Infinity/N4 Tactics/USARF: Difference between revisions
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*'''Dozers, Field Engineers:''' The generic Ariadna engineer, just as the 112 it comes quite affordable and with either D-Charges or an Acrylat-Cannon. | *'''Dozers, Field Engineers:''' The generic Ariadna engineer, just as the 112 it comes quite affordable and with either D-Charges or an Acrylat-Cannon. | ||
*'''The Unknown Ranger:''' USARFs Captain America | *'''The Unknown Ranger:''' USARFs Captain America! This wildcard character is a star among the Ariadna roster, bringing Tactical Awareness and an abundance of skills to a statline making him good at any kind of fight. You get the choice between either an AP Spitfire or the MK12. | ||
*'''Wild Bill, Legendary Gunslinger:''' He's fast at MOV 6-2, got (+1Dam) and shock on his BS, also he's got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he's got a positive rangeband from 0-12", which overall makes him an unpleasant close-range fighter. He counts as USAriadna Grunt for link-purposes. | *'''Wild Bill, Legendary Gunslinger:''' He's fast at MOV 6-2, got (+1Dam) and shock on his BS, also he's got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he's got a positive rangeband from 0-12", which overall makes him an unpleasant close-range fighter. He counts as USAriadna Grunt for link-purposes. |
Revision as of 11:48, 22 August 2021
An overview for faction units and tactics in N4. WIP
Why Play FACTION?
Text Blurb.
Faction Features
- Features 1:
- Features 2:
- Features 3:
Special Skills
- Skills 1:
- Skills 2:
- Skills 3:
Weapons and Equipment
- Equipment 1:
- Equipment 2:
- Equipment 3:
Units Overview
- Overview 1:
- Overview 2:
- Overview 3:
Remember to keep Unit blurbs short and succinct. This is 'what they do and why they're good' not 'here's how you use them'.
Light Infantry
- 112 Emergency Service: The Ariadna Doctor unit comes either on motorcycle or on foot. Either way it’s pretty cheap and with the motorized version getting to wherever you need it to be becomes pretty order-efficient.
- Dozers, Field Engineers: The generic Ariadna engineer, just as the 112 it comes quite affordable and with either D-Charges or an Acrylat-Cannon.
- The Unknown Ranger: USARFs Captain America! This wildcard character is a star among the Ariadna roster, bringing Tactical Awareness and an abundance of skills to a statline making him good at any kind of fight. You get the choice between either an AP Spitfire or the MK12.
- Wild Bill, Legendary Gunslinger: He's fast at MOV 6-2, got (+1Dam) and shock on his BS, also he's got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he's got a positive rangeband from 0-12", which overall makes him an unpleasant close-range fighter. He counts as USAriadna Grunt for link-purposes.
- Wardrivers, Mercenary Hackers: The name describes them pretty well. Both profiles are cheap hackers, although you gotta pay 1 SWC and two more points to let the Wardriver have an actual HD.
- Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
Medium Infantry
- Medium Infantry:
Heavy Infantry
- Heavy Infantry:
Tactical Armor Gear
Real cowboys ride their horses (or motorcycles), but they ain't ridin' no damn' TAG thing they ain't!
Remotes
- Traktor Mul: The trusty Ariadna REM needs a Dozer to operate one or two of these things- on the battlefield the Dozer and the Muls operate completely autonomous of each other though. The cheapest version comes at 5 pts with only a Deactivator and a Para CC weapon, and there’s two other loadouts: the Uragan MRL acts as total reaction bot with either impact templates or one point of damage more (both modes fire AP+shock ammo), and then there’s the Katyusha MRL, firing DA shots but without total reaction. Worth pointing out is all versions of the Traktor Mul have BS(guided) making them pair well with a FO (or hacker, but Ariadna doesn’t need those).
Warband
- Desperadoes: Very cheap motorized units with Smoke Grenade Launchers and sixth sense. There's really not a lot more to them, but at 6 pts for their cheapest loadout you really don't need much else.
- Devil Dog Teams, 2nd Assault Bat. of the USAMC:
Skirmishers
- Foxtrot Rangers:
- Hardcases, 2nd Irregular Frontiersmen Battalion: Cheap irregular infiltrators with Decoy, which turns up the mindgame a notch. Tactical Bow is situational, but either the Rifle or the light Shotgun can do some work.
Building Your Army
One to two short paragraphs on list building.
Tactics
- Shoot Enemy, Don't Die:
- Don't Die:
- Play the Objective: