Star Wars: Legion/Tactics/Rebels

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"Melshi, Pao, Baze, Chirrut, you’ll take main squad, move east and get wide of the ship. Find a position between here and the tower. Once you get to the best spot, light the place up. Make ten men feel like a hundred."

– Cassian Andor

Why Play Rebels[edit | edit source]

Pros[edit | edit source]

  • The finesse faction
  • Every Corps option has a viable configuration.
  • Cheaper units, falling between CIS and Empire.
  • Loads of options for Commanders and Operatives which range from meh (Jyn), viable (Chewie), to murderous glow-bat blender Luke Skywalker
  • A release faction, so therefore has access to many expansions.
  • The "best" faction for dodge spam.(Shadow Collective may be on this council, but we do not grant it the role of faction).

Cons[edit | edit source]

  • Most of your units are throwing white defense dice, including the heavies. Most Rebel units have Surge: Block to compensate, but you still more fragile than your Imperial or Republic counterparts and only slightly more durable than droids. Even then, most units don't have the body/wound count that CIS does. Don't get shot without cover or dodge tokens!
  • You will often be relying on your commanders and keywords for dodge tokens, because using an action to dodge is questionable, at best, and a lot of units need them.
  • You will almost always find yourself fielding either too much, or too little Anti-Tank in your lists, and find it equally punishing.
  • You're technically terrorists. Freedom fighters, too, granted, but the point stands. From a certain point of view.

Units[edit | edit source]

Commanders[edit | edit source]

1-2 Selections

The focal point of your army; they often have game changing abilities.

Luke Skywalker[edit | edit source]

(160 pts.) The Rebel Alliance's only Jedi, he represents Luke as he was around the time of The Empire Strikes Back. He's a major threat to the average mook, but pales in comparison to just about any other force user, including himself. His weaker dice pool, lack of Master of the Force, and missing training slot make him less sexy than his Jedi counterpart. Still, he can be an effective melee threat in the right circumstances. Plus, he's packing heat. So uncivilized! If you need an explanation as to who he is, why are you even playing this game? /s

Note: Commander and Operative Luke share command cards. You can take all 6, if you really want to!

Upgrade Cards

Command Cards

Tactics

Rebel Officer[edit | edit source]

(45 pts.) Essentially a much cheaper, half-strength Leia Organa.

Upgrade Cards

Command Cards

Tactics

Leia Organa[edit | edit source]

(80 pts.) The badass princess herself. She excels at "short-ranged sniper attacks," otherwise known as utilizing a pistol, while also greatly supporting other rebel units.

Upgrade Cards

Command Cards

Tactics

Han Solo[edit | edit source]

(100 pts.) An unconventional commander who excels at thinning out enemy infantry squads while playing havoc with his Command Cards.

Upgrade Cards

Command Cards

Tactics

Jyn Erso[edit | edit source]

(90 pts.) Stardust. She's an all-rounder who is decent at both shooting and melee, and has some abilities that coincide with Rebel Pathfinders

Upgrade Cards

Command Cards

Tactics

Cassian Andor[edit | edit source]

(90 pts.) Sneaky Spy with droid Buddy

Upgrade Cards

Command Cards

Tactics

Lando Calrissian[edit | edit source]

(105 pts.) The original smooth operator. He loves gambling, stylish capes, winning smiles, and made black people canon to the star wars universe. Like Han, he excels at using command cards to mess the enemy plans.

Upgrade Cards

Command Cards

Tactics

Operatives[edit | edit source]

0-2 Selections

Some heroes are not meant to lead. Operatives are powerful individual units often with unique abilities.

Chewbacca[edit | edit source]

(90 pts.) Wookiee first mate. The walking carpet, himself! No, like, really. It's his tag line under his name, on the card.

Nork Deddog but smarter, Vitrix Guard but shootier, Tyrant Guard but with eyes.

Upgrade Cards

Command Cards

Tactics

Luke Skywalker[edit | edit source]

(195 pts.) Not to be confused with the Commander of the same name; note that operative Luke can use commander Luke's Command Cards, and vice versa.

He represents Luke as he was seen in Return of the Jedi, complete with the spiffy black costume.

Note: Commander and Operative Luke share command cards. You can take all 6 if you really want to!

Upgrade Cards

Command Cards

Tactics

R2-D2[edit | edit source]

(55 pts.) Everyone's favorite astromech droid, the architect of the Rebellion, the Resistance, and a elite operative of the Republic; R2-D2 has brought down more governments than you could possibly imagine. Now he is an operative unit for the GAR and Rebel factions of legion. Bundled with his partner C-3PO in a Terrain expansion, you now have the option to add this smoking[1] robot to your army

Upgrade Cards

C-3PO

Command Cards

Tactics

Sabine Wren[edit | edit source]

(125 pts.) A powerful Mandalorian warrior who fancies herself an artist. She's a powerful damage dealer who also has the potential to survive a great amount of return damage.

Upgrade Cards

Command Cards

Tactics

K-2S0[edit | edit source]

(70 pts.) Droid Buddy to a Sneaky Spy

Upgrade Cards

Command Cards

Tactics

Corps[edit | edit source]

3-6 Selections

The meat, they hold the line and die in the trenches.

Rebel Troopers[edit | edit source]

(40 pts.) They have big rifles and recycle dodges.

Upgrade Cards

Tactics

Fleet Troopers[edit | edit source]

(40 pts.) Dakka troops that excel at locking down areas.

Upgrade Cards

Tactics

Rebel Veterans[edit | edit source]

(48 pts.) Rebel troopers who've been in a few battles, so they've learned a thing or two.

Upgrade Cards

Tactics

Mark II Medium Blaster Trooper[edit | edit source]

(38 pts.) It's a veteran Rebel equipped with a miniaturized version of the Empire's E-Web blaster.

Upgrade Cards

Tactics

Special Forces[edit | edit source]

0-3

Slightly more elite troopers to back up your Corps. Most of them are basically more specialized versions of Corps units.

Rebel Commandos[edit | edit source]

(48 pts.) Veteran Rebel troops who specialize a little bit more in sniping and spec ops.

Upgrade Cards

Tactics

Rebel Commandos Strike Team[edit | edit source]

(20 pts.) A two man team of Commando specialists.

Upgrade Cards

Tactics

Rebel Pathfinders[edit | edit source]

(58 pts.) The squad of Rebels that accompanied Jyn Erso and Cassian Andor to Scarif at the climax of Rogue One. They excel at sneaking into forward positions and springing surprise attacks while maximizing cover to survive counterattacks. For Jedha!!!

Upgrade Cards

Tactics

Wookie Warriors (Freedom Fighters)[edit | edit source]

(69 pts.) Do you like tearing arms off things? So do these guys! it's a squad of Chewbaccas. This is the melee variant now that the new box is out.

Upgrade Cards

Tactics

Wookiee Warriors (Kashyyk Resistance)[edit | edit source]

(72 pts.) Some pissed off Wookiees armed with Covenant Carbines from Halo 2. Awesome.

Upgrade Cards

Tactics

Mandalorian Resistance[edit | edit source]

(72 pts.) A squad of Mandalorian warriors fighting against the Empire.

Upgrade Cards

Tactics

Mandalorian Resistance, Clan Wren[edit | edit source]

(34 pts.) Ursa and Tristan Wren join the fight to aid the Rebellion. This family reunion is going to be quite explosive, huh?

Upgrade Cards

Tactics

Support[edit | edit source]

0-3 Selections

Light vehicles and Beasts

1.4 FD Laser Cannon Team[edit | edit source]

(70 pts.) The big dish-shaped laser cannon from the Rebel base on Hoth during The Empire Strikes Back. At least they get good television!

Upgrade Cards

Tactics

AT-RT[edit | edit source]

(55 pts.) Ironstriders, basically.

