The /tg/ Heresy: Difference between revisions

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If left to their own devices an Exiran brigade may quickly run out of fuel, run out of food, run out of ammo in protracted battles.  This is not indicative of any sort of wastefulness on the part of Exirus soldiers but a testament to the Kriegspiel traditions of their commanding officers, when a single battle might have dictated the fate of an entire nation.  Exiran infantry may require greater resupply but they are well trained professional soldiers rather than the mass conscripts of other parts of the Imperium.  Squads train with nearly every weapon available to them.  A commanding officer couldn't ask for a better fighting force, but Imperial Commissars often butt heads with them.  As such, one will often find Princes of Exirus leading a brigade from the front in the Commissar's stead.
If left to their own devices an Exiran brigade may quickly run out of fuel, run out of food, run out of ammo in protracted battles.  This is not indicative of any sort of wastefulness on the part of Exirus soldiers but a testament to the Kriegspiel traditions of their commanding officers, when a single battle might have dictated the fate of an entire nation.  Exiran infantry may require greater resupply but they are well trained professional soldiers rather than the mass conscripts of other parts of the Imperium.  Squads train with nearly every weapon available to them.  A commanding officer couldn't ask for a better fighting force, but Imperial Commissars often butt heads with them.  As such, one will often find Princes of Exirus leading a brigade from the front in the Commissar's stead.


==The Grand Corps of the Markian Pact==
==The Markian Corps==


Bound in servitude to the Void Angels is [[The Markian Pact|the Markian Pact]], a military alliance of five planets(and a forgeworld) to the galactic southeast of Ciban. The regiments of Karmia, Atashia, Kouralia, Lemartia, and Thenar are insignificant individually; what the Markian regiments derive their power from is combined arms and unit cohesion, utilizing versatility to attain victory. Instead of going their separate ways, the regiments raised in the Markian Pact unify into a Grand Corps consisting of artillery, infantry, armor, and light elements combined to assault a single stubborn foe. This oddity of unity is accomplished with the approval of their Astartes benefactors, who see the versatility and close ties of the Grand Corps as advantageous in planetary-scale warfare.
Bound in servitude to the Void Angels is [[The Markian Pact|the Markian Pact]], a military alliance of five planets(and a forgeworld) to the galactic southeast of Ciban. The regiments of Karmia, Atashia, Kouralia, Lemartia, and Thenar are insignificant individually; what the Markian regiments derive their power from is combined arms and unit cohesion, utilizing versatility to attain victory. Instead of going their separate ways, the regiments raised in the Markian Pact unify into a Grand Corps consisting of artillery, infantry, armor, and light elements combined to assault a single stubborn foe. This oddity of unity is accomplished with the approval of their Astartes benefactors, who see the versatility and close ties of the Grand Corps as advantageous in planetary-scale warfare.

Revision as of 15:12, 27 September 2014

One fine evening on /tg/, a bunch of creatively-minded anons got together to come up with their very own Primarch and Astartes Legion. This proved very popular, and it wasn't long before /tg/ decided to take everyone's fluff, put it together into their own self-contained alternate universe, and tell the age-old story of the Horus Heresy.

Hence, The /tg/ Heresy.

The much neglected GoogleDoc for this can be found at https://docs.google.com/document/d/1TAl_Rh3q0UR3cqX6Pbn-4TnB87BS-GrFrax-ErtOL2E/edit Sup/tg/ links can be found within the Googledoc.

Okay guys, be excellent to one another and don’t fuck this up

The Saga of the Hektor Heresy

Main article: /tg/_Heresy_Timeline

Writing the timeline has proven to be one of the more difficult tasks, mainly because it requires a lot of herding cats to get anons to agree on what happens when Legions interact. (We also had a bit of a problem when the guy who proposed Hektor slowly dropped out.) It's getting there.

The Space Marine Legions

The /tg/ Heresy project has created twenty-six new Legions and assumes that four "went missing" due to their heretical actions early in the Great Crusade. Each of the Primarchs created in the project is intended to be an original creation (or at least an original mixture!), rather than a "what-if?" based on a character from the OU.

