Total War: WARHAMMER

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This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.


"The past, like the future, is indefinite and exists only as a spectrum of possibilities."

– Stephen Hawking

"If you can remember me, I will be with you always."

– Isabel Allende
Death is like the winter chill...

A trilogy of RTS games being worked on by the developer Creative Assembly, best known for the Total War franchise - which consists of pre-industrial age era Real Time Tactics battles with a somewhat simplified 4X/Grand Strategy overworld. The games themselves are being developed parallel to the historical games that Creative Assembly is best known for. Known to /tg/ as "Total Warhammer", "Total Waaagh!!" or some other similar derivative. The first game focused on the Old World, the second on the New World, and the third focused on lands from the Grey Mountains to Cathay and upwards into the Chaos Wastes. The grand vision for the three games was for them to eventually merge together to include all of the (relevant) parts of the Warhammer map and eventually all the major races in it (8th edition) and potentially some minor ones, in a combined campaign dubbed “Mortal Immortal Empires”. Even just two games in, it was already a gigantic clusterfuck when you count all the various sub-factions and non-playable factions that have been added thus far (if you didn't use the end-of-turn fast forward button, it can take a long time to cycle through every faction’s movements, although things have improved since the Potion of Speed update).

The original reveal trailer, first shown on April 22nd, 2015 received overwhelmingly positive receptions, with each race considered to be well designed, aligned to the canon and having legendary lords which meant many relevant named characters would be in the game. Then on October 22nd, 2015 Sega announced the release of the game to be on the 28th of April in 2016 (later pushed back to May because they wanted to get the launch relatively bug-free). They also revealed a Collector's Edition, with some fancy Dwarfish items, and pre-ordering would give access to the Chaos Warriors faction. Predictably enough, many responded negatively to this reveal, citing that Creative Assembly were deliberately "taking the fifth faction hostage" in order to force customers to pre-order. The controversy got so bad that the reveal trailer had over 50,000 dislikes and some fans have gone so far as to dislike every video following the Chaos reveal trailer that was posted on the Total War channel. Due to the pressure from fans Creative Assembly chose to make the Warriors of Chaos faction free for all who purchased the game during the first week after launch and DLC for anyone who got the game later than that. With such damage control, and the fact this was probably the last chance to have Warhammer Fantasy Battle back, if at least as a video game, sales grew up to the point they snowballed into the then fastest-selling Total War game ever, allowing for more and more DLCs and ensuring a second and eventually third iteration.

The game had one of the smoothest launches in Total War's history, and thanks to finally stepping into the modern era with a 64-bit engine it runs smoothly in ways Total War: Rome 2 and Total War: Attila never could. While the overworld map is simplified compared to Total War: Rome 2, a lot of it has reportedly been done to reduce management tedium and increase the focus on battles. Total War: Warhammer 2 was released on the 28th of September of 2017, with the pre-order bonus being a faction for the first game rather than one for the second game. Due to the success of the first part of the trilogy, the game has suffered far less criticism. The main complaint is that some believe it should be labeled as an expansion pack rather than a full game, especially since it was being released just a little over a year after the first game. But with a bunch of new features like 4-player FFA multiplayer, quite randomized rogue armies ala Civilization's barbarians dicking around to annoy you, and a grand campaign called 'Mortal Empires' that combines the two games' maps together (if you own both games) along with a slew of QoL and UI improvements (and obviously the new races), it's fair for one to be hopeful for game three. Despite being a video game, the game is very well-liked by /tg/, and is considered by many to be Warhammer Fantasy's true successor. The Creative Assembly team working on Total War: WARHAMMER seem to be, by all appearances, major neckbeards as well. Total War: Warhammer 3 was released on the 16th of February and did not receive the reception of the previous two installments. The standalone campaign, Realm of Chaos was generally considered underwhelming and too constricting on playstyles. At launch, a lot of the updates and bugfixes that game 2 had over it's lifespan were missing from game 3 and the post-release update team had to spend the first couple of months bringing these balance changes and bug fixes to the new game. Exacerbating the problem was that the grand unified campaign (Immortal Empires), which is what the vast majority of the playerbase wanted to play, was significantly delayed, not releasing until September of that year. The game 3 introduced the North-Eastern chunk of the Warhammer world, comprising the Badlands, Cathay and the Chaos Wastes that lie beyond Norsca. Notably however, Ind and Kuresh are still missing, though the campaign map in Immortal Empires does include the territory visually, just not as playable terrain, which makes sea-travel in the South-East section of the map awkward, so here's to hoping that they will release content that utilizes those areas. Problem is, if you thought factions like Cathay, Kislev and Chaos Dwarfs were a stretch to include in official capacity, the factions that would canonically live in Ind and Kuresh are twice as unlikely to be officialized by Games Workshop/Creative Assembly. Game 3 also attempted to do something brave with it's release, which was to rework sieges into something more meaty and interesting than one long wall with approximately 10 square feet of breathing space behind it and 9,000,000 hectares of utterly useless open space for the attacking army - which is how game 1 and 2 sieges worked. The new siege system included lots of new maps for every faction, both minor and major settlements. That is about where the pros end with the new sieges however, as a lot of the maps were reskins of eachother with only the cosmetic assets changing depending on the faction and gameplay wise, they contained a ridiculous amount of narrow streets which is annoying and the AI sucks both at attacking and defending, to name a few issues. Game 3 released with Kislev, Cathay, Nurgle, Khorne, Slaanesh, Tzeentch and Ogre Kingdoms as the newly introduced factions, with the recent addition of Chaos Dwarfs expansion/race pack. A little under a year after game 3's releace CA/Sega have made the widely-approved change of making Immortal Empires accessible to all game 3 owners. Until then, players needed to own all three games to access the grand campaign. Now, ownership of the previous games simply unlocks their related races for play in Immortal Empires.

Setting[edit | edit source]

As you might expect, the game is set in the world of Warhammer Fantasy. The first game is set before The End Times, the course of which by definition will be altered or prevented entirely depending on the course of the campaign, focusing on the Old World and Badlands while the forces of Chaos take the stage as the main antagonists of the game (as usual) even if you play as Warriors of Chaos since once they start their grand invasion most NPC factions drop their feuds temporarily. Meanwhile, the second game focuses on Lustria, Naggaroth, Ulthuan and the Southlands, as the factions seek to control (or undo) the magical Vortex at the center of Ulthuan. Lastly, the third game focuses yet further westward, namely the Dark Lands and the enigmatic land of Cathay, as well as expanding on the Chaos Wastes and, in the standalone campaign, letting you enter the Warp and traverse the chaos gods' realms.

In a way this will be the last legacy of the original Warhammer Fantasy Battle, with hundreds of thousands of neckbeards probably migrating to the digital format from the now doomed 8th edition. Not only has CA (and GW, by extension) gone out of their way to faithfully include every playable faction from the actual tabletop, but they've gone out of their way to make formerly obscure/background factions such as the Vampire Coast, Cathay and Kislev into fully fleshed out factions with their own unique units and mechanics. Unfortunately, players originally had to shell out a lot of money if they wanted to indulge in the grand campaign experience of (Im)Mortal Empires, though this has recently changed for the better and you get nickle and dimed a bit less as you can access Imortal Empires just by owning Game 3. If you only own game 3 you can play Immortal Empires but only with Kislev, Cathay, or the Daemon factions. If you want anyone else, you will need to buy the corresponding game or DLC, so say you want to play Dwarfs you would need to buy either Game 1 or the King and the Warlord DLC (Note, you don't need to own the original game the DLC came from to buy it now.)

A major exception to this rule is FLC characters, as you need to own the race they are a part of before you can download them. For example if you want to play as Imrik, you need to own at least game 2 or one of the High Elf DLCs to do so. Why did CA do it this way? Because they are still a business at the end of the day and thus demand your wallet. Still much better than the alternative of needing to own 3 full priced games for the full experience.

Original Characters[edit | edit source]

These are the characters that only appear in Total War: Warhammer, being non-existent, or at least not mentioned, in the source material.

  • Sarthorael the Everwatcher
  • Gnashra Shroomchewa
  • Sneek Scratchett, The Scribe
  • Vulscreek
  • Yukcannadoozat
  • Tar-Grax
  • Felicion Heartkeeper
  • The Nameless Khainite Assassin (Shadowblade)
  • Loremaster Talarian
  • Galifreius
  • Priest Nerutep
  • Cylostra Direfin
  • Cymbals
  • Captain Jacob Wulfhart
  • Alastar, The White Lion Prince
  • The Skaven IN SPESSSSS
  • Berry Drury
  • Slavin Kurnz the Betrayer
  • Kevon Lloydstein

Gameplay[edit | edit source]

The gameplay at its core is that of a traditional Total War game. You select a faction to play as in the world of Warhammer fantasy, led by a Legendary Lord - a character of importance in the universe. You build buildings, develop towns and cities and muster your armies on the campaign map. The main draw of the game is smashing those aforementioned armies against each other in big battles. The battles are real time and require enough tactical finesse that you can pull off some pretty complex maneuvering if you want to. However, due to the nature of the setting, CA changed several aspects of the game to give off a more fantastical vibe that is similar to Fantasy 4X games like Age of Wonders or Heroes of Might and Magic. In short - the focus during the launch of Total War Warhammer was more on the battles themselves than the campaign map aspects. As the game's scope has expanded via DLC and free content, there has been more focus put in on more interactive campaign elements.

Unlike the previous Total War games, generic lord characters and legendary lords in this game play a huge role. Lords (the leaders of your armies) are tough single models that might hit a bunch of models at once with a shock wave reminiscent of Dynasty Warriors. Lords, Legendary Lords, and heroes receive items and followers after battles or by completing quests, and they are able to equip them for various bonuses. The items themselves are often lifted directly from the tabletop game or the WHFB setting itself. Legendary lords are able to equip their own unique legendary items after they have reached a certain level and completed its required quest. Quests are small narrative driven events that Legendary Lords can complete to gain their trademark items that are part of their narrative arc. Lords also rank up by fighting and are able to spend skill points to either boost their stats, give benefits to their attached army (denoted by the color red) or campaign boost (increased campaign movement range, faster travel or improvement of public order when garrisoned). Note that some lords (like Balthasar) don't have stat boosts and instead rely on magic.

Speaking of heroes, they are like campaign agents from the previous total war. Unlike before, you can actually bring them to battle if you put them in your army. Heroes are, like generals, able to rank up and improve their stats and abilities. Depending on the type of hero they can perform several different actions on the campaign map (damage walls, attack unit, assassinate). Fun Fact: you can actually fill your entire army with heroes and watch them wreak havoc, demolishing entire units in seconds. Better yet, use any Lizardmen lord with 19 heroes with the "Pompous" trait (reduce enemy leadership aka "willingness to fight" by 4) and watch the enemy army flee in terror once the battle starts.

Lords and Heroes are generally one of three types. The first type are the magic-using heroes and lords. Typically, they have low melee attack, defense and damage and have no way to buff these attributes. Heroes like wizards and Lords/Legendary Lords (such as the Fay Enchantress, Balthasar Gelt or the Necromancer Lords) are of this type. Instead of being paragons of front line combat, they excel at casting magic. Their combat skill tree is focused on unlocking more spells and reducing the chance of miscasts.

The second type are the combat heroes and Lords. They generally have higher combat stats and can take out even the most elite units of opposing armies from the start. They, however, cannot cast magic and are generally focused on front line combat. Their combat skill tree is focused on making them better fighters on the battlefield. Heroes like captains, Legendary lords like Karl Franz, Tyrion and regular Lords like the Empire General, Bretonnian Lords and Elven Princes are of this type.

The third are the hybrid lords and heroes. They can either be powerful spellcasters or beasts at melee combat on par with combat lords, but a choice has to be made for focusing on their upgrade path. Heroes like the Loremasters, Vampires, and Legendary Lords such as Morathi, Malekith, Mannfred, and Vlad at all are these kinds of characters.

These are the first Total War games to have implemented magic. Being Warhammer and all, magic comes from the winds of magic that blow from the northern chaos wastes. Specific heroes and lords can cast magic based on what lores they possess and which spells they learned by leveling up. Magic for casting is limited by the magic gauge (which is determined at the beginning of the battle) and magic reserves (determined by currents of winds of magic in the province the battle is taking place in). However, you can increase your magic gauge at the beginning of the battle by praying to Ranald, the human god of luck, although sometimes he aids you by replenishing your magic gauge or fucks you over by depleting it. Ironically, all races (except the dwarfs, of course) get the option to pray to Ranald despite having different beliefs and gods. Tzeentch would likely be really pissed if he found out that one of his sorcerers was praying to another god for magic instead of him. On the other hand, one may assume that the entire 'pray to Ranald' thing is an appeal to a literal RNG god, and is just a fun and fluffy way of rolling the dice.

The campaign gameplay is rather different in Total Warhammer 2 compared to the original. Central to the story in the game is the magical vortex at the center of Ulthuan that sucks out magic out the world and keeps the world from being overrun by Chaos. There seems to be some sort of disturbance in the Vortex causing different factions to scramble and try to either preserve or subvert the vortex to further their own goals. The objective is to complete a large series of rituals that will save/doom the world and win you the game. The AI is quite capable of following these goals and CA has reportedly stated that you can lose the campaign if you tarry too long. Of course in practice it is nearly impossible to actually lose the campaign. When an opposing faction actually completes it's ritual, you get a quest battle where you and every other major faction stops the faction that completed the ritual.

Doing the rituals requires certain settlements and currencies that you acquire through quests, missions and capturing certain settlements. As you progress throughout the ritual for your faction, the other races will start to hate you even more. As a result the gameplay is more focused and quicker paced, with players being encouraged to form small defensible holdings with which to win the race to the vortex instead of the slow meandering crawl that defines a regular total war game.

The Mortal Empires campaign is the combined campaign for the first and second game. The map includes the entirety of the Old World and most of the New World with the southernmost edges of the maps left out. The map is massive, and, along with the more regular style of Total War gameplay, you can expect to spend a lot more time conquering. It is available to players who have purchased both Total Warhammer 1 and Total Warhammer 2. Featuring a gigantic map of the overworld, the campaign is a similar sandbox experience to the campaign in the first world. Factions on the side of Order are supposed to defeat Chaos and control major parts of their core territory to win a victory. This can be achieved in a variety of ways, from a nice and friendly alliance between all the good guy factions, or by holding the territories through force. Either way, the campaign takes a long amount of time due to complete.

Lastly, the design of the campaign map itself is a bit more "up in the air." Because the game takes place in the world of Warhammer Fantasy Battles, the terrain itself is more fantastical than previous Total War games, as befitting a fantasy game. From the steaming, dinosaur-infested jungles of Lustria, to the arctic wastelands of Naggaroth and Norsca, the world presented in Warhammer has a wide variety of lands and climates, more than any previous Total War games. More fantastical elements also exist, such as the mysterious and dangerous forest of Athel Loren, the horrors of the Chaos Wastes, the decaying, yet resplendent civilizations of the High Elves and Dwarfs.

Although the battle maps explore varieties of terrain configuration and there are siege maps, the game is still made for large and open terrain in mind, so if you want to witness/control a Skaven invasion of a bustling Empire city or experience something akin to LOTR's Helm's Deep, you won't find it in Total Warhammer 1/2.

Races[edit | edit source]

Unlike in previous Total War titles where there were a great number of factions, in Total Warhammer there are instead a small group of playable "races" consisting of different factions. What it lacks in sheer quantity is made up for in quality, with an emphasis on making each race have rosters unique to them, and having distinct campaign and battle mechanics. As time went on these differences became much more pronounced, and numerous sub-factions were introduced. For example, in vanilla Warhammer 1 there is only the "Empire" race to represent the humans in the Empire. But in Warhammer 2 the Skaven are instead represented by "Clan Mors" and "Clan Pestilens" instead of just "Skaven." An update in Warhammer 2 Mortal Empires did bring the old races up to the second game's standards at least ("Empire" was renamed to Reikland, Dwarfs to Karaz-a-Karak, etc).

Climates[edit | edit source]

The Lores of Magic[edit | edit source]

Campaign Strategies[edit | edit source]

Battle Tactics[edit | edit source]

Factions[edit | edit source]

Total War: WARHAMMER 1[edit | edit source]

  • Nine playable factions, one of them day-one DLC, and eight sub-factions. Each faction has unique gameplay mechanics and goals to fulfill on the campaign map.

Total War: WARHAMMER 2[edit | edit source]

  • Six factions (two of which are DLC ones), each divided into a multitude of sub-factions (including free DLC ones)

Total War: WARHAMMER 3[edit | edit source]

Conquer Your Daemons
  • Unlike the other games in the series, Total War Warhammer III launched with seven playable factions rather than the usual four, along with one DLC race for Preorder.

Future[edit | edit source]

Creative Control[edit | edit source]

Before actually getting into the DLC for this series, it is important to figure out exactly what can actually be added into the games at this point. Initially CA made it clear that their priority was to adapt the main 8th edition races first and foremost, and that they would be sticking as close to the tabletop as they could; so things like a fleshed out Kislev seemed to be a pipe-dream. Russian leak of future plans indicated that in addition to these Chaos Dwarfs were the only faction not part of the 8th edition that would be added in. However, as time went on there were additions to the game that somewhat stretched that. At first it was small variations, where a unit was changed a bit to fill up a hole in the roster. But then DLC started cropping up that included entirely new units, such as the free additions to the Chaos Warriors roster or Bretonnian units that barely got a passing mention in older lore.

But as of Total War: Warhammer II Creative Assembly has made it explicitly clear that GW has been so pleased with the success of the game, that CA now has permission to include new units or even work on races that never had an army book. For a start Norsca became a full-fledged faction independent of Chaos Warriors with new game mechanics that are not fully reflected in the lore, and even new units that never existed before (like Frost Wyrms, which are Chaos Dragons, but with ice magic). A look at the second game's campaign map reveals the Wood Elf settlement of Oreon's Camp, occupied by the Wood Elf faction Bowmen of Oreon, in the middle of the Southlands which is referencing a 2nd edition Regiment of Renown composed of wood elf archers taking down a giant in one volley. Old lore referencing is strong with this one!

Taking into account that the first game is filled with nine races (though Norsca got introduced with the second game), and that the only confirmed race to still appear are the Chaos Dwarfs, there is a lot of free space for nations that exist in the lore but never got army books. Considering how hard CA and Sega want to sell DLC (not to mention all the people willing to buy them at such a damn high price), with the first game having seven pieces of additional content, the added content for second, planned content for third, and the precedents of first Norsca and now the Vampire Coast and Cathay who were even less fleshed out then Norsca ever was, it seemed like anything, from the Amazons to Araby, is on the table when it comes to future factions, installments and of course DLC.

With the announcement of The Old World, in addition to the fact that 3's announcement will have Kislev and Cathay as main factions, CA and GW have straight up said that they have worked together to implement both factions in a way that is true to how they will appear in tabletop. To the point that devs at CA were provided with mock ups of Army Books for a hypothetical 8th edition version of Cathay and Kislev full of new rules and lore for them! With Chaos Dwarfs, Ind and Kuresh all but confirmed it (I mean, c'mon. Having the lands of Kuresh and Ind present yet so conspicuously inaccessible leaves little room for doubt), one has to wonder what may be in store for future faction DLCs.

DLC[edit | edit source]

First game DLC[edit | edit source]

Free DLC[edit | edit source]

A list of planned free downloadable content was shown soon after Warhammer I's launch, including some more minor things, but also confirming new legendary lords, a new faction, and some lores of magic. This list steadily got larger as more content was released in the game's lifespan.

  • Blood Knights
  • Amber Wizards
  • Vlad von Carstein
  • Wurrzag, the Great Green Prophet
  • Grombrindal, the White Dwarf
  • Grey Wizards
  • Jade Wizards
  • Morghur the Shadowgave
  • Bretonnia
  • Isabella von Carstein
  • Krell
  • 30th Anniversary DLC

[edit | edit source]

Total War: Warhammer I's paid DLC lineup was interesting due to the fact that the player base already knew all the content being released for it relatively early on. Due to a datamined content schedule which CA mostly stuck with outside of some switching around of the order for the later packs. Regardless the paid DLC for TWWI was mostly an open book for the most part, until the release of Norsca which brought about a new precedent for the series that hadn't been treaded on with any packs prior. A list of planned free downloadable content was shown soon after Warhammer I's launch, including some more minor things, but also confirming new Legendary Lords, a new faction, and some Lores of Magic. This list steadily got larger as more content was released in the game's lifespan.

  • Warriors of Chaos
  • Blood for the Blood God
  • Call of the Beastmen
  • The Grim & the Grave
  • The King & the Warlord
  • Realm of the Wood Elves
  • Norsca

Second game DLC[edit | edit source]

Free DLC[edit | edit source]

  • Mortal Empires
  • The Laboratory
  • Tretch Craventail
  • Steps of Isha
  • Alith Anar
  • Resurgent Update
  • Lokhir Fellheart.
  • Aye-Aye! Patch
  • Festag Update
  • Doomsayers Update
  • Tiktaq'to
  • Amethyst Update
  • Empire Undivided Update
  • Gor-Rok
  • Gotrek & Felix
  • Repanse de Lyonesse
  • The Potion of Speed Update
  • The King's Shilling Patch
  • Imrik
  • Black Orc Big Boss
  • Drycha
  • Glade Captain
  • Skaven Chieftain
  • Beastlord Rakarth
  • Thorek Ironbrow
  • Great Bray Shaman
  • Ogre Mercenaries

[edit | edit source]

  • Blood for the Blood God II
  • Rise of the Tomb Kings
  • The Queen & The Crone
  • Curse of the Vampire Coast
  • The Prophet & The Warlock
  • The Hunter & The Beast
  • The Shadow & The Blade
  • The Warden & The Paunch
  • The Twisted & The Twilight
  • The Silence & The Fury


Third game DLC[edit | edit source]

Free DLC[edit | edit source]

  • Old World Update
  • Immortal Empires

[edit | edit source]

  • Champions of Chaos
  • Blood for the Blood God III
  • Forge of the Chaos Dwarfs
  • Shadows of Change
  • Throne of Decay

Future Content Confirmations[edit | edit source]

A list of confirmed news/things CA are looking at include:

  • Everyone's Favorite Rat Failure will be coming in game 3, if at all. Makes sense given that game 3 is Chaos/Daemon related and Thanquol is associated with what are essentially Greater Daemons of the horned rat.
  • They are still going to be looking into faction updates in game 3.
  • Our boy TODDY!!!! will have his day in the sun. Given that Middenheim is on the Game 3 map it gives off a good idea that he will appear as DLC at some point. In hindsight it's hilarious we got playable CATHAY before we got playable Boris Todbringer.
  • Bretonnia will likely not be getting a Lord Pack in the future, meaning at best they will get more free Legendary Lords. Makes sense considering Bretonnia was FLC for both previous games.
  • They said Mousillon may be a fun idea for a campaign, which is a mix of Bretonnia and Vampire Count units. Additionally, after the release of the third game a faction intro video (which pops up when select Legendary Lord) of The Red Duke was leaked, further implying that he's going to appear one day.
  • The reason Katarina uses a Bear mount instead of her sled is due to issues with working from home, so blame Nurgle. It’s been stated she may get her sled in the future.
  • As Ind, Khuresh, and even the southern Chaos Wastes are featured on the Immortal Empires map and are currently empty, it is possible they may receive content. Don't be too hyped though - recently Andy Hall said that Cathay was an exception and other Eastern realms won't be playable, but there are four things about that: 1) CA loooooves their Racepacks and there is exactly half faction left to sell: Dogs of War which are a very controversial DLC idea already 2) CA will never reveal future DLC until the trailer drops to not kill the hype 3) CA's roadmap may change in a far future (just like how there were no intentions to make Cathay during TWW1 lifespan) and 4) modders are not gonna be stopped by that.
  • Hall also alluded to some future possible main faction DLCs and/or FLCs when interviewed - specifically Mother Ostankya (an obvious Baba Yaga expy), who is mentioned several times in questions concerning Hag Witches and The Monkey King, whom he debunked a theory about, saying that the claim he is a Beastman is Tzeentchian propaganda.
  • In game three, the Goblin Big Bosses got a new Wolf Chariot mount that is, for now, only available in custom battles, implying the possibility of a new Greenskin DLC/FLC featuring one of the Goblin Wolf Lords - ie, Gitilla da Hunter or Hobgobbla Khan.
  • Regiments of Renown are becoming their own FLC now, as Regiment of Renown packs will include some RoRs for every faction. Three already came out.
  • Richard Aldridge said that the focus of the dev-team is bringing all WHFB 8th Edition factions (with some exceptions like Kislev and Chaos Dwarfs) fully into the game, and there are no plans as of now for Ind/Khuresh/Nippon Race Packs.
  • They evidently have someone special planned for the 100th Legendary Lord. Wild speculation: with Immortal Empires have a function to trigger different 'end game' event's like a mass Skaven attack, mass ork attack or a mass undead attack that name drops a certain skeli-pope: Nagash certainly be "someone special". But Thanquol is such a fan favorite he may also be a contender.
  • The Immortal Empires update including updates to Norsca has been clarified as not being "The Norsca Rework", implying such a rework is coming.
  • Jason Anthony, the voice actor for Teclis, evidently voiced Prince Aravael in Warhammer 3. Aravael was the son of Phoenix King Morvael who lost the Amulet of Sunfire after his ship sank in a storm. Some take this as a hint for a possible future DLC, possibly featuring the High Elves and Sealord Aislinn to get the amulet back.
  • After so long Two Primarchs came back, we have a road map for the 23-early 24 year, showing the DLCs and patches included. The first major DLC releasing in summer is the Shadows of Change, featuring Kislev, Cathay and Tzeentch in a three way lord pack. In winter 2023 the Thrones of Decay will arrive, featuring The Empire, Dwarfs and Nurgle fighting over the Nemesis Crown (many believe this will be the arrival of Tamurkhan and Elspeth von Draken). Spring 2024 will come with another one, though all we know about it is that it will feature Slaanesh. Each DLC will come with a new Legendary Hero, updates for each race involved in the DLC and whatever other fixes they can squeeze in. There will also be patches between each DLC for general bug fixes and gameplay updates.

/tg/ Approved mods[edit | edit source]

Due to the large amounts of mods that the games have, they have their own page now.

Books[edit | edit source]

Unknown to many, Creative Assembly actually managed to publish books under the Total War: Warhammer title (Presumably to get more books out set in the classic warhammer fantasy setting since Games Workshop will most likely discontinue the fantasy series in favor of more Age Of Sigmar Books).

The Emperor's Armies

  • A bunch of rereleased BL books that have to do with the empire and Ludwig Schwartzhelm saving Averland from political chaos while sinister forces try to claim the breadbasket of the empire for their own benefit.

Prince of Altdorf

  • An completely original novella written to tie in with the release of the Old World Edition that's become pretty damn hard to find after release (scratch that. CA re-released it for free in Total War Access as part of their Empire Update.). The story details Karl Franz's election as emperor and is also notable for ending with a cameo by a certain High Elven loremaster....

Lord Of Chaos

  • This book tells the story of how Archaon is created and how he and his bros go around collecting Chaos treasures and bringing death and destruction to the world. It's a collected version of the Archaon novels released for the Dark Gods Edition of the game.

CA has also written several short stories on their website which introduce their original characters to the setting. Well written and short they are mostly prequels to the vortex campaign of Total War Warhammer 2. They were written by Black Library writer Andy Hall and CA writer Chris Gambold. You can also find them in Total War Access.

The Peasant Knight

  • This one tells the story of Sir Geg of Wainfleet, a farmer’s son and one of the few Bretonnian peasants to be deemed worthy of knighthood, and the only one to ever drink from the Lady’s Grail to become a Grail Knight. It's a little too uplifting for Bretonnia and Geg never appears in the game itself, but it's a solid self-contained story.

The Nocturne for Mousillon

  • A companion story to the Peasant Knight, it recaps the stories of various Dukes of Mousillon and how the land transformed from one of the best dukedoms of Bretonnia to the cursed land we all know and stay the hell away from. It's told in the form of a Tilean bard warning listeners about going to Mousillon in search of adventure but at the end he mentions that a Vampire Lord has taken the damned castle and tempts his patrons to go, making you wish they finally got around to making the Red Duke a playable Legendary Lord...

The Forked Tongue

  • A (relatively) independent-thinking Skink Priest Yukannadoozat (get it?) gets tired of waiting for the Slaan of his city to wake up his fat-ass and decides to investigate what is disturbing the Vortex by himself with his trusty Kroxigor companion Tar-Grax. He eventually takes his findings to Mazdamundi-senpai.

All Tunnels Lead to Skavenblight

  • The Skaven slave-scribe Sneek Scratchett of Clan Skurvy, seeing a solution to step-up his station (heh) helps Grey Seer Vulscreech resolve a dispute between the Skurvy Warlord and the Council of Thirteen. Includes a reference to everyone's favorite Grey Seer Thanquol, who is pulling the strings of Clan Skurvy and has a rivalry with Vulscreech, fueling hopes he eventually gets the LL treatment.

The Mage and the Sorceress

  • Loremaster of Hoeth Talarin tries to convince Teclis to come back to Ulthuan at the behest of his brother, who wants him by his side in the coming war for the Vortex. Meanwhile, Dark Elf sorceress Felicion Heartkeeper tries to assassinate Morathi, the Mother of the Druchii herself. Yes, this goes as well as you guessed. Morathi also implies that while the rest of the Cult of Pleasure worships the Elven Goddess of Pleasure Atharti, she worships no other than Slaanesh itself, bringing back an important part of the character retconned away in later editions. This is reflected in-game by Morathi's faction spreading Chaos Corruption and having better diplomacy with Chaos factions. Also, has a scene were Morathi starts making out with a captured Felecion and implies she plans to turn her into her sex slave...yeah...

The Epic Saga of Wulfrik the Sarl

  • Unlike the other stories this one is about an established character, recapping Wulfrik's triumph against the Chaos-Lord King Torgald before he even got his power-up from a regular demon-worshipping viking to an immortal demon-worshipping viking, with the framing device of a translated Norscan saga.

The Siren of the Storm

  • Written solely by Andy Hall and released on Total War.com, this story is about CA-created Legendary Lord Cylostra Direfin and her emotional journey from the fat, wet corpse of an opera singer into a magical ghost-pirate, involving a pact with a certain god of the sea.

Son of Kislev

  • A short story prologue to game 3’s “The Lost God” prologue campaign written by Andy Hall and released on Total War Access. Son of Kislev introduces Ungol Prince Yuri Barkov, the protagonist of said campaign and Katarin’s former lover before she took the throne. The story explains Kislev’s current status quo/modern lore, with the conflict between the Ice Court and Kolstatlyn’s supporters heating up leading to the latter to leave/be exiled from Kislev City. Katarin commands Yuri to head to Kislev’s northernmost outpost find Ursun and resolve the crisis assailing their realm. Unfortunately, the two lovers would never see each other again.

The Memes[edit | edit source]

Like every other Warhammer video game (or video game in general), very popular memes were spawned from it. See the official meme thread on the Total War forums here.

Memes originating from it include,

TWW1 memes[edit | edit source]

