Knights Over A Scarlet Sea: Difference between revisions
1d4chan>Sicarius |
1d4chan>Sicarius mNo edit summary |
||
Line 188: | Line 188: | ||
=Plane Building Rules= | =Plane Building Rules= | ||
= | =Items & Equipment= | ||
[[Category:Homebrew Settings]] | [[Category:Homebrew Settings]] |
Revision as of 20:37, 18 January 2020
A homebrew setting for a dieselpunk RPG, inspired by Porco Rosso, All Quiet on the Western Front, and Crimson Skies.
The Scarlet Sea


People of the Scarlet Sea
Veteran
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
---|---|---|---|---|---|
Starting Wound Threshold: 11+Brawn
Starting Strain Threshold: 11+Willpower
Starting Experience: 110
Starting Skill: Ranged, Light (1)
Three Rounds Rapid: Once per encounter, your character may spend a Story Point to re-roll up to 3 dice when making a ranged attack.
Laborer
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
---|---|---|---|---|---|
Starting Wound Threshold: 12+Brawn
Starting Strain Threshold: 10+Willpower
Starting Experience: 110
Starting Skill: Resilience (1)
Moment of Glory: Your character may add a total of 3 Boost (blue) dice to Brawn checks per session, gaining 1 Strain per dice added.
Craftsman
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
---|---|---|---|---|---|
Starting Wound Threshold: 9+Brawn
Starting Strain Threshold: 10+Willpower
Starting Experience: 110
Starting Skill: Mechanics (1)
Journeyman's Learning: Your character may add a total of 3 Boost (blue) dice to Intellect checks per session, gaining 1 Strain per dice added.
Profiteer
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
---|---|---|---|---|---|
Starting Wound Threshold: 9+Brawn
Starting Strain Threshold: 9+Willpower
Starting Experience: 110
Starting Skill: Negotiation (1)
Spread the Wealth: Your character may distribute a total of 3 additional Advantage (green) dice per session to rarity/acquisition checks by any player.
Aristocrat
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
---|---|---|---|---|---|
Starting Wound Threshold: 10+Brawn
Starting Strain Threshold: 10+Willpower
Starting Experience: 120
Starting Skill: Leadership (1)
Blue Blood: Your character may distribute a total of 3 additional Advantage (green) dice per session to Presence checks by any player.
Intellectual
Brawn | Agility | Intellect | Cunning | Willpower | Presence |
---|---|---|---|---|---|
Starting Wound Threshold: 8+Brawn
Starting Strain Threshold: 10+Willpower
Starting Experience: 110
Starting Skill: Knowledge (1)
The Liberal Arts: Your character may spend a Story Point to re-roll up to 3 dice when rolling an Intellect check.
Careers
- Soldier
- Mechanic
- Medic
- Captain
- Sergeant
- Rogue
- Quartermaster
- Astrologer
- Bard