These are your standard heavy cavalry, and nothing says janky rebel underdogs than using 20 year old clone war surplus to fight for freedom. It's been one of the most balanced units in the game, as well!

Upgrade Cards

Tactics

Tauntaun Riders[edit | edit source]

(95 pts.) Cold weather, fast attack. Where RTs are your heavy cavalry, these are your light cavalry.

Upgrade Cards

Tactics

Heavy[edit | edit source]

0-2 Selections

The other big units to build the rest of the your army around.

T-47 Air Speeder[edit | edit source]

(130 pts.) A modified civilian vehicle that provides close air support for the Rebellion.

Upgrade Cards

Tactics

X-34 Land Speeder[edit | edit source]

(60 pts.) The Toyota truck of Star Wars. Gun, duct tape; Boom. Light assault vehicle.

Upgrade Cards

Tactics

A-A5 Speeder Truck[edit | edit source]

(75 pts.) The Volkswagen Minibus of Star Wars. A closed transport with multiple crew slots and the ability to take a big fuck off gun. Great for transporting blue shirted cannon fodder or certain dirty smelly melee hippies. Paint it extra psychedelic like a brown 1986 Winnebago Chieftain 33 to piss off your friends. Alternatively, you could but a new Chewie and Han model, and paint all three in the style of Space Balls.

Upgrade Cards

Tactics

Unit Upgrade Boxes[edit | edit source]

Fantasy Flight Games has seen fit to release new boxes with additional and supplementary upgrades in them. Most of them can be applied to any Trooper unit with the proper slots, and are detailed in their respective entries.

Rebel Specialists Personnel[edit | edit source]

Personnel Upgrades

Rebel Troopers Upgrades[edit | edit source]

Personnel and Heavy Weapon Upgrades

To Be Released[edit | edit source]

Tactics & Build Help[edit | edit source]

  • Some cards have been changed via Errata, so here is a link to it: https://www.atomicmassgames.com/star-wars-legion-documents
  • Taking Luke and Leia, the wonder twins, for their immense synergy is advisable. Luke is fast and hits hard, but is the center of attention, while Leia can hand him dodge tokens to trigger deflect and is better at babysitting the troops.
    • Leia generally makes a great support/back-up commander, regardless. Generally, if you need a commander, while also having the slot and points to spare, she's a great addition. If 40 points makes a massive difference for your list, the generic commander is a great budget option.
  • All of your support options are good, and can fit most roles. Use FD Turrets in defensive lists and Tauntauns in aggressive lists. AT-RTs are a great middle-ground between the two, if more flexibility is needed.
  • Rebel DLTs are very competitive right now, outside of completely naked troopers, but the Z-6 can give some wild rolls, occasionally.
  • Rebels have access to a surprising amount of threat saturation. Sabine and Mandalorians, Tauntauns, AT-RTs (especially the Flamer variants), Fleet Troopers. The list goes on. Rebels can easily create control lists with these units and dominate what your opponent does. Combine this with a commander like Han, who further messes with your opponent, and you'll have an annoying list to deal with.
    • You have extremely good close combat options in general, and most of which have at least speed 2, so you have a much easier time dealing burst damage.
  • Let us not forget about the danger sense crew of Jyn, Cassian, and Pathfinders. Imperial suppression getting you down? Not anymore, with all that suppression control and benefits! Combined with K2SO's and C3PO's calculate odds, you will have a strong combination of units.
  • Keep an eye on those RRG changes, as they've boosted a lot of units that would otherwise be quite bad nowadays!

See Also[edit | edit source]

Star Wars Miniature Games Tactical Guides
X-Wing: Rebel Alliance, Galactic Empire, The Resistance, The First Order, Scum & Villainy, The Galactic Republic, Confederacy of Independent Systems
Armada: Rebel Alliance, Galactic Empire, The Galactic Republic, Confederacy of Independent Systems
Legion: Rebel Alliance, Galactic Empire, Grand Army of the Republic, Confederacy of Independent Systems,