Infinity/N4 Tactics/USARF
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An overview for faction units and tactics in N4. WIP
Why Play USAriadna?[edit | edit source]
You decided to inject a little cowaduty into your Spannime wargame. You love camouflage outfits, black rifles, tactical pouches, heavy body armor and mom's apple pie.
Faction Features[edit | edit source]
- Features 1:
- Features 2:
- Features 3:
Special Skills[edit | edit source]
- Skills 1:
- Skills 2:
- Skills 3:
Weapons and Equipment[edit | edit source]
- Equipment 1:
- Equipment 2:
- Equipment 3:
Units Overview[edit | edit source]
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Light Infantry[edit | edit source]
- 112 Emergency Service: The Ariadna Doctor unit comes either on motorcycle or on foot. Either way it’s pretty cheap and with the motorized version getting to wherever you need it to be becomes pretty order-efficient.
- 6th Airborne Rangers Reg.: These are cheap parachutists with a few profiles to pick for a range of uses- including a FO for pressing buttons or tagging a hard to reach target. They also do well in CC, making them great overall for abusing a gap in the opponents defense.
- Dozers, Field Engineers: The generic Ariadna engineer, just as the 112 it comes quite affordable and with either D-Charges or an Acrylat-Cannon.
- The Unknown Ranger: USARFs Captain America! This wildcard character is a star among the Ariadna roster, bringing Tactical Awareness and an abundance of skills to a statline making him good at any kind of fight. You get the choice between either an AP Spitfire or the MK12.
- Wild Bill, Legendary Gunslinger: He's fast at MOV 6-2, got (+1Dam) and shock on his BS, also he's got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he's got a positive rangeband from 0-12", which overall makes him an unpleasant close-range fighter. He counts as USAriadna Grunt for link-purposes.
- Van Zant: This guy is infamous for his Parachutist (Dep. Zone) and a good reason to have your defense cover all directions whenever you'd expect him. MA L2 and an AP Rifle plus Heavy Pistol make him highly competent in killing anything from 12"-0", stealth helps sneaking up his prey. NCO comes in handy if he's in your 2nd group for an extra order to spend.
Mercenaries[edit | edit source]
- Wardrivers, Mercenary Hackers: The name describes them pretty well. Both profiles are cheap hackers, although you gotta pay 1 SWC and two more points to let the Wardriver have an actual HD.
- Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
Medium Infantry[edit | edit source]
- Marauders, 5307th Ranger Unit: These are more like the typical MI, linkable in Core, Duo and Haris, plus Forward Deployment for more midfield-control. They have a bunch of weapon profiles for every occasion.
- Mavericks, 9th Motorized Recon Bat.: These are MSV1 wielding motorcyclists, making for a very fast source of smoke and bullets. There's also a FO for some efficient button pushing.
- USAriadna Grunts: These are the "premium" line troops in Ariadna, and as far as line troops go, they're real tough guys. The basic rifle option will get you a cheap cheerleader that will be rather annoying to put away thanks to ARM 3 and Shock immunity. Unfortunately, not dying is the only thing Grunts are particularly good at, with fairly average combat stats and lower than average WIP. All that heavy armor they wear also makes them a bit slow. Typical for this kind of unit they get a ton of profiles, are linkable in a Core and have a LT option. Typical for Ariadna they also provide an extra source of Infiltration. One Minuteman can join their link.
- Grunt Intel "Rosie": A wildcard character, her extra cost pays for Dogged, being a specialist, forward deployment and some sweet weapon options. She's quite the toolbox!
Heavy Infantry[edit | edit source]
- Blackjacks, 10th Heavy Rangers Battalion: These are beefy S5 units with two wounds, but a degrading statline which sucks. As their appearence suggests dodging isn't really their thing, but with either a T2 sniper rifle or an AP HMG they're all about shooting rounds anyways. Depending on the loadout they pack a bunch of pretty sweet dakka besides their main gun which is huge. America, fuck yeah!
- Minutemen: These HI can form a Core, Haris or Duo and one Minuteman can join the Grunts in their link. They are as sturdy as a Grunt, but whith way heftier guns, sideguns, second sideguns, you get the idea.
Tactical Armor Gear[edit | edit source]
Real cowboys ride their horses (or motorcycles), but they ain't ridin' no damn' TAG thing!
Remotes[edit | edit source]
- Traktor Mul: The trusty Ariadna REM needs a Dozer to operate one or two of these things- on the battlefield the Dozer and the Muls operate completely autonomous of each other though. The cheapest version comes at 5 pts with only a Deactivator and a Para CC weapon, and there’s two other loadouts: the Uragan MRL acts as total reaction bot with either impact templates or one point of damage more (both modes fire AP+shock ammo), and then there’s the Katyusha MRL, firing DA shots but without total reaction. Worth pointing out is all versions of the Traktor Mul have BS(guided) making them pair well with a FO (or hacker, but Ariadna doesn’t need those).
Warband[edit | edit source]
- Desperadoes: Very cheap motorized units with Smoke Grenade Launchers and sixth sense. There's really not a lot more to them, but at 6 pts for their cheapest loadout you really don't need much else.
- Devil Dog Teams, 2nd Assault Bat. of the USAMC: These are Werewolves with a Peripheral K9- that's a S5 wolf with a huge knive on top of his huge teeth! Besides that they are pretty much the regular Dog-Warriors.
Skirmishers[edit | edit source]
- Foxtrot Rangers: Cheap camo infiltrators, and not much more. Come with an FO and a (terribly overpriced at 2SWC) LT choice.
- Hardcases, 2nd Irregular Frontiersmen Battalion: Cheap irregular infiltrators with Decoy, which turns up the mindgame a notch. Tactical Bow is situational, but either the Rifle or the light Shotgun can do some work.
Building Your Army[edit | edit source]
One to two short paragraphs on list building.
Tactics[edit | edit source]
- Shoot Enemy, Don't Die:
- Don't Die:
- Play the Objective: