Protectorate of Menoth: Difference between revisions

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*There is no end. There is a place for us all at the feet of Menoth.
*There is no end. There is a place for us all at the feet of Menoth.
* The Canon of the True Law
* The Canon of the True Law
==Cool things about the Protectorate==
*You have the protection of some of the best Paladins in the setting
*While it is hot as balls in the desert, the priests only have the people work part of the day.
*While other countries economies and territory are shrinking you our growing richer.
*You literally have your god at your side via the Harbinger and the Avatar.
*You will not be under constant attack by the [[Skorne]], [[Cryxians]], [[Trollkin]], and [[Legion of Everblight]]

Revision as of 08:48, 8 July 2013

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The Menofix

The Protectorate of Menoth is one of the eponymous Iron Kingdoms and one of the main factions in Warmachine. They serve the role of religious fanatics/terrorists, combining elements of the Catholic Church and Islamic extremists.

History of the Protectorate (and also the Church)

Menoth is the original god of mankind and civilization and the creator god of the human race. However, he's also kind of an asshole, with all kinds of obscure laws that must be followed to the letter to get into the City of Man (the Menite equivalent of heaven). The chruch rule began to falter with the rise of the Twins Morrow and Thamar, two humans who believed any one can raise above their stature to a point of even ascending into Godhood (which they did). But it really didn't didn't start to fall until the Orgoth invaded. Killing priest and burning Temples and yet Menoth did nothing. His lessions became to feel hollow, while the Twins had a message of hope. Combine with Thamar's gift of magic allowed Immoren to drive the Orgoth out. Resulting in the Menite church being a shadow of its former self.

However few still remained faithful slowly growing more and more resentful of living under Cygnar's rule (namely its capital was founded by the Twins) they faithful rebelled in 500 AR ending in a treaty. The Menith will still be part of Cygnar but have control of half the captail (they call Sul and what's east of it the mostly resource poor desert, but it was Menite Holy Land so they didn't mind.

The other clause was they weren't allowed to have any warjacks or a standing army, they were however allowed a defensive militia (which they uses as a loophole).

However after converting the locals and Re-founding Imer things started to look up. They found oil and rare jewels which they used to bribe Cygnar officials to look the other way, combine with Cygnar internal problems (namely their King was a dick and his younger nicer brother overthrew him) Allowed the Protectorate to build an massive army.

Their first goal was fully take Caspia but that didn't work out too well...

Now they're currently fighting Khador over Llael who locals are now finding the Iron Fist rule of Non-Russians to be much better than the Iron fist (that's on fire) rule of Menoth.

Life in the Protectorate

The nation is strictly ruled by a theocracy. The hierarch (read: Pope) of the church is also the political leader of the nation, although most of the time the day-to-day operation of the nation is done by the Synod of visgoths (read: cardinals).

According to Cygnaran propaganda, life is shit in the Protectorate. This is only partially true. Yes, citizens of the Protectorate live in an extremely-hot desert, they're regularly conscripted to become terrorist fanatic meatshields holy warriors, and they follow a religion that demands total obedience (public flogging is the best thing that can happen to you if you break a crime). However, if you labor for a short portion of the day, follow the commands of the priests, and, of course, you're Menite, you'll do very well, especially as the nation is growing richer and richer. (Some Specific labors can get you out of the forced conscription, also most of the time it isn't a forced conscription since most volunteer for service especially if a priest is particularly charismatic, and the priest's also make sure that the town can function as well which is a lot better than such nations as Kahdor)

For Menites outside the Protectorate, things are... not well. Members of the "Old Faith" in Khador are treated fairly well, but Khador isn't exactly an amazing country to live in. The Cygnarans are occasionally quite religionist, throwing Cygnaran Menites into a terrible prison (although they released most of them after the civil war). And yes, they are the Mary Sue good guys of the setting. And the wilderness is all run by the Devourer Worm, who's the mortal enemy of Menoth, so... yeah, that's not really an option. In short, for a devout Menite, the Protectorate is probably the best place to be. Doesn't help that the Protectorate been sending High Executioner Servath Reznik to hunt down and murder Menites on the Visgoth's shitlist. While some do have it coming most are normal folk who are simply helping the Protectorate's enemies.

Even the church isn't as bad as is sometimes said. Refusing to worship Menoth makes him weaker, which is bad for everyone, as he's the only one that can fight the Devourer Worm. Also, the church of Morrow broke its promise of honoring Menoth aside Morrow, although Morrows point out Menoth did nothing during the Orgoth invasion even wend at the point the Twin worship was still fairly small. It should also be noted the Twins are fighting the Worm as well and they have a dozen mini-gods each.

Also, with the fight against Cryx ramping up, the protectorate is one of the few nations armies that can count for their souls not to be consumed by the Cryx necromancers. This is mainly brought on by the Reclaimers who literally channel the faithful's souls through their body before releasing them to the City of Man. Just with that you know that your soul will not be drained to power a bonejack or make zombies.

The Protectorate & Non-Humans

Let's just say Menoth doesn't have a very good track record with Non-humans. Menoth is a clear Humanity Fuck Yeah! god. Back at the Church's height gobbers, trollkin and ogrun were killed on sight for being Wurm spawn and viewed the goddess Darha as nothing but another form of the Wurm.

They have much better relationship with Dwarves and Elves however.

Currently The Protectorate is a bit more tolerant to non-humans, as they often hire Dwarf and Elf (normally Elf mage hunters) to aid them, but they're still fairly unwelcome.

Cannon of the True Law

  • There is no god above Menoth.
  • There is no labour unendurable in the name of Menoth.
  • There is no pain unendurable in the name of Menoth.
  • There is no fear unassailable with faith in Menoth.
  • There is no object that cannot be given up for Menoth.
  • There is no word other than the Word of Menoth.
  • There is no end. There is a place for us all at the feet of Menoth.
  • The Canon of the True Law

Cool things about the Protectorate

  • You have the protection of some of the best Paladins in the setting
  • While it is hot as balls in the desert, the priests only have the people work part of the day.
  • While other countries economies and territory are shrinking you our growing richer.
  • You literally have your god at your side via the Harbinger and the Avatar.
  • You will not be under constant attack by the Skorne, Cryxians, Trollkin, and Legion of Everblight