Psychic Warrior: Difference between revisions

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When Dreamscarred Press took advantage of psionics being [[Open Gaming License]] content to make a [[Pathfinder]] version, they gave the class actual class features in the form of Paths. A path gives a pair of bonus powers (one at 1st level, the other at 3rd), which can be manifested for free without augments by expending psionic focus and be manifested as part of an attack after level 6. Paths also give a bonus in one of three skills as well a trace (ability active when they have psionic focus) and maneuver (ability that can be used by expending said focus). Eventually a second path may be selected. It also gets to count as having full BAB for the purpose of qualifying for feats and has 4 skill points per level instead of two.
When Dreamscarred Press took advantage of psionics being [[Open Gaming License]] content to make a [[Pathfinder]] version, they gave the class actual class features in the form of Paths. A path gives a pair of bonus powers (one at 1st level, the other at 3rd), which can be manifested for free without augments by expending psionic focus and be manifested as part of an attack after level 6. Paths also give a bonus in one of three skills as well a trace (ability active when they have psionic focus) and maneuver (ability that can be used by expending said focus). Eventually a second path may be selected. It also gets to count as having full BAB for the purpose of qualifying for feats and has 4 skill points per level instead of two.


One notable archetype for the Pathfinder version of the class is Pathwalker. Pathwalker trades several bonus feats, their ability to count as having full BAB, and a late game limited use ability to have multiple trances up for maneuvers like a ''[[Book of Nine Swords|Path of War]]'' class. Pathwalker has a set of exclusive, discipline based, Paths them must take, instead of the normal ones, that are generally (slightly) more narrow in application than the default ones. This gives them 6th level powers and 6th level maneuvers from three disciplines (but they can grab higher level maneuvers with feats), making them quite versatile.
One notable archetype for the Pathfinder version of the class is Pathwalker. Pathwalker trades several bonus feats, their ability to count as having full BAB, and a late game limited use ability to have multiple trances up for maneuvers like a ''[[Book of Nine Swords|Path of War]]'' class. Pathwalker has a set of exclusive, discipline based, Paths them must take, instead of the normal ones, that are more narrow in application than the default ones and lack the "advanced ___ path" feat support, so this is actually a hidden nerf. What this does do however is give them 6th level powers and 6th level maneuvers from three disciplines (but they can grab higher level maneuvers with feats), making them quite versatile.


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Revision as of 07:04, 29 October 2019

In 3.5, psychic warriors were people who thought that it was cool to zap people with mind powers, but it would also be nice to be able to cut people in half with a sword. The resulting class was the psychic warrior, a half-fighter, half-psion that focused on self-buffs and boosting his own power through the roof so he could murder faster than everyone else. It worked surprisingly well, given that psionics have no physical components and therefore can be manifested in armor. It had no class features besides manifesting and bonus feats, but that was still enough to make it better than the Fighter (though in 3.5, what wasn't better than the fighter) and make it a tier 3 class.

When Dreamscarred Press took advantage of psionics being Open Gaming License content to make a Pathfinder version, they gave the class actual class features in the form of Paths. A path gives a pair of bonus powers (one at 1st level, the other at 3rd), which can be manifested for free without augments by expending psionic focus and be manifested as part of an attack after level 6. Paths also give a bonus in one of three skills as well a trace (ability active when they have psionic focus) and maneuver (ability that can be used by expending said focus). Eventually a second path may be selected. It also gets to count as having full BAB for the purpose of qualifying for feats and has 4 skill points per level instead of two.

One notable archetype for the Pathfinder version of the class is Pathwalker. Pathwalker trades several bonus feats, their ability to count as having full BAB, and a late game limited use ability to have multiple trances up for maneuvers like a Path of War class. Pathwalker has a set of exclusive, discipline based, Paths them must take, instead of the normal ones, that are more narrow in application than the default ones and lack the "advanced ___ path" feat support, so this is actually a hidden nerf. What this does do however is give them 6th level powers and 6th level maneuvers from three disciplines (but they can grab higher level maneuvers with feats), making them quite versatile.

Dungeons & Dragons 3rd Edition classes
Player's Handbook Barbarian • Bard • Cleric • Druid • Fighter • Monk • Paladin • Ranger • Rogue • Sorcerer • Wizard
Player's Handbook II Beguiler • Dragon Shaman • Duskblade • Knight
Complete Adventurer Exemplar • Ninja • Scout • Spellthief
Complete Arcane Warlock • Warmage • Wu jen
Complete Divine Favored Soul • Shugenja • Spirit Shaman
Complete Psionic Ardent • Divine Mind • Erudite • Lurk
Complete Warrior Hexblade • Samurai • Swashbuckler
Dragon Compendium Battle Dancer • Death Master • Jester • Mountebank • Savant • Sha'ir • Urban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror Archivist • Dread Necromancer
Magic of Incarnum Incarnate • Soulborn • Totemist
Miniatures Handbook Favored Soul • Healer • Marshal • Warmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures Samurai • Shaman • Shugenja • Sohei • Wu Jen
Psionics Handbook/Expanded Psion • Psychic Warrior • Soulknife • Wilder
Tome of Battle Crusader • Swordsage • Warblade
Tome of Magic Binder • Shadowcaster • Truenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes Adept • Aristocrat • Commoner • Expert • Magewright • Warrior
Second Party Mariner • Mystic • Noble • Prophet
Class-related things Epic Levels • Favored Class • Gestalt character • Multiclassing • Prestige Class • Racial Paragon Class • Tier System • Variant Class
The Classes of Pathfinder 1st Edition
Core Classes: Barbarian - Bard - Cleric - Druid - Fighter - Monk
Paladin - Ranger - Rogue - Sorcerer - Wizard
Advanced
Player's Guide:
Alchemist - Antipaladin - Cavalier
Inquisitor - Oracle - Summoner - Witch
Advanced
Class Guide:
Arcanist - Bloodrager - Brawler - Hunter - Investigator
Shaman - Skald - Slayer - Swashbuckler - Warpriest
Occult
Adventures:
Kineticist - Medium - Mesmerist
Occultist - Psychic - Spiritualist
Ultimate X: Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante