Warcry/Tactics/Daughters of Khaine: Difference between revisions

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==Faction Overview==
==Faction Overview==
Khaine may have died, but his heart still lived.  A faction of Khaine-worshipping aelves led by Morathi, who is leeching off of their worship in the hopes of becoming a goddess (and was transformed into a winged [[Medusa]]-like creature due to her little stay with Slaanesh between AoS and the End Times); while Khaine ''could'' be reborn through the worship and sacrifices of his servants, he won't be so long as Morathi keeps redirecting all of the worship intended for him to herself.  They have the [[Witch Elves]], [[Doomfire Warlocks]], and the two kits; Cauldron of Blood and Bloodwrack Shrine. They also have several new units formed from elf souls that retain a degree of Slaaneshi corruption, much like Morathi herself: the serpentine Melusai and the bat-winged Khinerai.
[[Morathi]] thinks of Varanspire a legitimate threat, and all damage done here is good. Typical glass cannons as always Whitches, Melusai and Kyrenai form the roster of this faction.
[[Morathi]] thinks of Varanspire a legitimate threat, and all damage done here is good. Typical glass cannons as always Whitches, Melusai and Kyrenai form the roster of this faction.



Revision as of 17:22, 17 February 2020

Faction Overview

Khaine may have died, but his heart still lived. A faction of Khaine-worshipping aelves led by Morathi, who is leeching off of their worship in the hopes of becoming a goddess (and was transformed into a winged Medusa-like creature due to her little stay with Slaanesh between AoS and the End Times); while Khaine could be reborn through the worship and sacrifices of his servants, he won't be so long as Morathi keeps redirecting all of the worship intended for him to herself. They have the Witch Elves, Doomfire Warlocks, and the two kits; Cauldron of Blood and Bloodwrack Shrine. They also have several new units formed from elf souls that retain a degree of Slaaneshi corruption, much like Morathi herself: the serpentine Melusai and the bat-winged Khinerai.

Morathi thinks of Varanspire a legitimate threat, and all damage done here is good. Typical glass cannons as always Whitches, Melusai and Kyrenai form the roster of this faction.

Pros

Cons

Abilities Overview

  • [Double] Bathe in Blood: Universal. A fighter can use this ability only if they are within 3" of a visible enemy fighter with 1 or more damage points allocated to them. Until the end of this fighters activation, add 1 to the Attacks and Strength characteristics of attack actions made by this fighter.
  • [Double] Turned To Crystal: Blood Sisters only. Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of a 4-5, allocate 1 damage point to that fighter. For each roll of a 6, allocate a number of damage points to that fighter equal to the value of this ability.
  • [Triple] Heartseekers: Blood Stalkers only. If the next attack action made by this fighter this activation scores one or more critical hits, and the target fighter is more than 3" away, allocate a number of damage points to that fighter equal to the value of this ability.
  • [Triple] Slaughter's Strength: Universal. Until the end of this fighters activation, add the value of this ability to the Strength characteristic of attack actions made by this fighter that have a range characteristic of 3 or less.
  • [Triple] Sacrifice to Khaine: Leadera (of any type) only. A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter.
  • [Quad] Death on the Wind: Khinerai (of both type) only. This fighter makes a bonus move action. Then, they can make a bonus attack action. In addition, add 1 to the Strength characteristic of that attack action if the fighter finished the move action 6" or more from their starting position.


Fighter's Overview

Leaders

Witch Aelf Hag

  • Stats: Movement 5"; Toughness 3; Wounds 16; 115 Pts.
  • Rule: Leader
  • Weapons:
    • Dagger-Range 1"; Attacks 4; Strength 3; Damage 1/4
  • Fighter Commentary

Sister of Slaughter Handmaiden

  • Stats: Movement 5"; Toughness 3; Wounds 16; 150 Pts.
  • Rule: Leader
  • Weapons:
    • Reach Weapon-Range 2"; Attacks 4; Strength 3; Damage 2/4
  • Fighter Commentary

Khenerai Heartrender Shrke

  • Stats: Movement 12"; Toughness 4; Wounds 20; 245 Pts.
  • Rule: Leader, Agile, Fly
  • Weapons:
    • Spear-Range 8"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary

Khenerai Lifetaker Harridyn

  • Stats: Movement 12"; Toughness 4; Wounds 20; 235 Pts.
  • Rule: Leader, Agile, Fly
  • Weapons:
    • Dagger-Range 1"; Attacks 5; Strength 3; Damage 2/4
  • Fighter Commentary

Blood Sister Gorgai

  • Stats: Movement 7"; Toughness 4; Wounds 30; 245 Pts.
  • Rule: Leader, Elite
  • Weapons:
    • Spear-Range 2"; Attacks 6; Strength 4; Damage 2/4
  • Fighter Commentary

Blood Stalker Krone

  • Stats: Movement 7"; Toughness 4; Wounds 30; 235 Pts.
  • Rule: Leader, Berserker
  • Weapons:
    • Ranged-Range 3-20"; Attacks 3; Strength 3; Damage 2/5
    • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/2
  • Fighter Commentary

Fighters

Witch Aelf Hag With Sacrifical Knives

  • Stats: Movement 5"; Toughness 3; Wounds 8; 65 Pts.
  • Rule:
  • Weapons:
    • Dagger-Range 1"; Attacks 4; Strength 3; Damage 1/3
  • Fighter Commentary

Witch Aelf Hag With Sacrifical Knives and Bladed Buckler

  • Stats: Movement 5"; Toughness 4; Wounds 8; 75 Pts.
  • Rule:
  • Weapons:
    • Dagger-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary

Sister of Slaughter Barbed Wip and Bladed Bucker

  • Stats: Movement 5"; Toughness 4; Wounds 8; 85 Pts.
  • Rule:
  • Weapons:
    • Reach Weapon-Range 2"; Attacks 3; Strength 3; Damage 1/4
  • Fighter Commentary

Sister of Slaughter Barbed Wip and Sacrifical Knife

  • Stats: Movement 5"; Toughness 3; Wounds 8; 75 Pts.
  • Rule:
  • Weapons:
    • Reach Weapon-Range 1"; Attacks 4; Strength 3; Damage 1/4
  • Fighter Commentary

Khenerai Heartrender

  • Stats: Movement 12"; Toughness 4; Wounds 10; 175 Pts.
  • Rule:Agile, Fly
  • Weapons:
    • Spear-Range 8"; Attacks 2; Strength 4; Damage 1/4
  • Fighter Commentary

Khenerai Lifetaker

  • Stats: Movement 12"; Toughness 4; Wounds 10; 165 Pts.
  • Rule: Agile, Fly
  • Weapons:
    • Dagger-Range 1"; Attacks 4; Strength 3; Damage 1/4
  • Fighter Commentary

Blood Sister

  • Stats: Movement 7"; Toughness 4; Wounds 20; 165 Pts.
  • Rule: Elite
  • Weapons:
    • Spear-Range 2"; Attacks 5; Strength 3; Damage 1/4
  • Fighter Commentary

Blood Stalker

  • Stats: Movement 7"; Toughness 4; Wounds 20; 165 Pts.
  • Rule: Berserker
  • Weapons:
    • Ranged-Range 3-20"; Attacks 2; Strength 3; Damage 1/5
    • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/2
  • Fighter Commentary

Allies

General Tactics