Total War Warhammer/Tactics/Beastmen: Difference between revisions

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===Legendary Lords===
===Legendary Lords===


*'''[[Khazrak The One Eye]]''':  
*'''[[Khazrak The One-Eye]]''':  


*'''Malagor The Dark Omen''':
*'''Malagor The Dark Omen''':

Revision as of 11:55, 9 October 2020

This is the tactica for the Total War: Warhammer version of the Beastmen.

Why Play Beastmen?

Because you love the half human half animal creatures from Greek Mythology, but wanted to see them as destructive, crazy, violent, rapist raiders who hate everything that so much as looks orderly.

Pros

  • Speed: You are up with Wood Elves as one of the fastest factions in the game. Your infantry and cavalry can outpace their competition from most other factions and even their monsters are very speedy for their size.
  • Mass Vanguard: Most of your units have Vanguard Deployment, meaning you can set up troops in places most newer players wouldn't expect. This really help exemplify them as an ambush faction who relies on catching their opponents with their pants down.
  • Summons: With access to Lore of Beasts, Lore of Wilds and Morghur's Chaos Spawn abilities, you are the most powerful summoning army in the entire game. You can summon a lot of really powerful units like Manticores, Cygors and Spawn to really give you an edge over your opponents and snowball out of control.
  • Hitting Power: Believe it or not, a goat man that stands roughly a foot and a half taller than a normal human and is made of nothing but muscle hits really, really hard. That's not even getting into Mintoaurs, which hit with the force of a freight train with a rocket tied to the back.
  • Chase down Potential: Because of how fast your units are, chasing down routing units is something that few factions in the game can compete with you at. Hounds and Centigors will get rid of all that pesky infantry and make sure that terrified Lord is escorted cleanly off the map.

Cons

  • Lack of Defense: You are a very fragile faction, and are prone to mass missile fire and losing out in pure grindfests. You want to hit hard and get out before the enemy can retaliate.
  • Poor Leadership: Most of your army has leadership that can best be described as "A 50's reality show housewife who just saw a mouse." expect your units to be running alot.
  • Missing Content. This is their big one. They're lacking a lot of units from the table top, and they feel it. Without things like the Ghorgon they struggle with big, heavily armoured monsters, and generally have a ton of holes they shouldn't have. They are in desperate need of a lord pack.
  • No Heavy Cav: You don't have any cavalry options which can win in a one on one slugging match against enemy heavy cavalry. Centigors get pimpslapped even by Orc Cav.

Lords

Legendary Lords

  • Malagor The Dark Omen:
  • Morghur The Shadowgave:

Generic Lords

  • Beastlord:

Heroes

  • Bray Shaman:
  • Gorebull:

Units

Melee Units

  • Ungor Spearmen:
    • Destroyer’s of the Drakwald:
  • Ungor Herd:
  • Gor Herd
    • Black-Horn’s Ravagers:
  • Harpies:
  • Bestigor Herd:
    • Khorrok’s Manrippers:

Missile Infantry

  • Ungor Raiders:

Cavalry

  • Centigors:
    • Sons of Ghorros:

Chariots

  • Razorgor Chariot:

Monsters

  • Chaos Warhounds:
  • Razorgor Herd:
  • Chaos Spawn:
  • Feral Manticore:
  • Minotaurs:
    • Butchers of Kalkengard:
  • Giant:

Artillery

  • Cygor:
    • The Eye of Morrslieb: