a profession or craft.

A typical expert NPC could be a very skilled professional or an elite craftsperson.

Notably, they pick any ten skills at character creation to be their class skills, meaning they can actually be min-maxed somewhat-effectively compared to their non-spellcasting NPC class brethren. In particular, Iaijutsu Focus can give them a solid damage option, Use Magic Device turns them into a knockoff caster, Tumble grants excellent mobility, Autohypnosis can make them immune to fear and poison, the social trifecta of Bluff, Diplomacy, and Intimidate lets them handle all face duties, and that still leaves two slots for things like Sense Motive, Spot/Listen, Handle Animal, Stealth, or Survival. There are also some silly builds that revolve around skill checks rather than other mechanics.

Perhaps because of this, the class was, ironically, power-creeped by the Factotum and Savant classes, who automatically get all skills as class skills without having to pick, and get actual class features.

Dungeons & Dragons 3rd Edition classes
Player's Handbook Barbarian • Bard • Cleric • Druid • Fighter • Monk • Paladin • Ranger • Rogue • Sorcerer • Wizard
Player's Handbook II Beguiler • Dragon Shaman • Duskblade • Knight
Complete Adventurer Exemplar • Ninja • Scout • Spellthief
Complete Arcane Warlock • Warmage • Wu jen
Complete Divine Favored Soul • Shugenja • Spirit Shaman
Complete Psionic Ardent • Divine Mind • Erudite • Lurk
Complete Warrior Hexblade • Samurai • Swashbuckler
Dragon Compendium Battle Dancer • Death Master • Jester • Mountebank • Savant • Sha'ir • Urban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror Archivist • Dread Necromancer
Magic of Incarnum Incarnate • Soulborn • Totemist
Miniatures Handbook Favored Soul • Healer • Marshal • Warmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures Samurai • Shaman • Shugenja • Sohei • Wu Jen
Psionics Handbook/Expanded Psion • Psychic Warrior • Soulknife • Wilder
Tome of Battle Crusader • Swordsage • Warblade
Tome of Magic Binder • Shadowcaster • Truenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes Adept • Aristocrat • Commoner • Expert • Magewright • Warrior
Second Party Mariner • Mystic • Noble • Prophet
Class-related things Epic Levels • Favored Class • Gestalt character • Multiclassing • Prestige Class • Racial Paragon Class • Tier System • Variant Class