Swordsage: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Phantom in the Distant Seas
I added a section that explains them
1d4chan>Phantom in the Distant Seas
I actually made a proper page for them
Line 1: Line 1:
{{stub}}
[[Weeaboo Fightan Magic|Weeaboo Fightan monks]].  They have magic martial arts and swords, and are the biggest [[weeaboo]]s of all, not to be confused with SWORDMAGE, which is a fighter with a magic sword who totally isn't weeaboo because he's in the Forgotten Realms book rather than the [[Weeaboo Fightan Magic|Book Which Won't Be Named]]
[[Weeaboo Fightan Magic|Weeaboo Fightan monks]].  They have magic martial arts and swords, and are the biggest [[weeaboo]]s of the lot.


...No, really.  That's all you need to know.
Okay in actuality they rely on "maneuvers" (read: Martial Magic, hence weaboo status) that they prepare, each with a different effect,[[Vancian|not unlike another character class, but instead of preparing spells you take a five minute stretch,]] a stretch that somehow allows you to [[Ghost|walk through walls,]] [[Fist of the North Star|Rip people in half,]] [[What|and even straight up teleport]].


(not to be confused with SWORDMAGE, which is a fighter with a magic sword who totally isn't weeaboo because he's in the Forgotten Realms book rather than the [[Weeaboo Fightan Magic|Book Which Won't Be Named]])
In 3.5 they were considered generalists like [[Binders]] instead of having a class wide gimmick they relied on their maneuvers to be useful, they had good Reflex and Will saves, light armour and 6 skill points per level, speaking of maneuvers, the Swordsage gets more maneuvers stances and disciplines then the [[Crusader]] or [[Warblade]], with them more or less getting 3 disciplines to them selves, Setting Sun (focuses on throws and counters), Shadow Hand (lets them be better then the [[Rougue]] in every way, just by entering a single stance) and Desert Wind (FIRE). They get Discipline Focus as they level up, which lets them add their Wisdom modifier to damage while using a Strike from that discipline or a +2 to AC while in a stance from that discipline, they also gain the weapon focus feat for free, a bonus to initiative, the ability to take no damage on a successful reflex save, eventually getting the ability to half damage on a failed Reflex save, the ability to look at a magic weapon or armour and deduce it's properties and finally the ability to activate 2 boosts at the same time
 
Okay in actuality they rely on "maneuvers" (read: Martial Magic, hence weaboo status) that they prepare, each with a different effect,[[Vancian|not unlike another character class, but instead of preparing spells you take a five minute stretch,]] a stretch that somehow allows you to [[Ghost|walk through walls,]] [[Fist of the North Star|Rip people in half,]] [[What|and even straight up teleport]].
They were what happened if Wizards of the coast thought "Hey let's give Martial classes actual usable shit"


{{D&D3-Classes}}
{{D&D3-Classes}}

Revision as of 01:21, 11 April 2020

Weeaboo Fightan monks. They have magic martial arts and swords, and are the biggest weeaboos of all, not to be confused with SWORDMAGE, which is a fighter with a magic sword who totally isn't weeaboo because he's in the Forgotten Realms book rather than the Book Which Won't Be Named

Okay in actuality they rely on "maneuvers" (read: Martial Magic, hence weaboo status) that they prepare, each with a different effect,not unlike another character class, but instead of preparing spells you take a five minute stretch, a stretch that somehow allows you to walk through walls, Rip people in half, and even straight up teleport.

In 3.5 they were considered generalists like Binders instead of having a class wide gimmick they relied on their maneuvers to be useful, they had good Reflex and Will saves, light armour and 6 skill points per level, speaking of maneuvers, the Swordsage gets more maneuvers stances and disciplines then the Crusader or Warblade, with them more or less getting 3 disciplines to them selves, Setting Sun (focuses on throws and counters), Shadow Hand (lets them be better then the Rougue in every way, just by entering a single stance) and Desert Wind (FIRE). They get Discipline Focus as they level up, which lets them add their Wisdom modifier to damage while using a Strike from that discipline or a +2 to AC while in a stance from that discipline, they also gain the weapon focus feat for free, a bonus to initiative, the ability to take no damage on a successful reflex save, eventually getting the ability to half damage on a failed Reflex save, the ability to look at a magic weapon or armour and deduce it's properties and finally the ability to activate 2 boosts at the same time

Dungeons & Dragons 3rd Edition classes
Player's Handbook Barbarian • Bard • Cleric • Druid • Fighter • Monk • Paladin • Ranger • Rogue • Sorcerer • Wizard
Player's Handbook II Beguiler • Dragon Shaman • Duskblade • Knight
Complete Adventurer Exemplar • Ninja • Scout • Spellthief
Complete Arcane Warlock • Warmage • Wu jen
Complete Divine Favored Soul • Shugenja • Spirit Shaman
Complete Psionic Ardent • Divine Mind • Erudite • Lurk
Complete Warrior Hexblade • Samurai • Swashbuckler
Dragon Compendium Battle Dancer • Death Master • Jester • Mountebank • Savant • Sha'ir • Urban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror Archivist • Dread Necromancer
Magic of Incarnum Incarnate • Soulborn • Totemist
Miniatures Handbook Favored Soul • Healer • Marshal • Warmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures Samurai • Shaman • Shugenja • Sohei • Wu Jen
Psionics Handbook/Expanded Psion • Psychic Warrior • Soulknife • Wilder
Tome of Battle Crusader • Swordsage • Warblade
Tome of Magic Binder • Shadowcaster • Truenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes Adept • Aristocrat • Commoner • Expert • Magewright • Warrior
Second Party Mariner • Mystic • Noble • Prophet
Class-related things Epic Levels • Favored Class • Gestalt character • Multiclassing • Prestige Class • Racial Paragon Class • Tier System • Variant Class