  • Alejandro, El Enano Blanco - Apparently if you use 'Cataph's Southern Realms' mod, the name of Grombrindal would be changed to Alejandro. Suffice to say, this created a good amount of lol and wat along with a small amount of Skub and turned him into the first Mexican dwarf. Unfortunately, the mod creator fixed this issue, but the memory of Alejandro will live on! Viva! Much later, when Bretonnia was released, the mod caused the Fay Enchantress to be renamed to... Morales.
  • "This is going in the book" - A phrase that refers to the Book of Grudges of the Dwarfs, also known as the Dammaz Kron, which was a meme in itself already, (so double memes I guess). With the integration of a wider audience and the constant reference to it in the Dwarf campaign, this phrase had become another way of saying 'fuck you' in a humorous way.
  • "Summon the Elector Counts!" (Also known to Anti-Empire factions as "Summon the Elector Cunts") - Karl Franz's dialogue in general is delightfully hammy and has made him a source of more memes than any Imperial since Indrick Boreale. "This action does not have my consent!" is also popular for when something grudge-inducing happens.
    • Karl Franz in General: Due to being the most frequently chosen legendary lord in the standard campaign Karl Franz' voice lines have basically become burnt into the brains of the fandom. More or less every single phrase out of Franz's mouth, every single face he makes, and every single pose he takes has become a meme of some degree of popularity. Not since soulstorm has a Warhammer related video game had so many memes and jokes attached to a single character; but while the jokes concerning Indrick Boreale and Fieravious Carron were very much made to mock them for sounding like idiots (and in Carron's case, not just that but also being the worst Khornate of all time and a hilariously whiny baby when losing); the memes and jokes about Karl Franz are all quite affectionate, at worst making a few gay jokes due to how lines like "I must see to my men" can be taken out of context but otherwise portraying him as a scenery chewing badass.
  • Surtha Ek, the Everchariot - The leader of the Varg Tribe. Thanks to AI quirks, he invariably fills his army with increasing numbers of chariots to the point that it's entirely possible for him to decide to attack a fortified Dwarf city with an army entirely made of chariots that can do nothing but ride back and forth until they're full of enough lead to give up and die, then try again later after giving up and leaving to get more chariots. While Archaon waits until your campaign is already half over before he starts his rampage, Surtha Ek gets shit done, ravaging Kislev and the northern coast of the Empire with a seemingly endless supply of cavalry archers and chariots for most of the game and may eventually work his way southwards into Orc and Dwarf territory. Many players have cursed the name "Surtha Ek". Famous quotes shared with his Skaeling bro include: "CEASE!" and "THAT WOULD INCUR MY WRATH" "BEYOND YOUR COMPREHENSION!". Possibly one of the many Chaos Lords that succeeded in becoming a daemon prince after the end time (or gets his shit handed by Archaon during the unification). As of the Norsca DLC, he'll start with a chariot mount. Sadly, with the Norsca update, Surtha Ek received new voice lines, which while good, lack the absolute HAM of the stock Chaos Lord lines.
    • As of the Mortal Empires campaign, Surtha Ek has gotten himself a Girlfriend: The High Elf Princess that acts as the Faction Leader for Tyranoc had been renamed into "Surthara Bel-Kec" and Tiranoc in Warhammer Lore is well known for it's charioteers, though Surthara doesn't have a chariot as mount option (yet). Although she does always get a trait that buffs chariots in her army (though she can also get a secondary trait that negates those buffs, stupidly enough)
      • Now with the release of the Tomb Kings, Surtha won't ever be hanging his head up tight as the Tomb Kings get NINE chariots in a unit. That's like 3 TIMES the chariots other factions can have. It won't be long to see Settra riding his chariots with his other massive, yet superior chariot armies in Norsca, forever taunting Surtha Ek's inferiority. And should Settra defeat the Everchariot, he gets the special "Surtha Wrecked" trait, further buffing his chariot spam. "ARE YOU A GOD?!" Yes, Surtha, he is.
        • However, If Surtha wins, he gets the “Settra the Perishable trait... but also... something much darker. +100% damage... to ALL CHARIOTS. If Surtha wins against Settra somehow, the entirety of the Northern Old world is pretty much forfeit.
  • Felman Ingersson - The leader of the Skaeling Tribe. Like his Varg brother, he raids the Empire's shit. Unlike him however, he operates in the lower southern part like Nordland, Middenland and the Marienburg. Like Surtha, Skaeling also gets shit done with his own chariots, marauder horsemen spam, forcing empire players to buy halberdier and missile units like archer and handgunner. This may actually be a good thing since it'll weaken both Middenland and Nordland enough that they would want to confederate you (Therefore unlocking Boris Todbringer), for the Empire's northern brother are a bunch of Ulric worshiping, Empire hating dicks that gives you a -20 diplomatic relations whenever that felt like it. Sometimes they came to Marienburg for those delicious mermaid booties. Since most Empire player rely on Marienburg's port as an early game goldmine, they may sometimes find themselves getting doubled by 2 or 3 armies of Skaeling doom stack. Famous quotes shared with his Varg bro include: "CEASE!" and "THAT WOULD INCUR MY WRATH". Possibly one of the many Chaos Lords that succeeded in becoming a daemon prince after the end time (or gets his shit handed by Archaon during the unification). Sadly, with the Norsca update, Felmar Ingersson received new voice lines, which while good, lack the absolute HAM of the stock Chaos Lord lines.
    • As of the current state of the 2nd games with the Norsca presence on the map of Mortal Empires, the Skaeling Tribe has been moved to the Albion region with Wulfrik the Wanderer taking up the spotlight for raiding southern Empire and he will do it as soon as possible in the early game, even raiding Louen Leoncoeur for fun. If Wulfrik survives to the late game, he will either spam Norscan Champion or Mammoth at the unfortunate Empire player/AI, so expect port settlements razed near the Norsca sea region.
      • Speaking of the Skaeling Tribe at the Albion, region they can now have some stable income for there are 3 settlements in the region, but they'll have to deal with Nakai the Wanderer......which isn't a threat to them, ironically since AI horde faction get themselves killed very fast early game and Nakai doesn't respawn like the Beastmen do. But if Nakai is played by an experienced player, he will no doubt use the Skaelings as dish towel and then proceed to conquer the entirety of Norsca thanks to Nakai's vassal faction that has no need for region suitability.
        • Skaeling also appear on the top right Albion region of the vortex campaign. At least they get to have some juicy elf slaughtering and raiding actions, or the complete opposite that is facing the wrath of Tyrion or Malekith.
  • Franzer Division - In the lore of Warhammer Fantasy, Leonardo of Miragliano only managed to produce twelve Steam Tanks in his lifetime, and only eight remained in operational service by the time Karl Franz became Elector Count. No such limits exist in the campaign, making it entirely possible (funds permitting) to have a army composed of a General and 19 Steam Tanks, followed by another such army for 38 Steam Tanks performing a blitzkrieg across the Old World. Panzer+Franz=Franzer, hence the meme.
The Franzer Division, ready to blitzkrieg an unfortunate Giant.
  • Empire Space Marine - When it comes to auto resolve in every Total War game, the winning meter bar can sometimes be hilariously broken. In this game, you can win almost every auto resolve in Empire Campaign by fully stacking your general with units of Free Company Militia. FCM is, you know, the weak and inexperienced man and woman, sell-swords mercenaries who can barely fight? Yet hilariously, they won in every auto resolve against any units. A Greenskin army with an Arachnarok in it? Dead. Any chaos armies? Dead. Surtha Ek and his bullshit chariots spam? Dead. And since FCM often fight with a sword in one hand, a gun in other, it is very similar to how Space Marines wield their weapon, hence how FCM can be known as Sigmar's invincible warriors, for they shall know no fear.
  • Kislev. - For a long time the faction of Kislev literally did not have any other voice lines to say in response to being selected for, or doing diplomatic actions with them, aside from a (naturally, heavily-accented) statement of "Kislev.". So of course, people are liable to just post that at the mere mention of Kislev. Eventually CA gave them unique voice lines when performing diplomacy but not when selected on the diplomacy screen to keep the meme. Now that Kislev has all but been confirmed for game 3, it's really started to kick up on the subreddit. Even CA has played into it, as the first thing said in the trailer showcasing Kislev is literally just "Kislev."
  • Doomstack - Playing with the "Doom" splattered all over Warhammer settings, these notorious near-uniform armies of the same type were infamous for making it easier for the player to steamroll enemy armies. Okoii has many examples of rather amusing doomstacks, some of which were otherwise-weaker units strengthened by buffs, skills, and bonuses into a nightmare.
  • Tree Hitler - Nickname given to Durthu, because on top of spectacularly pissed off and hateful diplomacy dialogue, Durthu would not only militarize and become powerful quickly, he had a tendency to invade Not-France typically wiping them and the Empire out fairly quickly, before setting sights on the Dwarfs and proceeding to attack the rest of the non-evil Old World. Instead of being an isolationist tree, Durthu became an aggressive dictator, destroying half of the Old World before the Warriors of Chaos even showed up, which made them seem like the paltry relief force to the tree devastation, but instead of fighting each other, they would often form a non-aggression pact and even ally with each other due to the diplomacy bonuses this genocide provides. (Warriors of Chaos start at war with almost everyone) It is perhaps accurate to lore, as Durthu is one of the last ancient Treemen, hates anything not from Athel Loren and is tormented by forest spirits reminding him that he has failed to protect the forest and his friends from the outside world.
  • Mel Gibson - Aka Orion. As you can see on his poster in the wood elves section, his face is totally-not modeled after Mel Gibson.
  • Smile / Say Cheese! - Due to the radiant and inspiring grin ARROGANT MAN THING SMIRK-SNEER smile on Karl Franz in the TWW1 cinematic for the Empire, photoshoping/using transparencies/"deepfaking"/face warping all characters to have smiles like his has become popular.
  • Where is Krell? another "Finding Nemo" related meme. It originates from one of the Legendary Lords, Heinrich Kemmler, who in the lore travels with Krell, a former chaos champion turned into a Wight King. In the game Krell was initially absent, so Kemmler would occasionally shout "Where is Krell?" Thankfully CA patched him in later.
  • Dawi from another Hold - A common diplomatic prompt that friendly Dwarf factions use with one another, delivered in the typical amount of ham you would expect from a Warhammer game. Because of the easy quotable nature of this line, it has become a meme unto itself. Typically a poster posts something vaguely Dwarf-like image with the quote, and then other anons respond with the rest of the line, namely - "Tis a great day." Due to the relatively static nature of Dwarfs across different fantasy settings and the hammy response that Dwarfs use regardless of setting this meme feels appropriate, if you post a Dawi from Warhammer, a Dawi Zharr, or even a viking or any vaguely bearded and armoured shape.
  • Archaon, The Neverchosen - Archaon, the chosen of the 4 Chaos Gods. The unifier of the northern Chaos warbands. The one who was tasked to destroy the Warhammer world, and eventually succeeded. Surely this man must be one of the most powerful Lords in the entire game! Well... not originally. The term originates from a youtube video, which based on some truth. In terms of multiplayer he used to really suck ass. He had decent stats, but was WAY too expensive for what he brought to the table. This has unfortunately lead to poor Archaon to receive the name "The Neverchosen" in the multiplayer scene. It especially sucks for the poor Neverchosen since all the other Chaos Legendary Lords were so much better picks. He did eventually get a huge price cut and large buffs, so now you'll see him relatively often in competitive tournaments (though Kholek and Sarthoreal are still considered better picks), but the reputation seems to have stuck regardless. With TWW3 revealing its customisable Daemon Prince LL this meme became even more relevant, as pretty much almost everyone now thinks that God-Slayer is far more interesting than Archaon, pretty much downplaying poor guy to a level of Failbaddon.
  • Will someone please help the Beastmen!?- The Beastmen campaign has been... subpar for arguably longer than every other race in the game other than Warriors of Chaos. While most game 1 factions were decent before game 2 and simply suffered from power creep before their updates, Beastmen have almost always been crap on the campaign map. From copy-pasted and heavily dated mechanics, to a slew of iconic units that are missing, they're just a mess to play right now. Their unfortunate situation has led to plentiful memes including shitposts on reddit, a running series of Skarsnik laughing at Khazrak and... Whatever the fuck this is. With The Silence and The Fury, Beastmen will be getting many of their missing units and a revamp, meaning hopefully they won't be the laughing stock of the game anymore.
  • Helman Ghorst- The very definition of "so bad it's good". An unknown character with only scraps of lore, Ghorst was nonetheless picked as the first DLC Legendary Lord for the Vampire Counts, stepping over a whole host of massively popular Vampire characters like the Bloodline Progenitors (Neferata, Aborash...) or Konrad von Carstein. That of course pissed off a lot of fans, but it was only the beginning. Because Ghorst not only had absolutely dogshite charisma, but he also was one of the worst characters in the game, and remained terrible for a long time (though to be fair, the faction/army bonuses he gave were pretty great). Having literally nothing going for him, neither crunch nor fluff, paradoxically turned him into an endearing meme, with people cheering whenever they saw hagard Ghorst waddling on his Corpse Cart trying to pick fights he was sure to lose. Even though he has become a pretty decent character over the years (being a good option in some matchups as a cheap Mortis Engine), he remains popular as an ironic icon of the community.
  • The Ordertide- You know how in Warhammer Lore most of the order factions are forced to constantly fight on the defensive? Forced to eternally defend themselves against the forces of Chaos and Destruction, barely able to keep their civilization kicking? Yeah, that wasn't the case in this game up until the Warden and the Paunch came out. Due to the fact that they confederate very easily, generally have very little serious opposition in their home territories, and are natural allies to most other good guys factions, you tended to get alliance blobs across the map that dominated the world by the time Chaos actually shows up. This REALLY sucks if you enjoy playing the bad guy factions, because eventually you will reach the point where once you declare war on one faction, you're fighting all of them as they send never ending stacks at you. CA acknowledged this problem for the Warden and the Paunch and effectively countered it by buffing the everloving shit out of orcs, who will now mercilessly pound both the Dwarfs and the Empire into the dirt basically every single game. This is also not helped by the release of the Twisted and the Twilight, introducing two more factions that tend to align against order and a single faction which will smack in the middle of all the Dark Elves in the world.

TWW2[edit | edit source]

  • THERE ARE NO SKAVEN - True to the long-running joke both within the community and the trend in the setting, CA pretended that Skaven don't exist by being mum about the obvious Skaven inclusion in TWW2 despite the rat teaser, and interviews in particular became strange when the topic came up.
  • Benedict Cumberbatch - Yet again, after Teclis was revealed in the first trailer for 2, everyone agree he looked exactly like an aforementioned actor. CA even put this meme in the "Skaven Scribe Reacts" trailer, the Titular Skaven Scribe muttering about “Benedict Cumberelf” when Teclis is on screen.
  • Malekith's severe hatred of snow - Malekith, the first available Dark Elves Legendary Lord will frequently comment on how much he hates snow whenever he is in a snow biome. The main problem with this is, Malekith starts in Naggaroth. With most of Naggaroth being a snow ridden hellscape, this results in most of your campaign as Naggarond listening to Malekith go on endlessly about how much he hates snow.
    • This became so popular several characters comment on this in TWW3. Herald's of Tzeench will comment he hears that Malekith hates snow. N'kari will bring up Malekith's hatred of snow. Be'lakor will comment that he hates snow too.
  • Hate for the High Elves knows no bounds! - The High Elves were the second race to be introduced in the sequel, and yet they still haven't gotten a faction trailer despite the game being a day away from release. Even sadder, The Enter the Vortex promo video tries to show off the "Proud High Elves" by showing them getting their shiny asses kicked by Malekith. Like, seriously, even the Empire didn't have it this bad in the first game. This has led to the assumption that CA's marketing team is made up of Dark Elves (or probably played in 8th edition against them. Seriously, one game was usually enough to hate the buggers for the rest of your life). The amount of trauma the poor Asur takes is so great, that we wouldn't be surprised if the High Elf reveal trailer was just ten minutes of Tyrion getting paddled on the ass by a goblin. And with the release of the High Elves trailer, it is.... three minutes of showcasing the other races, High Elves getting killed, and Tyrion and Teclis arguing. Throw us a bone here, guys, seriously.
    • This led to the combined-map (titled Mortal Empires) patch notes including a joke note that they've think fixed the cinematic team's obsession with High Elves getting killed, but it'll require further testing...then they released a trailer for 2's blood DLC which involved both High Elves and Dark Elves murderlating each other. For a change, the High Elves actually give as good as they get.
    • Minor associated memes: since one of the most vocal threads on the Total War: Warhammer Forum had been named "High Elves - Where's the Love?", community members from time to time asked for a "Mortal Empires - Where's the Love" Thread (which by now had been created[1], due to the seeming lack of love the Old World received from CA in comparison to the New World. An even further subdivision is "Empire - Where's the love", which appears from time to time, since the Empire is the most uninspired race of TW WH I, partly explained because it's meant to be the standard faction, with barely anything unique compared to other races. Even the Empires "Unique" offices are shared with the Wood Elves that have them in a more interesting way. Karl Franz, the "Greatest Statesman of the Old World" is not having any bonuses to diplomacy and the Empire also is still lacking a playable sub-faction, which led to some people (and according to some snippets in CAs streams also CA) to think about moving Volkmar and Gelt to leading their own factions.
  • Not So Sneaky Skaven - The Skaven have a stealth mechanic on the campaign map, where all of their cities appear as ruins to everyone other than other Skaven factions. This was meant to make the Skaven feel like more of a hidden threat, plotting in the underground behind the backs of the other factions. While this was a good idea on paper, there are a number of different reasons why the little rat bastards are very easy to find:
    • First of all, if you find a bunch of random ruins connected to each other, and if you could swear that a few turns ago those ruins were inhabited by angry lizard people or emo pointy eared BDSM fetishists, odds are they are now occupied by Skaven.
    • All Skaven armies produce Skaven corruption, so if you come across a ruin in a province with high skaven corruption, bring some rat poison.
    • While the Skaven cities are invisible to you, they clearly aren't invisible to the AI, as they always seem to march up and siege Skaven cities with giant fuck off armies, (Which we're sure frustrates the hell out of people who play Skaven.)
    • Skaven cities appear as human/elven/dwarf ruins. If you see them in Lustria, Nehekhara or Southlands pay them a visit with rat traps when you can.
    • The ritual's magic energy still comes out of the cities even though they're supposed to be hidden. (To be fair in this case, Skaven magic isn't known for its subtlety)
    • On another note, one of the most important attributes of the Skaven is that they're supposed to be experts at ambushes which is the reason why they have Stalk as the normal army stance. Meta gameplay experiments have revealed that they lose at ambushing to a few other factions including the Lizardmen. (Apparently because a big blue Lizardman with a giant red T-rex is harder to see than a giant rat who has spent his whole life living underground and learning how to move very carefully without being seen.)
  • Centigor Milk - Right from the gameplay trailer for The Warden and the Paunch which showed Grom's cooking mechanics players have noticed a peculiar ingredient - Centigor Milk. CA didn't even ignore the lore, the description outright points out that the centigor was, in fact, a male. Cue players memeing about exactly what sort of "milk" Grom uses. To add more hilarity, Grom even says "Mmm, Centigor milk.".
  • Where is Boris?/Finding Boris - To make a really, really long story short. After CA released the Video "What is Mortal Empires"([2]), Boris Todbringer had been seen between 0:17 and 0:24 while the narrator talked about the number of playable Legendary Lords in the Mortal Empires campaign. Due to his status as "Semi-Legendary Lord" he had often been rumored to be a DLC/FLC character with a playable Middenheim Subfaction. His appearance in this video immediately sparked talks about him possibly becoming playable with the long-awaited Empire Subfaction. After Whelan of CA had confirmed, that he was only in the video because he was usable in Custom and Multiplayer battles, users started to create pictures with the likes of "Where is Boris Todbringer?" [3][4][5]. These pictures came with lines like "Where is Boris?" or "Finding Boris" as references to "Where's Waldo" and "Finding Nemo". [6]
  • Khemri TV - A Photoshop of tomb kings like Settra reenact the similar but cynical lines from the meme-worthy station MEMRI TV, that publishes and distributes free English language translations of Arabic, Persian, Urdu, Pashto, and Turkish media reports. MEMRI TV was found to be funny by people on the internet due its violent behavior coming from its host as a result of said creative translations and was made a meme. One of the Photoshops has Settra says Araby can go to hell and Khalida says Lesbianism isn't so bad when compared to Vampirism. Speculated in-universe to be a Skaven disinfo campaign, considering the vast deposits of warpstone still existing throughout Khemri. Now in video form.
  • turin - A YouTuber who broadcast Total War: WARHAMMER multiplayer battles as well as his own multiplayer battle. He is known for making hilarious Photoshop of in-game characters on other picture backgrounds and used it as his video's thumbnail. Other than that, he is a pretty good player himself.
  • Ghorgon and Jabberslythe - When the Beastmen roster was leaked, many people were upset that these two iconic monsters from the list weren't included. The reason CA gave was due to pricing. See, Warhammer 1 wasn't expected to succeed nearly as well as it did, so the first few DLC were subject to the developer's low expectations and were given smaller budgets. CA claimed making the models for the Jabberslythe units would be as expensive as the entirety of the art budget of Age of Charlemagne DLC for Atilla. The nerds did what they do best, and tried to meme CA into adding them into the game. The memes have only intensified after the Bone Giant was added to the Tomb Kings DLC and the Kharibdyss to the Queen and the Crone, showing that CA has no problem adding more content to DLC after they launch. Many hope that the Beastmen players (all five of them) STOMP! FAHK U BORIS!! will get their shiny new monsters, and an upcoming Wood Elf DLC adding DLC content for DLC factions, that day may be upon us. As of The Silence and The Fury, the Beastmen did in fact get both the Ghorgon and the Jabberslythe added as playable units.
  • Vampire Coast - Producing quite a few memes when it first was announced, which is predictable given its pirates. Many of them began as attempts from /v/ to troll /tg/, which failed spectacularly due to the excitement for the expansion and general silly nature of it all anyway being hard to actually get angry at. Most revolved around pirate jokes, pretending that Vangheist wasn't being added and being enraged about that, labeling the addition of Cylostra as SJW, general cracks at Saltspite's masculine appearance as well as false outrage that she isn't sexy, mispronunciation of Vangheist's name as everything from Vargheist to Vasectomy, references to the Giant Enemy Crab meme, and discussion of pirate shanties. How the Necrofex Colossus reloads was initially a meme, until CA answered it in a video focusing on the model where it shows that it loads itself with its other arm and must have some kind of magic to fire (Harkon is known to utilize parts from Salamanders) given it also doubles as a flamethrower.
