Star Wars: Legion/Tactics/Rebels: Difference between revisions

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====X-34 Land Speeder====
====X-34 Land Speeder====
Remember watching A New Hope the first time and seeing Luke's beater space car of a land speeder and thinking, wow what a great vehicle to fight main lin battle tanks with? No? well you should have picked a faction with a [[Warhammer_40,000/Tactics/Genestealer_Cults(8E)|dedicated manufacturing base]]. Despite the imperviosed nature of the craft the base vehicle is fairly durable with six wounds '''Armor 2''' and '''Cover 1''' Base line it only has 2 <span style="color:grey> white </span>  so it needs those upgrades. There is nothing stopping you from doubling up on the gunner options other than models and cards 2 rifle gunners make it a cheap flak boat and 2 missile launchers will ruin an heavy tanks day, if you shoot first.  
Remember watching A New Hope the first time and seeing Luke's beater space car of a land speeder and thinking, wow what a great vehicle to fight main line battle tanks with? No? well you should have picked a faction with a [[Warhammer_40,000/Tactics/Genestealer_Cults(8E)|dedicated manufacturing base]]. Despite the improvised nature of the craft the base vehicle is fairly durable with six wounds '''Armor 2''' and '''Cover 1''' Base line it only has 2 <span style="color:grey> white </span>  so it needs those upgrades. There is nothing stopping you from doubling up on the gunner options other than models and cards 2 rifle gunners make it a cheap flak boat and 2 missile launchers will ruin an heavy tanks day, if you shoot first.  
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Revision as of 18:45, 14 January 2020

This page is in need of cleanup. Srsly. It's a fucking mess.

>

Why Play Rebels

Pros

  • Better infantry shooting.
  • Cheaper units on average.
  • Han solo, the infantry killing machine
  • All around, one of the strongest and most competitive armies that make it to tournaments. The rebels have many abilities that both let you keep your troops on objectives, and let them survive.

Cons

  • Literally everything in your army (with the exceptions of Luke and Sabine) has white defense dice. literally. everything. Yes Even the Snowspeeder....
  • This means that you will be constantly spending actions on dodge tokens without either support commander available for the rebels.
  • You will almost always find yourself fielding either too much, or too little Anti-Tank in your lists, and find it equally punishing.
  • Without esteemed leader, your heroes are a little too... squishy. And with it, your infantry seem to not stay around as often.
  • You're not the Empire.

Units

Commanders

1-2 Selections

The focal point of you army they often have game changing abilities.

Han Solo

An unconventional commander who excels at thinning out enemy infantry squads while playing havoc with the Command Cards.

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Command Cards

Tactics

Jyn Erso

Stardust herself. Has a baton. Errata dropped her points to 110. She's an all-arounder who is decent at both shooting and melee, and has some quirky abilities that coincide with the Rebel Pathfinders' abilities.

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Command Cards

Tactics

Luke Skywalker

The Rebel Alliance's only Jedi, he represents Luke as he was around the time of The Empire Strikes Back. So he's a pretty heavy hitter but he is not at the level of the actual Jedi or Sith that the other factions can field.

Jump 1 allows him to make a move action that ignores obstacles up to height 1. This gives him the ability to take the high ground over his foes, or ignore barricades the enemy may have been counting on to slow down melee attackers

He has Charge, allowing him to make a free attack after moving. This is why he is so good, as his speed 2 and jump 1 gives him the mobility to press the attack. literally leaping into combat at incredible speeds, he can threaten enemies even when they think they are safe.

Deflect and Pierce:Immune give him the resilience that no other unit other than Sabine has in the Rebel Allience. Combined with "My Ally is the Force" or his twin sister, he can procure many free dodges to fuel Deflect.

He is equipped with his father's lightsaber, an elegant weapon for a more civilized age. 6 black dice and surge to crit is extremely deadly, though not as much as a real Jedi. Unlike other Jedi, he carries a gun, and he is quite accurate with it.

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Command Cards

Tactics

Leia Organa

A more traditional commander who excels at short-ranged sniper attacks and making the Rebels around her fight better.

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Command Cards

Tactics

Rebel Officer

Essentially a much cheaper, half-strength Leia Organa.

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Command Cards

Tactics

Captain Cassian Andor

Sneaky Spy with droid Buddy

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Command Cards

Tactics

K2S0

Droid Buddy to a Sneaky Spy

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Command Cardse

Tactics

Operatives

0-2 Selections

Some heroes are not meant to lead. Operatives are powerful individual units often with unique abilities.

Chewbaca

Wookiee first mate.

Nork Deddog but smarter, Vitrix Guard but shootier, Tyrant Guard but with eyes.

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Command Cards

Tactics

Luke Skywalker

(Currently on Pre-order)

Not to be confused with the Commander of the same name. Note that operative Luke can use commander Luke's Command Cards, and vice versa.

