Boss Snikrot: Difference between revisions
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1d4chan>PercussiveMaintenance Changed tabletop bit from 7e to 8e. Link to tactics page. |
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'''Boss Snikrot''' used to be an [[Ork]] [[Ork Kommando|Kommando]] who was held in high regard by [[Ghazghkull Mag Uruk Thraka]] when he began the Second War for Armageddon. After his Boyz got their asses kicked by the Imperial defenders at Cerberus Base, he decided to retreat into the jungles and learn the ways of silent assassination. He shed his armor so his green skin could blend into the foliage, and his Red Skull Commandoz eventually grew skilled enough to sneak into an Imperial Guard garrison and slit the throats of all inside while they slept. Now, after the Third War for Armageddon concluded, he and his Commandoz are hiding out in the jungle, occasionally slaying a couple of Steel Legion soldiers from time to time. To this day, he's the only thing capable of scaring the crap out of the Ork Hunters. | '''Boss Snikrot''' used to be an [[Ork]] [[Ork Kommando|Kommando]] who was held in high regard by [[Ghazghkull Mag Uruk Thraka]] when he began the Second War for Armageddon. After his Boyz got their asses kicked by the Imperial defenders at Cerberus Base, he decided to retreat into the jungles and learn the ways of silent assassination. He shed his armor so his green skin could blend into the foliage, and his Red Skull Commandoz eventually grew skilled enough to sneak into an Imperial Guard garrison and slit the throats of all inside while they slept. Now, after the Third War for Armageddon concluded, he and his Commandoz are hiding out in the jungle, occasionally slaying a couple of Steel Legion soldiers from time to time. To this day, he's the only thing capable of scaring the crap out of the Ork Hunters. | ||
On the tabletop, he's an | On the tabletop, [[Warhammer_40,000/Tactics/Orks(8E)#Special_Characters|he's an HQ choice that buffs Kommandos]], making him a good choice for leader of an infiltrating Detachment. | ||
{{Ork-Gitz}} | {{Ork-Gitz}} |
Revision as of 16:24, 21 June 2017
Boss Snikrot used to be an Ork Kommando who was held in high regard by Ghazghkull Mag Uruk Thraka when he began the Second War for Armageddon. After his Boyz got their asses kicked by the Imperial defenders at Cerberus Base, he decided to retreat into the jungles and learn the ways of silent assassination. He shed his armor so his green skin could blend into the foliage, and his Red Skull Commandoz eventually grew skilled enough to sneak into an Imperial Guard garrison and slit the throats of all inside while they slept. Now, after the Third War for Armageddon concluded, he and his Commandoz are hiding out in the jungle, occasionally slaying a couple of Steel Legion soldiers from time to time. To this day, he's the only thing capable of scaring the crap out of the Ork Hunters.
On the tabletop, he's an HQ choice that buffs Kommandos, making him a good choice for leader of an infiltrating Detachment.
Ork Gitz and Bosses | ||||||||
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From da canon: | The Beast - Boss Snikrot - Boss Zagstruk - Ghazghkull Mag Uruk Thraka Grukk Face-Rippa - Mad Dok Grotsnik - Makari - Mek Boss Buzgob Mozgrod Skragbad - Nazdreg Ug Urdgrub - Old Zogwort - Orkimedes Tuska Daemon-Killa - Wazdakka Gutsmek - Zhadsnark da Rippa - Zodgrod Wortsnagga Kaptin Badrukk - Herman von Strab - Ufthak Blackhawk | |||||||
From da gamez: | Brikkfist - Gorgutz 'Ead 'Unter - Kaptin Bluddflagg - Grimskull Mister Nailbrain - Orkamungus - Spookums - Stupid |