Paladin: Difference between revisions

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[[Image:Colbert paladin.jpg|thumb]]
[[Image:Colbert paladin.jpg|thumb|The typical Paladin, note the colors, and the symbol of the eagle, an important core of their faith]]
[[Image:Paladin_button.png|thumb|PRO DM SKILLZ]]
[[Image:Paladin_button.png|thumb|PRO DM SKILLZ]]
[[Image:Paladins.jpg|thumb|Yeah, this pretty much sums it up.]]
[[Image:Paladins.jpg|thumb|Yeah, this pretty much sums it up.]]

Revision as of 13:13, 21 April 2010

The typical Paladin, note the colors, and the symbol of the eagle, an important core of their faith
PRO DM SKILLZ
Yeah, this pretty much sums it up.

Born to raze hell

Paladins are a class from Dungeons and Dragons. They are divine warriors of a somewhat more martial bent than Clerics, receiving a variety of powers generally focused around smiting the enemies of their god. Many a ficticious maiden has benefited from a Paladin's Laying On of Hands. Until 4th Edition came out, core Paladins were required to be Lawful Good and lost their powers if they strayed from this alignment, or violated the Paladinly Code of Conduct. In 4th Edition, not only was the alignment restriction removed, but also the mechanic for power loss, instead replaced with vague threats of the other faithful of the paladin's religion seeking him out to administer chastisement for his failings. 4th Edition paladins have a different alignment restriction, they must be the same alignment as their deity.

Unfortunately, the possibility of Paladins in old editions to fall is often abused by dickish DMs, who seem to derive some sort of twisted pleasure out of forcing a player's Paladin into hideously arbitrary situations where any choice they take results in falling from grace and the stripping of powers. Even otherwise reasonable DMs seem to turn into complete dicks when presented with a chance to make a paladin player's life a misery. As a result, many avoid playing paladins entirely due to bad experiences with evil DMs.

However, fallen paladins who turn to evil had the option to multiclass into the evil prestige class Blackguard, which receives bonus abilities if the character has levels of Paladin.

See Also

Dungeons & Dragons 3rd Edition classes
Player's Handbook Barbarian • Bard • Cleric • Druid • Fighter • Monk • Paladin • Ranger • Rogue • Sorcerer • Wizard
Player's Handbook II Beguiler • Dragon Shaman • Duskblade • Knight
Complete Adventurer Exemplar • Ninja • Scout • Spellthief
Complete Arcane Warlock • Warmage • Wu jen
Complete Divine Favored Soul • Shugenja • Spirit Shaman
Complete Psionic Ardent • Divine Mind • Erudite • Lurk
Complete Warrior Hexblade • Samurai • Swashbuckler
Dragon Compendium Battle Dancer • Death Master • Jester • Mountebank • Savant • Sha'ir • Urban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror Archivist • Dread Necromancer
Magic of Incarnum Incarnate • Soulborn • Totemist
Miniatures Handbook Favored Soul • Healer • Marshal • Warmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures Samurai • Shaman • Shugenja • Sohei • Wu Jen
Psionics Handbook/Expanded Psion • Psychic Warrior • Soulknife • Wilder
Tome of Battle Crusader • Swordsage • Warblade
Tome of Magic Binder • Shadowcaster • Truenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes Adept • Aristocrat • Commoner • Expert • Magewright • Warrior
Second Party Mariner • Mystic • Noble • Prophet
Class-related things Epic Levels • Favored Class • Gestalt character • Multiclassing • Prestige Class • Racial Paragon Class • Tier System • Variant Class

External Links

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