He represents Luke as he was seen in epsiode 6

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Command Cards

Tactics

R2-D2

(Currently on Pre-order)

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Command Cards

Tactics

Sabine Wren

A powerful Mandalorian warrior who fancies herself an artist. She's a powerful damage dealer who also has the potential to survive a great amount of return damage.

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Command Cards

Tactics

Corps

3-6 Selections

The meat, they hold the line and die in the trenches.

Fleet Troopers

Dakka troops. A slight points hike over the basic Troopers gives you one of the odder entries in terms of basic troopers. Each trooper throws around two white dice each, but only to range two. The have Ready 1 Giving you an aim token when you go on standby. They are profoundly good on tight maps (like inside a ship) when they can get in close or make the enemy to them. In more open maps they can have trouble getting in to range and end up losing your standby to suppression far more easily.

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Tactics

Rebel Troopers

They have big rifles and recycle dodges.

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Tactics

Rebel Veterans

Rebel troopers who've been in a few battles, so they've learned a thing or two.

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Tactics

Mark II Medium Blaster Trooper

It's a veteran Rebel equipped with a miniaturized version of the Empire's E-Web blaster.

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Tactics

Special Forces

0-3

Anything to expensive for the Corps section but to numerous for the operative

Rebel Commandos

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Tactics

Rebel Commandos Strike Team

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Tactics

Rebel Pathfinders

The squad of Rebels that accompanied Jyn Erso and Cassian Andor to Scarif at the climax of Rogue One. They excel at sneaking into forward positions and springing surprise attacks while maximizing cover to survive counterattacks.

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Tactics

Wookie Warriors

Do you like tearing arms off things? So do these guys- it's a squad of Chewbaccas.

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Tactics

Support

0-3 Selections

Light vehicles and Beasts

1.4 FD Laser Cannon Team

The big dish-shaped laser cannon from the Rebel base on Hoth during The Empire Strikes Back.

This turret is 100% stationary and incapable of movement except for pivots, although it can be deep striked when using rapid reinforcements (somehow). As compensation for its inability to move, it has a relatively powerful cannon with range 1-5, 5 black dice, and impact 2, one of your only true anti-tank weapons. This rolls an average of 3 hits per shot and 2 against armor, and outside the range of everything but snipers. It has a hard time pushing through cover on its own but it can still reliably suppress targets. It also has a 4 white dice secondary weapon, but its basically useless, as pivot firing is a better emergency option.

Sentinel grants improved standby range, which is situational but nice to have.

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Tactics

AT-RT

Ironstriders, basically. These are your standard light tank, and nothing says janky rebel underdogs than using 20 year old clone war surplus to fight for freedom. They have an anemic 2 white dice attack and a white die with no surge on defence, but have armor to absorb hits. Do not under estimate their tankiness, as anything other than impact weapons has only a 1/8 chance to hit, and they have a decent health pool.

To make up for the weak emergency weapon the pilot carries, it`s hardpoint can be equipped for any mission and all choices hit pretty hard.

It has decent mobility with its larger base giving it a bit more speed and its height lets it cross barricades without being slowed, although this also costs it potential cover. Climbing vehicle lets it climb as if it was a trooper and Expert Climber lets it clamber without hurting itself, so you can take the high ground when the opportunity presents itself. Still abides by vehicle rules so it needs to steer like a car, think ahead of where it will end up so you dont waste actions pivoting.

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Tactics

Tautaun Riders

Cold weather fast attack.

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Tactics

Heavy

0-2 Selections

The other big units to build the rest of the your army around.

T-47 Air Speeder

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Tactics

X-34 Land Speeder

Remember watching A New Hope the first time and seeing Luke's beater space car of a land speeder and thinking, wow what a great vehicle to fight main line battle tanks with? No? well you should have picked a faction with a dedicated manufacturing base. Despite the improvised nature of the craft the base vehicle is fairly durable with six wounds Armor 2 and Cover 1 Base line it only has 2 white so it needs those upgrades. There is nothing stopping you from doubling up on the gunner options other than models and cards 2 rifle gunners make it a cheap flak boat and 2 missile launchers will ruin an heavy tanks day, if you shoot first.

Upgrade Cards

Tactics

Unit Upgrade Boxes

Fantasy Flight Games has seen fit to release new boxes with additional and supplementary upgrades in them. Most of them can be applied to any Trooper unit with the proper slots.

Rebel Specialists Personnel

Personel Upgrades

Tactics & Build Help

  • Have you tried Taun-Tauns yet?
  • Taking Luke and Leia, the wonder twins, for their immense synergy is advisable. Luke is fast, hits hard but is the centre of attention while Leia can hand him dodge tokens to trigger deflect and is better at babysitting the troops.
  • The support rank is probably the best in the game with all 3 being solid choices. Taun-Tauns are hilariously overpowered but the AT-RT is a flexible light tank with competitive hardpoints and the FD laser turret is an underrated but solid artillery piece.