Total War Warhammer/Tactics/Wood Elves: Difference between revisions

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==Why Play Wood Elves==
==Why Play Wood Elves==
You have a love of nature and really want to share it with others. Namely by siccing very angry trees on the other civilizations of the world.
===Pros===
*'''Sheer Speed''' - The majority of your army is quite fast. Even the most basic infantry available to you, Eternal Guards, will outpace a significant portion of the footsoldiers available to most other armies. You'll be able to dance around the plodding pace of slower armies like the dwarves or lizardmen.
*'''Excellent Missile Infantry''' - The Wood Elves have an abundance of fantastic missile units. Ranged infantry, cavalry, fliers, lords, heroes with access to dedicated poison, anti-armor, magic or rapid fire missiles gives you immense flexibility against any threats you may face.
*'''Savage Melee Combatants''' - Wood Elves have access to some pretty heavy-hitting, if squishy infantry options that can scythe through hordes of infantry like lawnmowers. Additionally, Wild Riders are capable of dealing some of the most damaging charges in the game thanks to their ''immense'' charge bonus.
===Cons===
*'''Fragile''' - The Wood Elves are debatably ''the'' frailest overall faction in the game. A few niche units like the Tree Kin or Treemen can hold their own in prolonged fights, but the rest of your army will wither away in a sustained assault. A successful Wood Elf army must strike with surgical precision and do so swiftly and from afar.
*'''Absent Artillery''' - Though you have plenty of long-ranged missile units to choose from, you have no dedicated artillery platforms. This isn't a ''major'' issue primarily because you have so many archers that can fill every role the artillery would perform, but you will lack a notable source of hard-hitting burst damage.
*'''Limited Roster''' - Wood Elves have fewer unit choices than a number of other playable factions. This limits your army composition into fairly predictable builds that does nothing for players looking for adaptable playstyles.
*'''DLC Faction''' - Where other factions are simply part of the base games, with their rosters expanded by DLC Lord Packs, the entire Wood Elf faction is paid DLC and has not received any new units or legendary lords since the game one factions received regiments of renown. Thankfully, the upcoming Lord Pack for TW:WII will finally address this issue, though as paid DLC, it'll certainly set a new standard for premium content.

Revision as of 12:04, 12 August 2020

This is the tactica for the Total War: Warhammer version of the Wood Elves.

Why Play Wood Elves

You have a love of nature and really want to share it with others. Namely by siccing very angry trees on the other civilizations of the world.

Pros

  • Sheer Speed - The majority of your army is quite fast. Even the most basic infantry available to you, Eternal Guards, will outpace a significant portion of the footsoldiers available to most other armies. You'll be able to dance around the plodding pace of slower armies like the dwarves or lizardmen.
  • Excellent Missile Infantry - The Wood Elves have an abundance of fantastic missile units. Ranged infantry, cavalry, fliers, lords, heroes with access to dedicated poison, anti-armor, magic or rapid fire missiles gives you immense flexibility against any threats you may face.
  • Savage Melee Combatants - Wood Elves have access to some pretty heavy-hitting, if squishy infantry options that can scythe through hordes of infantry like lawnmowers. Additionally, Wild Riders are capable of dealing some of the most damaging charges in the game thanks to their immense charge bonus.


Cons

  • Fragile - The Wood Elves are debatably the frailest overall faction in the game. A few niche units like the Tree Kin or Treemen can hold their own in prolonged fights, but the rest of your army will wither away in a sustained assault. A successful Wood Elf army must strike with surgical precision and do so swiftly and from afar.
  • Absent Artillery - Though you have plenty of long-ranged missile units to choose from, you have no dedicated artillery platforms. This isn't a major issue primarily because you have so many archers that can fill every role the artillery would perform, but you will lack a notable source of hard-hitting burst damage.
  • Limited Roster - Wood Elves have fewer unit choices than a number of other playable factions. This limits your army composition into fairly predictable builds that does nothing for players looking for adaptable playstyles.
  • DLC Faction - Where other factions are simply part of the base games, with their rosters expanded by DLC Lord Packs, the entire Wood Elf faction is paid DLC and has not received any new units or legendary lords since the game one factions received regiments of renown. Thankfully, the upcoming Lord Pack for TW:WII will finally address this issue, though as paid DLC, it'll certainly set a new standard for premium content.