  • Pirate Captains of Slaanesh - Vampire Coast Lords and Heroes have many different names that often end up making hilarious innuendos that probably makes Slaanesh proud. N'Kari might be trying to influence Luthor's crew before coming in game 3. These include, but are not limited to:
    • Dick Half Mast
    • Catherine Booty Catcher
    • Maggie Hornigold
    • Dick the Slimey
    • Tiny Tim Booty Catcher
    • Vinny Cocklyn
    • Jimbo Nutt
  • FUCKING TODDY! - A meme depicting Boris Toddbringer, Elector Count of Middenland, as a crazy, bombastic warrior that constantly shout, swear, and above all, is completely obsessed with Khazrak One-Eyed. It was born during the Yogscast Jingle Jam 2018, while the crew was playing a modded Old World campaign as Middenland, when a fully armored and eyepatched Tom bursted into the recording room asking if anyone had seen Khazrak One-Eyed and calling himself "Toddy", keeping his persona all the way through. The meme took the Yogscast subreddit by storm, and quickly made its way to the Total War community. Like Big Daddy Franz himself, Toddy has a few extremely hammy catchphrases, always written in all caps. Those include "HAPPY FESTAG!" (the Empire's equivalent for Christmas It's actually not, it's just their word for Holiday), "HE TOOK MY FUCKING EYE!" and "CARDIO BEATS CHAOS!". The meme's popularity prompted renewed calls to make Middenland playable in Mortal Empires. Recently, it was referenced by CA themselves in patch notes, describing how “TODDY ON /!$%!£@ FOOT” got a points reduction, and CA sponsored a humorous video of Toddy telling talltrue tales of him hunting for Khazrak while also happening upon a bunch of monsters (three of which are in The Silence & The Fury DLC of course, that's part of why they'd sponsor it).
  • Lizard Hitler - Tehenhauin quickly earned this nickname for himself, due to his burning hatred of the Skaven and his ultimate goal to completely exterminate them all. The cherry on top is that the game actually gives him the ability to trigger a full blown global race war between the Lizardmen and the Skaven, which will more often than not end up with a lot of dead rats.
  • Vashnaar, The Campaign Ender - Out of all the rogue armies to be added to the game after the release of Warhammer II, none has caused as much rage in the fanbase as Vashnaar's conquest. Based off of a minor Chaos aligned Dark Elf character from the lore, Vashnaar leads an army of high tier Dark Elf and Chaos forces (The two best heavy infantry factions in the game, as well not to mention that unlike Warriors of Chaos, Vashnaar can support his Chaos Warriors with Dark Elf ranged units and monsters) to sodomize the player's hopes and dreams. If this guy spawns close to your territory in the early game your campaign is pretty much already over as you likely have nothing to fight his army and his city garrisons are also stupidly broken. He gained Surtha Ek levels of infamy in the community, though while most people see the Everchariot as a funny meme, most people legitimately hate Vashnaar for how powerful his army is and how he can end your campaign if he spawns too close to you too early.
  • Nerf Spider Riders/Elven Supremacist/Hellcannons On Wheels/Lotus Moon Hates Him. - A minor group of related memes from the "competitive" multiplayer scene. Multiplayer balance for Warhammer I & II has generally been an afterthought but the few who play it competitively are known for screeching about things and demanding changes that barely make sense from a competitive standpoint (ie nerfing anything that counters micro-intensive elf-skirmisher+skirmisher cavalry builds, but nothing about making more static factions better). After Forest Goblin spider-riders were microed effectively to blunt several Wild Rider charges during a particular tournament battle on stream in July 2019, a CA balance forum thread appeared about nerfing the rarely used unit for being broken and making Greenskins OP (The greenskin player lost the actual battle). A lot of these connect in some way to the prominent "serious" player Lotus Moon; his infamous ranting on the CA's balance forum seems disproportionately influential on recent balance changes which favour micro-intensive skirmisher armies. Fans of the multiplayer scene like to guess what under-used, average-to-subpar unit will upset Lotus Moon next, earning nerfs that affect both campaign and online modes.
  • Overcrowded Lustrian Rumble – When CA released the second game, Lustria was mostly filled with minor factions: the only major factions were Skrolk in the lower part, Teclis in the back corner, and Mazdamundi all the way up in Warhammer Mexico. However, with each new expansion more major factions were placed in Lustria to join the fun: Early on, Khalida was given the desert area of Lustria, Luthor moved into the Awakening, and Lokhir took over the coast. Things started to get ridiculous when Ikit Claw and Tehenhauin were also shoved into the now crowded Lustria, leading to the continent turning into a pit-fight with most playthroughs. Teclis’ campaign suffered the most from this, with their only allies, the Fortress of the Dawn faction, getting roflstomped by Lokir or Skrolk early on, leaving them completely isolated and surrounded by enemies. The final nail in the coffin was the Hunter and the Beast, with Wulfhart, Nakai, and Gor-Rok showing up to party, ensuring that Lustria turns into an orgy of factions trying to screw each other (with Teclis most often being sodomized the worst of them all). Scratch that, with the incoming DLC "The Silence and the Fury" Thorek has been added into Lustria in the vortex map, meaning now we have Dwarfs to deal with. It seems CA couldn't think of a more fitting way to close TW2 than to make Lustria an even bigger clusterfuck.
  • Crack Pairings (AKA Lore Unfriendly Alliances)- Because an alliance between Dwarfs and Vampires makes as much sense as an alliance between Dwarfs and Skaven... or even Lizardmen and Skaven. In short groups that are supposed to hate each other (say Skaven and Dwarfs) have a -40 or so penalty to relationships, which can be outweighed by positives if you go to war with Grimgor, Wurzag, some Beastmen herds, the dickhead rogue armies that pop up and Chaos Warriors while you've not done anything to Thorgrim because he's pushing north and you don't have a border.
  • INSOLENCE (AKA Do you know who I am?)- When you play as a character who, lorewise, is the de jure universal representative of their faction and you get rudely addressed by a subordinate faction that apparently doesn't recognize you. (Examples: Karl Franz and Alarielle)
  • Where's Thanquol!?- The debut of Gotrek and Felix as Legendary Heroes has inevitably spurred a torrent of pictures and questions constantly asking CA about when the most incompetent, Skaven-y, and popular of the Grey Seers is going to have his time in the game. Unfortunately, CA had (subtly and without a word) communicated the fact that there was absolutely no plan to include Thanquol in Warhammer 2. So disappointed fans can only hope that Thanquol will get to play a major role in Warhammer 3.
  • Welcome to Estalia, Gentlemen- Based of Gelt's speech during the Estalia battle for his quest for the Amulet of Sea Gold. The speech basically signifies that Gelt is sacrificing imperial lives against an undead army just to secure an item to help with his research, and he's barely hiding it. Due to the hamminess and delivery of the speech, it makes it sound like some kind of speech given to troops before being dropped in the middle of Vietnam, and you can bet your ass the community has made the connection.
  • The Memelords- In multiplayer, some Legendary Lords are so hilariously awful that they gained memetic status within the community. Picking them might make you lose the game, but it'll certainly win the heart of the people! The current Memelords are: Tretch Craventail, widely considered to be the worst Legendary Lord in the game (so bad that he has an item that will give him bonuses if he's currently losing the fight); Nakai the Wanderer and Tiktaq'to, both inferior to their generic Lord counterparts. Honorary mention: Helman Ghorst, who used to be the greatest of all Memelords, and still retains some of that reputation, despite becoming quite valuable in some matchups as a dirt cheap Mortis Engine. Grimgor also used to hold this honor but ever since the Greenskin rework and his buffs he went from "King of all Memes" to "Usable but supbar". Malus also used to be one of these since before once to turned into Tz'arkan in game 2 it was an inevitable bleed out, but in Game 3 his self heal now out paces his health drain so he can actually kick ass in Daemon form now.
  • Take On/Abduct Captives- After winning a battle, the High Elves and Wood Elves have the option to replenish their armies by "pressing the prisoners-of-war into service". A popular misinterpretation of this fact is that they're making Non-Elf prisoners fight for them which really sounds like something they would never be dumb enough to consider doing. And doubly so in the case of the isolationist Asrai. What's likely happening is they're using POWs as slaves for carrying supplies and handling more menial tasks so more Elves can be freed up to fight in the battles, but the other idea is a lot funnier.
  • He Flies Now - Much like J.J. Abrams forgot that jetpacks have always been a thing in Star Wars, Malagor forgot that he could fly and has had to imitate the peacock since the introduction of the Beastmen. Fortunately, the Beastmen Rework has enabled him to remember this skill and now the Crowfather glides far above his minions.