The Space Marine Legions of the /tg/ Heresy
Loyalist: The Entombed - Eyes of the Emperor - Scale Bearers - Silver Cataphracts
Steel Marshals - Stone Men - Thunder Kings - Void Angels - War Scribes
Traitor: Black Augurs - The Justiciars - Eternal Zealots - Heralds of Hektor
Iron Rangers - Life Bringers - Lions Rampant - Mastodontii - Sons of Fire

Notable Successor Chapters and Warbands

We're still working to flesh out the SPESS MAHREEN side of the AU with more Successors. At the moment, most of those mentioned only get a few lines, but here are the better developed ones:

Brazen Wings Loyalist Successors of the Sand Keepers. They attempt to make up for their lack of psykers with careful planning.

Brothers Itinerant, Renegade Successors of the War Scribes, responsible for many acts of piracy.

Knights Draconian, Loyalist Successors of the War Scribes, embittered by their parent Legion's tragic past.

Nova Defenders, Loyalist Successors of The Crusaders, guardians of an ancient relic.

The Mercurials, Loyalist Successors of the Void Angels, experts in lightning war

Thousand Swords, Loyalist Successors of The Crusaders, never stopped Crusading.

The Ramparts, Renegade Successors of The Bulwark, salvagers of a former empire.

Want to add your own? Here's a template for Successor Chapters

Other Notable Imperial formations

Right now we're looking at Imperial Army, mostly, because it's not clear how the Imperial Cult will differ from the OU. Of course, we do expect to see Sisters of Battle in due course, just that we haven't got to establishing their context yet.

The Auron Infantries

(I'm thinking a mix of "everything", like, drawing on ANZAC elements from the world wars, but also from the Vietnam wars (hence a sprinkle of Catachan), but also blended in with sci-fi to keep it consistent with 30k. Still in the early stages though, so could change later on.)

The Auron Infantries are known affectionately among themselves, and those who know them, as ‘Aurries’ (an oh-so very original nickname). The formation was founded on the planet Auron, and ever has ever since recruited its numbers from there.

The Auron Infantries have an emphasis, obviously, on infantry. They make use of little heavy weapons or vehicles.

The flavor is ,predominantly, a mix between WWI and WWII Aus soldiers (them Slouch hats, brownish cloths, sometimes pouches across chests), but obviously worked into the future-soldier look, with a sprinkle of Catachan (singlets, bandannas, muscles, knives, etc).

Solar Auxillia pattern armor is incorporated slightly, just enough to blend it with sci-fi. The Auron Infantry/ies will keep mainly with the lightly armored look (for now), as I think it fits well with the theme.

Their behavior is characterized by Mateship, their casual attitude, a strong brothers-in-arms feeling, general larrikinism, a jokey outlook, but also the tendency to get deadly determined and serious if things turn out dire.

The Auron foot soldiers seem more at home in harsher, wild environments than the average soldier, especially in hot climates, as they are used to such conditions on Auron, especially the rural areas.

Living on Auron has also let Aurries develop certain habits and rituals, like checking your boots EVERY time you put them on, NOT leaving clothing on the ground, and the old tried and tested assuming EVERYTHING that moves is a danger. Such practices further add to the Auron Infantry’s resilience to harsh environments.

This doesn’t mean that the Auron Infantry can breathe toxic air and live in deadly temperatures; it’s just that their ‘comfortable fighting conditions’ is wider and more flexible than the average joe.

Select companies of the Auron Infantry have found niches in the theatre of war, specifically jungle fighting, in which the natural habits of the Aurries are extremely useful (like tracking), although these specialist fighters remain as merely an element of the Auron Infantry.

The Auron Infantries' claim to fame is that they are underestimated by other Imperial Commanders (the casualness gives the impression of minimal dedication), but loved by other foot soldiers (friendly, jokey, generally great guys, always ready to share a cigarette).

