Warhammer 40,000/3rd Edition Tactics/Orks: Difference between revisions
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=== Elites === | === Elites === | ||
*'''[[Stormboyz]]''' | *'''[[Stormboyz]]''' | ||
*'''[[ | *'''[[Ork Kommando]]s''' | ||
*'''[[' | *'''[['Ardboyz]]''' | ||
*'''[[ | *'''[[Skarboy]]z''' | ||
*'''[[Flash Gitz]]''' | *'''[[Flash Gitz]]''' | ||
=== Troops === | === Troops === | ||
*'''[[Slugga Boyz]]''' | *'''[[Slugga Boyz]]''' | ||
Revision as of 18:38, 24 May 2020
This is an old Edition's Ork "tactics". The 5th Edition Tactics are here while the 2nd Edition Tactics are here.
Unit Analysis
Headquarters
- Warboss: A very different beast to the lovable guy we're familiar with in later editions, he's only T4.
- Warboss's Bodyguard: A motley crew of lackeys for the boss. You can choose from Nobz, Mekboyz, and Mad Doks.
- Big Mek
- Big Mek's Bodyguard
- Painboy: He's a HQ this time around, and he doesn't get Dok's Tools by default, though it is just a 1pt upgrade.
- Painboy's Bodyguard: Each Painboy can also take a bodyguard of between four and nine Cyborks if he wants, which are considered a single unit with him if taken, so feel free to Counts As with a Looted Techmarine and Servitors. They can't take any upgrades so you're stuck with the base Sluggas and Choppas, but they all get a 5++ invulnerable save and T5, making them pretty resilient.
Elites
Troops
Fast Attack
- Trukk Boyz
- Warbuggy
- Warbiker Squadron