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Rangers are usually nature loving fellas, wielding either a bow or two swords. They are competent fighters that are generally useful for tracking down enemies. They also are shitty divine magic users for those who don't have the balls to play a cleric or a [[Druid|druid]].
Rangers are usually nature loving fellas, wielding either a bow or two swords. They are competent fighters that are generally useful for tracking down enemies. They also are shitty divine magic users.
It is worth noting that one of the defining features of rangers is that they specialize in hunting down and killing members of specific races. From a pragmatic standpoint, this means they boil down to little more than racist serial killers who target by species. Being that race wars are one of the cornerstones of [[D&D]], this is unsurprising.  They are rendered irrelevant by druidzillas, because rangers just can't compete with a guy who can turn into a giant bear who shoots giant bears out of his eyes while farting lightning and mauling things with his overpowered pet grizzly bear.  Rangers can get a half-assed pet grizzly bear, but because their animal companions are only as good as a druid that has half as many levels as he does, it's half assed.
It is worth noting that one of the defining features of rangers is that they specialize in hunting down and killing members of specific races. From a pragmatic standpoint, this means they boil down to little more than racist serial killers who target by species. Being that race wars are one of the cornerstones of [[D&D]], this is unsurprising.  They are rendered irrelevant by druidzillas, because rangers just can't compete with a guy who can turn into a giant bear who shoots giant bears out of his eyes while farting lightning and mauling things with his overpowered pet grizzly bear.  Rangers can get a half-assed pet grizzly bear, but because their animal companions are only as good as a druid that has half as many levels as he does, it's half assed.


In 4e they get to mark their enemies, making them useful when you're fighting one tough thing and a bit crap against swarms. They can either rape one enemy, or irritate several, depending on what the situation calls for.
In 4e they get to mark their enemies, making them useful when you're fighting one tough thing and a bit crap against swarms. They can either kill one enemy, or irritate several, depending on what the situation calls for.
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{{D&D3-Classes}}
{{D&D4-Classes}}
{{D&D4-Classes}}

Revision as of 02:16, 28 February 2012

Rangers are usually nature loving fellas, wielding either a bow or two swords. They are competent fighters that are generally useful for tracking down enemies. They also are shitty divine magic users. It is worth noting that one of the defining features of rangers is that they specialize in hunting down and killing members of specific races. From a pragmatic standpoint, this means they boil down to little more than racist serial killers who target by species. Being that race wars are one of the cornerstones of D&D, this is unsurprising. They are rendered irrelevant by druidzillas, because rangers just can't compete with a guy who can turn into a giant bear who shoots giant bears out of his eyes while farting lightning and mauling things with his overpowered pet grizzly bear. Rangers can get a half-assed pet grizzly bear, but because their animal companions are only as good as a druid that has half as many levels as he does, it's half assed.

In 4e they get to mark their enemies, making them useful when you're fighting one tough thing and a bit crap against swarms. They can either kill one enemy, or irritate several, depending on what the situation calls for.

Dungeons & Dragons 3rd Edition classes
Player's Handbook Barbarian • Bard • Cleric • Druid • Fighter • Monk • Paladin • Ranger • Rogue • Sorcerer • Wizard
Player's Handbook II Beguiler • Dragon Shaman • Duskblade • Knight
Complete Adventurer Exemplar • Ninja • Scout • Spellthief
Complete Arcane Warlock • Warmage • Wu jen
Complete Divine Favored Soul • Shugenja • Spirit Shaman
Complete Psionic Ardent • Divine Mind • Erudite • Lurk
Complete Warrior Hexblade • Samurai • Swashbuckler
Dragon Compendium Battle Dancer • Death Master • Jester • Mountebank • Savant • Sha'ir • Urban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror Archivist • Dread Necromancer
Magic of Incarnum Incarnate • Soulborn • Totemist
Miniatures Handbook Favored Soul • Healer • Marshal • Warmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures Samurai • Shaman • Shugenja • Sohei • Wu Jen
Psionics Handbook/Expanded Psion • Psychic Warrior • Soulknife • Wilder
Tome of Battle Crusader • Swordsage • Warblade
Tome of Magic Binder • Shadowcaster • Truenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes Adept • Aristocrat • Commoner • Expert • Magewright • Warrior
Second Party Mariner • Mystic • Noble • Prophet
Class-related things Epic Levels • Favored Class • Gestalt character • Multiclassing • Prestige Class • Racial Paragon Class • Tier System • Variant Class
Dungeons & Dragons 4th Edition Classes
Player's Handbook 1 Cleric • Fighter • Paladin • Ranger • Rogue • Warlock • Warlord • Wizard
Player's Handbook 2 Avenger • Barbarian • Bard • Druid • Invoker • Shaman • Sorcerer • Warden
Player's Handbook 3 Ardent • Battlemind • Monk • Psion • Runepriest • Seeker
Heroes of X Blackguard* • Binder* • Cavalier* • Elementalist* • Hexblade* • Hunter* • Mage* • Knight* • Protector* • Scout* • Sentinel* • Skald* • Slayer* • Sha'ir* • Thief* • Vampire* • Warpriest* • Witch*
Settings Book Artificer • Bladesinger* • Swordmage
Dragon Magazine Assassin
Others Paragon Path • Epic Destiny
*·: Non-AEDU variant classes