Rogue: Difference between revisions
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Sneaky, backstabbing, thieving, and a common cause of "LOL, ROUGE IS MAKEUP, IDORT" comments, rogues generally have a high damage potential, and a lot of skills making them useful in various situations, but low hit points | Sneaky, backstabbing, thieving, and a common cause of "LOL, ROUGE IS MAKEUP, IDORT" comments, rogues generally have a high damage potential, and a lot of skills making them useful in various situations, but low hit points. They are dead weight in a party with wizards, clerics, druids, erudites, or any other tier 1 class. | ||
Given the power of their sneak attacks, many builds revolve around turning invisible after performing an attack. This may sound pretty sweet, but said builds also often revolve around one specific kind of weapon (ice, radiant, etc.) and so a clever DM can simply not provide any of said weapon. Serves you right for min-maxing, I guess. | Given the power of their sneak attacks, many builds revolve around turning invisible after performing an attack. This may sound pretty sweet, but said builds also often revolve around one specific kind of weapon (ice, radiant, etc.) and so a clever DM can simply not provide any of said weapon. Serves you right for min-maxing, I guess. |
Revision as of 13:54, 1 February 2011
Sneaky, backstabbing, thieving, and a common cause of "LOL, ROUGE IS MAKEUP, IDORT" comments, rogues generally have a high damage potential, and a lot of skills making them useful in various situations, but low hit points. They are dead weight in a party with wizards, clerics, druids, erudites, or any other tier 1 class.
Given the power of their sneak attacks, many builds revolve around turning invisible after performing an attack. This may sound pretty sweet, but said builds also often revolve around one specific kind of weapon (ice, radiant, etc.) and so a clever DM can simply not provide any of said weapon. Serves you right for min-maxing, I guess.
Dungeons & Dragons 3rd Edition classes |
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Dungeons & Dragons 4th Edition Classes |
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