M109 Howitzer: Difference between revisions
1d4chan>Halofunboy No edit summary |
1d4chan>Catnip212 No edit summary |
||
Line 18: | Line 18: | ||
If you are using bomblets, the AT value drops down 3 and the Firepower falls off to 6+, but you get to use the massive outer template. Use this against communist infantry spam. | If you are using bomblets, the AT value drops down 3 and the Firepower falls off to 6+, but you get to use the massive outer template. Use this against communist infantry spam. | ||
If you | You can also deploy smokescreens to shield friendly units. If you wish, you may have 1 or more M109s fire smoke while the rest fire standard bombardments. | ||
If you are using the Laser Guided Projectiles, you loose access to the template, but the AT Value shoots through the roof to a staggering 21 and your firepower remains at its spectacular 2+. Since its laser guided, your Paladins don't need to have line of sight to the target, drawing line of sight to the observing team instead. However, range drops to 40 inches from the M109s. Keep this in mind if you decide to use your projectiles for counter-battery fire. | |||
You get three M109s for 7 points, and can double the squad size for a further 7. Mines, bomblets, and laser guided projectiles all cost 1 point to equip. The Paladin can be taken in US, British and West German Armies. | You get three M109s for 7 points, and can double the squad size for a further 7. Mines, bomblets, and laser guided projectiles all cost 1 point to equip. The Paladin can be taken in US, British and West German Armies. | ||
Do note that the German and British M109s lack any of the special ammunition types apart from smoke, ridding them of the M109's best feature: its versatility. For the Germans, it translates to 7 points for a unit limited to artillery bombardments (as if that was a bad thing). The British pay 10 points for a battery of four pieces, allowing one to serve as a spotter if you wish. | |||
==IRL== | ==IRL== |
Revision as of 15:49, 12 November 2017

"Big Guns Never Tire" ~ Lugft Huron
The M109 is one of the finest self propelled guns this world has ever seen. Mounting the massive M185 155mm Howitzer, the M109 is capable of firing a huge variety of shells, from standard HE, to bomblets, to mines, to laser guided projectiles, to freaking NUKES.
The Turret allows the M109 to bombard multiple targets without repositioning the hull and possess excellent off road capabilities allowing it to "Shoot and Scoot" to avoid enemy Counter Battery Fire.
If the Paladin starts shooting at your general vicinity, bend over, grab your ankles, and kiss your sorry ass goodbye.
In Team Yankee

Sadly, the M109 does not get access to its nuclear round, as game breaking as that would be.
Despite this deficiency the M109 Paladin is an awesome artillery piece capable of hitting targets up to 8 feet away with its M185 155mm Howitzer (not that you'll ever truly need that range but its nice to have). Using its standard ammunition the Paladin can absolutely brutalize infantry, even if it is within bulletproof cover with its firepower rating of 2+, and stands a decent chance of damaging tanks as the AT Value of 4 is resolved with their top armor rather than the front or sides. If you fuck up and the enemy gets to close (or those Afgansty Bastards airdrop in on top of you) you can switch to direct fire. I direct fire mode, the M185 has an AT Value of 15 and a Fire power rating of 1+, that's right 1+. You also gain the Brutal special rule (Re-roll successful saves) as well as the Slow Firing special rule (+1 hit if you moved).
If you are using mines, once you have ranged in, you can place a minefield for every 3 guns that fired, not much else to say about that.
If you are using bomblets, the AT value drops down 3 and the Firepower falls off to 6+, but you get to use the massive outer template. Use this against communist infantry spam.
You can also deploy smokescreens to shield friendly units. If you wish, you may have 1 or more M109s fire smoke while the rest fire standard bombardments.
If you are using the Laser Guided Projectiles, you loose access to the template, but the AT Value shoots through the roof to a staggering 21 and your firepower remains at its spectacular 2+. Since its laser guided, your Paladins don't need to have line of sight to the target, drawing line of sight to the observing team instead. However, range drops to 40 inches from the M109s. Keep this in mind if you decide to use your projectiles for counter-battery fire.
You get three M109s for 7 points, and can double the squad size for a further 7. Mines, bomblets, and laser guided projectiles all cost 1 point to equip. The Paladin can be taken in US, British and West German Armies.
Do note that the German and British M109s lack any of the special ammunition types apart from smoke, ridding them of the M109's best feature: its versatility. For the Germans, it translates to 7 points for a unit limited to artillery bombardments (as if that was a bad thing). The British pay 10 points for a battery of four pieces, allowing one to serve as a spotter if you wish.
IRL

The M109 is used by militaries all over the globe. The current model in use with the United States armed forces is the M109A6 which features improved targeting systems and communications equipment.
US Forces in Team Yankee | |
---|---|
Tanks: | M1 Abrams - M60 Patton - M551 Sheridan - RDF/LT |
Transports: | M113 Armored Personnel Carrier - UH-1 Huey - AAVP7 - Bradley Fighting Vehicle - Pickup Trucks |
Troops: | US Mech Platoon - Marine Rifle Platoon - Huey Rifle Platoon - HMMWV Machine Gun Platoon - Light Motor Infantry Platoon - Irregular Militia Group |
Artillery: | M106 Heavy Mortar Carrier - M109 Howitzer - LAV-M - M270 MLRS |
Anti-Aircraft: | M163 VADS - M48 Chaparral - M247 Sergeant York - HMMWV SAM |
Tank Hunters: | M901 ITV - HMMWV-TOW - LAV-AT |
Recon: | M113 FIST- M113 Scout Section - HMMWV Scout Section - LAV-25 - Bradley Fighting Vehicle |
Aircraft: | A-10 Warthog - AV-8 Harrier - AH-1 Cobra Attack Helicopter - AH-64 Apache Attack Helicopter |
West German Forces in Team Yankee | |
---|---|
Tanks: | Leopard 2 - Leopard 1 |
Transports: | Fuchs Transportpanzer - Marder II Zug - Marder Zug - M113 Armored Personnel Carrier |
Troops: | M113 / Marder Panzergrenadier Zug - Aufklärungs Zug - Fallschirmjager Zug - Gebirgsjager Zug - Jager Zug |
Artillery: | Raketenwerfer Batterie - M109 Howitzer - M113 Panzermörser Zug - M270 MLRS |
Anti-Aircraft: | Roland Flak Batterie - Gepard Flakpanzer Batterie - Fliegerfaust Gruppe - Wiesel Flugabwehr Zug |
Tank Hunters: | Jaguar Jagdpanzer - Kanonenjagdpanzer - Wiesel TOW |
Recon: | Luchs Spah Trupp - M113 OP - Marder II Zug |
Aircraft: | Tornado - BO-105P |
British Forces in Team Yankee | |
---|---|
Tanks: | Chieftain - Challenger 1 |
Transports: | Spartan Transport - FV432 Transport - FV510 Warrior - Lynx Transport |
Infantry: | Mechanized Company - Milan Section (Mechanized) - Airmobile Company - Milan Platoon (Airmobile) - Support Troop |
Artillery: | Abbot Field Battery - M109 Field Battery - FV432 Mortar Carrier -M270 MLRS |
Anti-Aircraft: | Spartan Blowpipe - Tracked Rapier - Chieftain Marksman |
Tank Hunters: | Striker - Spartan MCT - Swingfire |
Recon: | FV432 FOO - Scorpion - Scimitar -FV721 Fox |
Aircraft: | Harrier Jump Jet - Lynx HELARM |