Sohei: Difference between revisions

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Created page with "Historic Sohei were the fighting-monks of '''Japan''' who lived in monasteries and devoted their lives to physical and spiritual perfection. However, unlike their Kung-Fu..."
 
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==3rd Edition D&D==
==3rd Edition D&D==
Found in '''Oriental Adventures''', the authors could have been tempted to just use the [[Monk]] class to represent them like they could have done with the [[Shugenja]], but Sohei of their era trained in multiple weapons and wore armour, so they required their own class which appears to function very similarly to cross between a [[Monk]], a [[Barbarian]] and a [[Paladin]].
Found in '''Oriental Adventures''', the authors could have been tempted to just use the [[Monk]] class to represent them like they could also have done with the [[Shugenja]], but Sohei of their era trained in multiple weapons and wore armour, so they required their own class which appears to function very similarly to cross between a [[Monk]], a [[Barbarian]] and a [[Paladin]].


Just like the Monk, it is required to be Lawful, it has the same BAB progression and gains a couple of abilities such as ''Deflect Arrows'', ''Defensive Strike (which allows you to counter an opponent who misses you)'' and immunity to sleep and stunning effects.
Just like the Monk, it is required to be Lawful, it has the same BAB progression and gains a couple of abilities such as ''Deflect Arrows'', ''Defensive Strike (which allows you to counter an opponent who misses you)'' and immunity to sleep and stunning effects.

Revision as of 09:47, 2 July 2014

Historic Sohei were the fighting-monks of Japan who lived in monasteries and devoted their lives to physical and spiritual perfection.

However, unlike their Kung-Fu / Buddhist counterparts in China, Sohei were quite militant and did not take the same vows of non-violence and could be more closely likened to western crusading knights. Suffice to say this did not go down well in feudal Japan who were not particularly given to religious crusading the same way as Europe was, they were eventually destroyed by Oda Nobunaga in the late 16th century.

They were also similar to real-life Shugenja but were more closely associated with organised monasteries, rather than individual hermits or court advisors.

3rd Edition D&D

Found in Oriental Adventures, the authors could have been tempted to just use the Monk class to represent them like they could also have done with the Shugenja, but Sohei of their era trained in multiple weapons and wore armour, so they required their own class which appears to function very similarly to cross between a Monk, a Barbarian and a Paladin.

Just like the Monk, it is required to be Lawful, it has the same BAB progression and gains a couple of abilities such as Deflect Arrows, Defensive Strike (which allows you to counter an opponent who misses you) and immunity to sleep and stunning effects.

Similarly to the Barbarian, it gets the ability to Ki Frenzy which is like the lawful version of Rage that grants STR & DEX bonuses as well as the Flurry of Blows that a Monk would normally get. In addition to this, the Sohei eventually gains damage reduction, the ability to remain conscious when they should normally be disabled, and Mettle which is like Evasion, but works for Fortitude effects.

From the Paladin the Sohei gets a reduced divine spellcasting list, which contains mostly buffs and debuffs but no healing or offensive spells.

What hurts the class is the lower BAB progression, since your Flurry of Blows only works while in Frenzy, so you can't really become the killing machine of either of the three comparable classes, as well as your lower hit point dice and inability to cast healing means you can't tank things as well as a Barbarian or Paladin could, despite being able to wear Heavy Armour.

However, it makes for quite a good stand-in for any of these classes if your group does not already contain one (probably not a Paladin since those are usually banned in Oriental settings) and would make a good alternative to a barbarian, especially in more civilised settings.


Dungeons & Dragons 3rd Edition classes
Player's Handbook Barbarian • Bard • Cleric • Druid • Fighter • Monk • Paladin • Ranger • Rogue • Sorcerer • Wizard
Player's Handbook II Beguiler • Dragon Shaman • Duskblade • Knight
Complete Adventurer Exemplar • Ninja • Scout • Spellthief
Complete Arcane Warlock • Warmage • Wu jen
Complete Divine Favored Soul • Shugenja • Spirit Shaman
Complete Psionic Ardent • Divine Mind • Erudite • Lurk
Complete Warrior Hexblade • Samurai • Swashbuckler
Dragon Compendium Battle Dancer • Death Master • Jester • Mountebank • Savant • Sha'ir • Urban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror Archivist • Dread Necromancer
Magic of Incarnum Incarnate • Soulborn • Totemist
Miniatures Handbook Favored Soul • Healer • Marshal • Warmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures Samurai • Shaman • Shugenja • Sohei • Wu Jen
Psionics Handbook/Expanded Psion • Psychic Warrior • Soulknife • Wilder
Tome of Battle Crusader • Swordsage • Warblade
Tome of Magic Binder • Shadowcaster • Truenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes Adept • Aristocrat • Commoner • Expert • Magewright • Warrior
Second Party Mariner • Mystic • Noble • Prophet
Class-related things Epic Levels • Favored Class • Gestalt character • Multiclassing • Prestige Class • Racial Paragon Class • Tier System • Variant Class