Auron is a world of farms, bush, and mountains. It is mostly monocultural, with slight variations according to region. Auron was founded just before the Age of Strife, originally as a low-budget attempt at dumping a multitude of systems' criminals onto one planet. Auron survived throughout the Age of Strife, developing efficient agricultural systems to feed their low population and infrastructure. When they were enveloped into the Imperium, Auron took up the role of an agricultural supplier, and simultaneously founded the Auron Infantries to join the Emperor’s Great Crusade.

The Exiran Armored Brigades

So named for the perponderance of tanks and other armored equipment in their divisions, the Exirans are among the most widespread of Imperial Guard units, with Princes fighting on almost every side of every conflict. Hailing from the eponymous sector, Exiran units feature some of the best individual fighting forces in the Imperium. Exirus is home to countless factories spanning entire continents, and based on a tradition of ritualized warfare between local nobles Exiran units have developed a stong tradition of integrated armor/infantry/artillery operations. While the various Princes have since embraced naval and space combat as well, the wargame traditions have often time blinded them to wider strategic considerations.

If left to their own devices an Exiran brigade may quickly run out of fuel, run out of food, run out of ammo in protracted battles. This is not indicative of any sort of wastefulness on the part of Exirus soldiers but a testament to the Kriegspiel traditions of their commanding officers, when a single battle might have dictated the fate of an entire nation. Exiran infantry may require greater resupply but they are well trained professional soldiers rather than the mass conscripts of other parts of the Imperium. Squads train with nearly every weapon available to them. A commanding officer couldn't ask for a better fighting force, but Imperial Commissars often butt heads with them. As such, one will often find Princes of Exirus leading a brigade from the front in the Commissar's stead.

The Markian Corps

Bound in servitude to the Void Angels is the Markian Pact, a military alliance of five planets(and a forgeworld) to the galactic southeast of Ciban. The regiments of Karmia, Atashia, Kouralia, Lemartia, and Thenar are insignificant individually; what the Markian regiments derive their power from is combined arms and unit cohesion, utilizing versatility to attain victory. Instead of going their separate ways, the regiments raised in the Markian Pact unify into a Grand Corps consisting of artillery, infantry, armor, and light elements combined to assault a single stubborn foe. This oddity of unity is accomplished with the approval of their Astartes benefactors, who see the versatility and close ties of the Grand Corps as advantageous in planetary-scale warfare.

The Markian regiments field a variety of distinctive equipment, some of which seems to go against their intended role. From the sniper mantlet used on the frontline in siege battles, to the light but powerful mountain gun artillery in service with light infantry, Markia's forces do not take the phrase "intended role" seriously. In general, besides their specialist weapons and regiments, the Markians are Jack of all trades, master of none: their infantry, while disciplined and professional, are not trained to excel in a specific situation; their artillery gets the job done, but don't expect perfection; their armor is sufficient, but is hardly a match for dedicated tank forces; their drop regiments are simply that, without much renown, their primary feature being the airships they possess; and their mechanized regiments are good enough, but far from the best. Their specialist regiments, however, are the opposite: the mountain infantry and roughrider regiments, while rather heavily armed for their supposed role, are out of their element anywhere besides mountains and open ground; air-mobile artillery regiments are fast, but lack the fortress-busting firepower of heavy artillery; L'Infentarie de Marine regiments' vessels are useless without so much as a lake; and sapper regiments are slow and of questionable utility outside of trench warfare and sieges.

Notable Figures

  • Marshal Absolon Caieton: Commander of the 81st Grand Corps. Notable for actions against a xenos empire in the Calenth Sector.
  • Marshal Judas Ranc: Commander of the 78th Grand Corps. Most decorated officer in the Markian Corps.
  • Magos Khazal ibn Tekhalla: techpriest responsible for rediscovering the mountain gun.
  • Grand Marshal Vivyan Broussard: Commander of the 35th Army of the Markian Corps.
  • Sky Marshal Marius Marie-Gaston Verdun: Supreme Commander of the Markian Corps. Reformed the Markian Corps following the Heresy.

