Skull Cannon: Difference between revisions
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The Dreadskulls rule is fantastic, and essential for basically any infantryspam Khorne armies. It reads: "Place a marker to each unit that takes one or more hits from this weapon. Any friendly Daemon unit that charges a unit so marked does not suffer the Initiative penalty when charging through difficult terrain." Remember how one of the main flaws of Khornate daemons was lack of assault grenades [[Warp Talons|on]] [[Mutilators|a]] [[Warp Talons|dedicated]] [[Bloodletter|assault]] [[Derp|unit]]? | The Dreadskulls rule is fantastic, and essential for basically any infantryspam Khorne armies. It reads: "Place a marker to each unit that takes one or more hits from this weapon. Any friendly Daemon unit that charges a unit so marked does not suffer the Initiative penalty when charging through difficult terrain." Remember how one of the main flaws of Khornate daemons was lack of assault grenades [[Warp Talons|on]] [[Mutilators|a]] [[Warp Talons|dedicated]] [[Bloodletter|assault]] [[Derp|unit]]? | ||
Yeah, that problem's solved. | Yeah, that problem's solved. | ||
{{Template:Chaos-Daemons}} | |||
[[Category: Chaos]] [[Category: Daemons]] [[Category: Warhammer Fantasy]] [[Category: Warhammer 40,000]] | [[Category: Chaos]] [[Category: Daemons]] [[Category: Warhammer Fantasy]] [[Category: Warhammer 40,000]] |
Revision as of 16:01, 31 July 2016
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The Skull Cannon is a Daemon Engine used by the Daemon Legions of Khorne. The means of its creation are unknown, but it seems that the chariot itself is a daemon, whose bloodlust equals that of its pilots. It fires skulls at his enemies, which are so full of Rage they catch fire. Although it is an artillery piece, it is still a daemon of Khorne, so is no slouch in melee: its vicious spikes rend flesh and break bone, and it crushes any enemy infantry foolish enough to try to try to assault it, while its pilots claim skulls for Khorne with their Hellblades. Although Khorne is the god of RAGE, he is also the god of battle, and his daemons are among the most disciplined of the Legions of the Warp (outside of melee at least). When his legions finally break formation and charge into melee to RIP AND TEAR, Skull Cannons will provide covering fire and claim skulls.
On the tabletop
Fantasy
40k
Rules-wise, the Skull Cannon is an open-topped Chariot with a transport capacity of 0, BS 5, 3 HP and AV 12/12/10. It has the usual Daemon of Khorne and Deep Strike rules, and Gorefeast and a Skull Cannon. All of this for the cost of a Maulerfiend
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The Gorefeast rule means that when the chariot inflicts 1 or more unsaved wounds with it's Hammer of Wrath hits, roll d6. On a 4+, it regains 1 Hull Point. The Skull cannon itself has 36 inch range, S8, AP5, Heavy 1, Dreadskulls, Ignores Cover and is a Large Blast. The Dreadskulls rule is fantastic, and essential for basically any infantryspam Khorne armies. It reads: "Place a marker to each unit that takes one or more hits from this weapon. Any friendly Daemon unit that charges a unit so marked does not suffer the Initiative penalty when charging through difficult terrain." Remember how one of the main flaws of Khornate daemons was lack of assault grenades on a dedicated assault unit? Yeah, that problem's solved.