Thief: Difference between revisions
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====Thief: Deadly Shadows==== | ====Thief: Deadly Shadows==== | ||
To make the game run and appeal to console players, it was watered down quite a bit, generally a good game it’s just low standards, glitchy and floaty for a Thief game. | To make the game run and appeal to console players, it was watered down quite a bit, generally a good game it’s just low standards, glitchy and floaty for a Thief game. Despite its flaws, it holds the distinction of having one of the most famous and memorable levels not just in the Thief franchise, but in the entirety of video game history, that being the horrifyingly spooky Shalebridge Cradle. | ||
====Thief==== | ====Thief==== |
Revision as of 16:03, 19 August 2022
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Thief is a classic stealth dark low-fantasy game series where you play as Garrett, a thief, who gets entangled in supernatural goings-ons, including an Evil Nature God and his Beastman and Druid army, a Steampunk version of the Adeptus Mechanicus, and fanatics obsessed with warhammers.. It also has a fanmade tabletop setting for the original setting, from before the series was given a shitty reboot set in a Victorian Era instead of Art-Deco Steampunk Medieval.
Funnily enough, Garret acts like a Ranald cultist, complete with the no kill-no evidence rule.
Characters
- Garret Master thief, snarky guy who does thievery to pay his rent, overall a pretty relatable character since he was made during a time of badass hero’s. Has a no kill policy, but it’s less about honor and more about leaving no evidence.
- Thi4f Garret A kleptomaniac idiot who does thievery because it’s the only thing he’s good at.
- Karras Narcissistic leader of the mechanists with a nasally voice, so narcissistic that he has all his robots look like him and constantly spout how cool he is.
- The Master Builder Chill dude and god figure of the Builders (A cult formed around building)
- The Trickster AKA the woodsie lord, god of the pagan peoples, causes zombie outbreaks and general disarray, he almost gets his plan to destroy the city to work but Garret used a Builder rigged bomb to kill him.
Games
Thief: The Dark Project
The original, packed with horror elements and some forced combat sections since the devs didn’t expect a stealth game to work (Thief is the grandpappy to all stealth games so they never really expected it’s success)
Originally a sword and sorcery RPG inspired by Doom and Quake called Dark Camelot it eventually grew into a stealth game.
Thief 2: The Metal Age
Now knowing that stealth DOES work, the devs went on to make a more burglary based game, Garret is back but instead of beating monkeys to death with a blackjack hes now stealing from the rich to get by, but the cities gone on an industrial revolution, medieval CCTV which only appeared once in the first game is now extremely common, alongside robots with double donk launchers.
Thief: Deadly Shadows
To make the game run and appeal to console players, it was watered down quite a bit, generally a good game it’s just low standards, glitchy and floaty for a Thief game. Despite its flaws, it holds the distinction of having one of the most famous and memorable levels not just in the Thief franchise, but in the entirety of video game history, that being the horrifyingly spooky Shalebridge Cradle.
Thief
The reboot, while the story was quite butchered, it was kind of a good game, not as a Thief game as it neutered the mechanics but as a Dishonored inspired game in an interesting setting (that was more interesting in the last games) Interestingly, it was supposed to be called Thief: Dagger of ways, where it takes place during modern day with Garret using silenced machine guns.
What Makes It So Good
Thief aged so well because it’s just darn fun, it’s enjoyable to jump from a balcony onto some moss so you can beat a cop unconscious, combine this with the fun setting (Bear pits anyone?) it made a enjoyable experience.
Also it is the only game series that lets you summon an exploding suicide frog to explode in front of some poor sod.