Worlds of the Pact

  • The capital of the Markian subsector is Atashia, an industrial world responsible for the primary output of the Markian Corps’ main armament, the Atashia-Pattern bolt-action lasgun. The planet is capable of producing line infantry, mechanized, and artillery regiments, and also provides support elements for the Grand Corps.
  • Karmia is a civilized world second only to Atashia in the Markian Pact, that provides infantry and artillery regiments in large numbers. It also produces the Karmia-Pattern semiautomatic lasgun.
  • Kouralia is a civilized water-world where air and sea travel are the primary means of transit. It is this world that produces the drop and air-mobile artillery (lighter firepower, but higher mobility) regiments, as well as L’Infanterie de Marine (A regiment specializing in naval warfare). Kouralia also produces airships of all sizes for Drop and Air-Mobile Artillery regiments.
  • Lemartia is a mining world that yields much of the material utilized by the Pact worlds in the production of their regiments’ weapons. Though not much larger than other worlds, Lemartia has 1.6 times the gravity of Atashia (Which is of similar size to Terra); combined with the harsh conditions of the mines, this necessitated its inhabitants to become tougher and shorter (Averaging 5' 2"). Les Régiments de Sapeurs hail from this planet, being its sole tithe. The Lemartian Bloodhound was bred here, judging by the name.
  • Thenar is a mountainous agri-world responsible for the creation of mountain infantry, line infantry, and roughrider regiments. The Thenaran shepherd dog obviously hails from this world.
  • Ghalhal is an allied forge world and honorary member that provides much of the Markian Corps' equipment in exchange for agricultural and mineral imports. It also provides the techpriests attached to Markian regiments and the voidships that transport the Grand Corps. Compared to other forge worlds, Ghalhal is an oddity, with odd garb and a strange meld of Markian culture, Mechanicum practice, and… Something (Space Arabs FTW).

The Regiments

  • The bulk of the Markian Corps consists of the standard line infantry (LIR) and artillery (HAR) regiments, as well as supporting mechanized (HIR) and tank (LTR) regiments. These are the jacks-of-all-trades, good in most situations but excelling in no field in particular.
  • Les Régiments de la Sapeurs de la Lemartia (SIR), or simply sapper regiments, are heavy siege specialists equipped with breaching drills, mole weapons, heavy armor, and special weapons. Its men, being from the high-gravity world of Lemartia, are thick-skinned and stocky, and their smallish stature and experience let them maneuver tunnels with little hassle.
  • The Air-Mobile Artillery (AAR) regiments of Kouralia are a strange contradiction. The linchpin of the air-mobile regiment is the mountain gun; a light, powerful gun capable of every form of transport from horse-drawn to hand-pushed to airlift. A key component of the mountain gun is that it is compact and can easily be disassembled and reassembled quickly, making rapid deployment via valkyrie within the realm of possibility. AARs also contain at least one airship as a command and heavy lifting vehicle.
  • L’Infanterie de Marine (STR) are another unique force from Kouralia, as each regiment is an entire fleet of maritime vessels with supporting naval infantry for use in the oceans of the Imperium’s worlds. Vessels within an IMR are designed to be easily transported by the Imperial Navy, and are equipped with enough firepower to match an artillery regiment, and supported with a complement of highly trained marines to take shore positions and perform maritime operations.
  • The Mountain Infantry Regiments (MIR) of Thenar are light infantry specialized in alpine warfare as their name suggests, although they also have experience with forests and plains. What sets apart the mountain infantry from other light regiments the most is the mountain gun, which provides long-range anti-armor firepower to the regiment.