TWW3[edit | edit source]

  • Ko-Ko-Kostaltyn: Pretty much as soon as this man was revealed people immediately noticed a resemblance to a certain Russian mystic (AKA Russia's Greatest Love Machine). Needless to say, the memes came flooding in comparing the new Kislev character to his real life counterpart. Similar to Cylostra many people were upset that CA put an OC into the game, especially since to many he took Tzar Boris's spot as on of the 2 starting Kislev Lords... until it was revealed that Boris was in the game anyway, that is. That said, his resemblance to Rasputin did warm him up to many others, if nothing else than for the meme potential.
  • Three Kingdoms of Cathay: Another big Total War project running in parallel is Total War: Three Kingdoms, set at the fall of Han Dynasty China. Since Cathay is now a thing, cross contamination was inevitable.
    • This meme's name also has another meaning, considering that Cathay has been split between the quarrels between Miao Ying, Zhao Ming, and their siblings.
  • Sun Tzu said that!: With the release of the Cathay trailer, a ton of jokes have been made referencing the famous Chinese general and the units in game with a quote from a Team Fortress 2 trailer. Quotes include "If your cannon can't kill the giant bird Daemon, make it bigger" ""If you want to fire a cannon in the air, tie it on a balloon" and "When the cannon is not killing the sky demon, send in the Dragon Waifu." Generally just making fun of the wackiness of Cathay (though to be honest, it would be more surprising if Cathay DIDN'T have their version of Sun Tzu.)
  • Imrik's waifu/Imrik the simp/Imrik is a scalie: With the Cathay trailer revealing Miao Ying, a badass dragon lady who can shapeshift into a beautiful human form, people noticed that Imrik, as a fan of dragons, would probably want to "ride" her. Cue jokes about his Mortal Empires start position being as close as possible to Cathay in-game, him pinning after her, etc. The presence of dragon-blooded human lords in Cathay do hint that Imrik may have a chance in theory, but sadly for our prince Cathayans Dragons find the very idea of a dragon being used as a mount absolutely revolting and think their "Western" cousins are debasing themselves for allowing the High Elves to ride them. So they probably don't like High Elves much. Better luck next time, Imrik!
  • Cold and aloof: Yet ANOTHER Miao Ying meme. These words are used every time in descriptions of the Storm Dragon, to the point of them becoming her unofficial title.
  • CARAVAN: Thanks to the Cathay caravans traveling through Greasus's turf, many ogre mains have decided that the best thing to do to get Meat quickly is to ambush said caravans. It also seems to be an 90% chance that your caravan (while playing as Cathay) will be attacked just by ogres.

update: since immortal empires came out, attacking Cathay caravans become an all-faction thing, sense attacking one can get you up to 10k TO 100K gold!!!, the dragon siblings can be full of piss and vinegar all they want, they ain't leaving Cathays walls anytime soon.

  • #JusticeForTzeentch: The release of the Cathay Trailer got the hype for game 3 into a massive overdrive as a new race would be introduce to the Warhammer world. Sadly, that hype was almost immediately driven off a cliff when screenshots revealed Chosen of Tzeentch, which as it turns out are just blue versions of the Chosen models we have had since day one. No, we don't know if this is a placeholder or not, but even if it is it severely pissed off EVERYONE who expected actual uniqueness in the Monogod factions. I mean, you already made unique warrior models for Khorne, so why did you take the lazy way out for Tzeentch? The community had banded together with a collection of complaints, memes, and arguing in the hopes that this will get changed. As it turns out, those Chosen units aren't even in the game anyway, they're just dismounted knights used for marketing. Fortunately they got remodeled when Immortal Empires came out and they look fucking SEXY now.
  • OGRES, MY LORD! - The annoying reminder by The Advisor whenever an Ogre camp shows up to pick up some Ogre Mercenaries. Depicted once again by Tarriff, to the annoyance of Greasus himself.
  • Build-A-Daemon Workshop/My Pretty Little Daemon Princess/Daemon Prince Daniel: once the God-Slayer was revealed, a giant flow of memes immediately followed. Firstly, the ability to customize this Daemon Prince resulted in an expected comparisons with similarly customizable toys. Secondly, after CA showed him being named Daniel in their demonstration, this humorous and unassuming name became his official nickname. CA has even embraced it, referring to him as Daniel in the Immortal Empires map reveal. At this point, Daniel may as well be his canon name.
  • The Southlands Thunderdome: As soon as the new starting positions in Immortal Empires began to be revealed, it quickly became apparent that the now complete Southlands were going to be a giant slugfest, with tons of different factions vying for supremacy, making the newly baptized "Thunderdome" the successor of the Lustriabowl in Game 2. Oh, and if you thought this meant Teclis was finally safe, nope! CA decided to move him down there. Poor guy can't catch a break can he? Maybe he wants to be flanked from all sides like in Lustria?
  • SHORT!?: A reference to the Immortal Empires trailer where Thorgrim took offence to a comment made by Teclis about the High King being shortsighted. The reaction of the High King and the Dwarfs present was so over the top that now every Dwarf must write a grudge into the book everytime the word "short" or something similar is said to them (this page alone has 17 entries in the Dammaz Kron).
  • Greenskin "Labourers": In the Theocracy of Zharr Naggrund, there are the Chaos Dwarfs and beneath them there are slaves Labourers. Their economy is founded on labourers toiling in mines, you send out armies to get more labourers by winning battles and convoys to trade for more labourers and you use Goblin and Orc labourers in rags and chains as cannon fodder for your armies. The insistent use of the term even though was done to separate them from the Druchii, but it has lead to lots of comments comparing the Chaos Dwarfs to Amazon or the Greenskins unionizing and so forth.
  • Big Hats: Obvious Chorf Joke is Obvious.
  • Drazhoath the cat lover: One of Drazhoath the Ashen's lines when clicked on a deep sinister "Minu"... which happens to be the French word for "kitty". So the French fandom ran with the idea of this sinister evil wizard fawning over cats.
  • The Wild East: you know how in those cowboy films with trains and how it focuses on a train robbery? well this the Warhammer fantasy equivalent, but instead of the west its east, and instead of humans, its chaos stunties, similar to plundering fantasty-chinese caravans, you get a fuck-ton of gold for robbing them, best part is you don't have to feel bad about it, cause screw the chorfs and their compensating hats! Tho the historic "Wild East" sometimes refers to the late medieval/early modern period (1400-1600s) in eastern Europe and Central Asia, where Cossacks and the remnants of the Mongol Khanates roamed wild and free across the steppes, so the comparison is quite apt.
  • norscan monke: the primitive monkes that inhabit norsca, mocked by all for their inability to build walls, let alone understand walls and known for their obsession with bananas and are bullied and hunted by everyone and everything, especially by rakarth and the ogres, it's been documented for norscan brains to explode when trying to understand walls, can only count to 5, and to screech at anything and everything, this joke is particularly used by the youtuber tariff, mocking the norscans at every opportunity to the point their not even considered humans anymore.

Minor Memes[edit | edit source]

Links[edit | edit source]

Gallery[edit | edit source]