L'Armements

  • The main armament of the Markian Corps is the Atashia-Pattern bold-action lasgun. Based on primitive designs from the Age of Strife, the Atashia-Pattern's powerful but easily-fried capacitors require a new cell to be loaded after every shot, sacrificing rate of fire for extra punch. It should be noted, however, that expert users of the Atashia-Pattern lasgun can fire dozens of times in only a minute, even including reloading of the ten-shot magazine.
  • The Karmia-Pattern lascarbine is an improvement upon the Atashia-Pattern. Produced for drop regiments, L'Infanterie de Marine, mechanized regiments (Only Atashia makes mechanized regiments, herpderp), and tank crews, the Karmia-Pattern is semi-automatic unlike the Atashia-Pattern, and is loaded via a twenty-capacitor magazine on the bottom.
  • The mountain gun is the main piece of air-mobile artillery and mountain infantry regiments for many reasons. Besides being light enough for transport by valkyries or horses, the mountain gun can also be disassembled easily, allowing it to be moved around in pieces and stored with ease.
  • The sniper mantlet is a high-caliber anti-materiel rifle mounted on a heavy shield. Built for trench warfare and countering light armor, the sniper mantlet is capable of sharpshooting enemies, even on the frontline of a siege.

Other Human Factions

Vetrovnak Human Protectorate

Main article: Vetrovnak

The Adeptus Astartes are not the only engineered super soldier in the galaxy, just the most prolific and successful. Hailing from the Hvar cluster that sits roughly 7,000 lightyears above the galactic plane hovering over a point where the Ultima Segmentum melts into the Eastern Fringe, the vetrovnak another such breed of super soldiers designed to resist the ruinous touch of the warp. Created in M27 the vetrovnak were born from the wedding of genetic engineering to enhance humans to withstand the rigors of future intergalactic travel and xeno-nanotechnology. Faster, stronger, and far more enduring than regular humanity the vetrovnak also have been programmed at the genetic level to protect humanity and abhor the touch of the warp.

They were not made as vampires; that was the result of a brief civil war in the Hvar cluster when the vetrovnak sought to slip the tight noose of their creators. Most died at the hands of a nanomechanical virus their masters released upon them but those survived it found themselves thirsting for blood. The society of the Hvar cluster changed forever after that as the vetrovnak became the masters. Forged from the paradox caused by the genetic imperative to protect humanity and their diet they had to invent a society that would keep their “wards” content and docile enough to see offering up the very essence of their souls to their stewards as an easy price to pay. Their distant paradise is not without trouble, as the vetrovnak are born rather than made as the astartes are their ever growing and undying population will inevitably outpace the growth of their pampered human cattle. Thus in M31 they returned the to the galaxy at large, looking for new blood - human or xeno.

Xenos

Due to the small amount of Xeno content in the project to date, we're housing contributions on the main page at the moment.

WAAAGH! Sarkus

The Ork Warboss known as Sarkus had small beginnings, starting out as a Feral Ork sometime in M27. By about 436.M29, however, he had become the effective ruler of the small Age of Strife civilization that inhabited his planet, the primitive local humans cowering in fear before the Orks and their newest technological acquisitions. It is possible that at least some of this knowledge was "looted" from an earlier, unsuccessful human attempt to reunite the scattered civilizations of the galaxy, and it is clear that whatever the case, the area now known as Segmentum Tempestus was due for a reckoning. Some time after Sarkus first campaigned off-world, an as-yet unidentified Eldar Craftworld passed through the area, only to come into conflict with the swelling power of Sarkus' WAAAGH. Sarkus had laid utter waste to fifty worlds and conquered some two hundred and fourty more, including two human and some five minor Xenos civilizations. Some thirty of these worlds had been set aside for the express purpose of producing untold numbers of Squiggoths, and pieces of "looted" war materiel included a number of sonic and pressure-based weapons, likely made by the minor xenos trampled beneath the Orkish heel. The Eldar, however, knew one thing Sarkus did not - that the Emperor's Great Crusade would arrive in but a few centuries. The path was long, and the method of guidance tiring, but the results were clear - on the dead world of Meteon, a WAAAGH that utterly dwarfed the Scale Bearers Legion had just finished picking through a number of ancient Xenos ruins when they noted Imperial craft in the skies above. Tiran Osoros had arrived, and the stage was set for a rivalry the likes of which neither had known before.

Writefaggotry

This project has attracted a reasonable amount of attention from write-fags. We welcome further contributions. Especially from edit-fags. (Not so much from vandals.)

Art Gallery

One very determined drawfag has contributed portraits of Primarchs and principal characters. We're pretty happy about that and look forward to the joy of more drawfags pitching in.