Kaptin badrukk

Years ago, Badrukk was chased out of the Bad Moons clan on charges of having too many teef for his own good. From the day of his exile, Badrukk's accomplishments have far outstripped those of his fellow Freebooter kaptins. Fighting alongside the fleet of Warlord Garaghak, Badrukk blunted a tendril of the Tyranid Hive Fleet Kraken in 993.M41 with an all-guns-blazing raid upon the Norn Queen at its heart. During the War of Dakka, his warriors outshot a Tau Hunter Cadre. Some even claim that the Kaptin personally brought down a Freeblade Knight armed with naught but a hair Squig and several inebriated Snotlings, though it seems likely that such tales have grown in the telling. Some even claim that the Kaptin has personally killed one of the powerful spaceborne leviathans called Void Whales. Most recently, Badrukk has been engaged in a series of bloody skirmishes against Space Wolves forces deep in the Sanctus Reach sub-sector. A rumour persists that these raids are being performed at the behest of a shady and extremely generous employer, but Badrukk is playing his cards extremely close to his chest.
On the tabletop[edit | edit source]
Badrukk gives all nearby Flash Gitz rerolls on 1's to hit (no longer including him). This is worth alot in a codex, where Orks rarely get any rerolls. With decent stats and a 3+/4++ save he can handle a fight in CC reasonably well for a shooty git, but you do not want him there. You want him running with Flash Gits shooting stuff. Sadly, he doesn't get the same Gun-Crazy Showoffs rule Flash Gits get that lets them shoot twice on a 6, although he does make them better at it. Maybe a bit pricey (84pts), but if you're bringing a decent sized unit of Flash Gits already, considering how many dice they roll that re-roll-on-1's may be worth it. His extra-super-duper-cool-gun, Da Rippa, is Heavy 3 with S7 AP-3 and 2 wounds per shot, and the gun can be Overcharged to bump it to S8 and Damage 3. Rather than outright killing Badrukk on a 1 to hit, Da Rippa instead inflicts a mortal wound. Fortunately, with 6 wounds Badrukk can tank it with ease, and he also can bring an Ammo Runt, which lets him re-roll one To-Hit roll each game. Both profiles are very potent against MEQ, on overload even instantly killing Gravis and basic Death Guard models. Also worth noting his re-roll hit rolls aura applies to all attacks made by Flash Gitz, including melee. Flash Gitz are not a melee unit by any means, but if they do get into melee combat, it certainly helps.
Gallery[edit | edit source]
Ork Gitz and Bosses | ||||||||
---|---|---|---|---|---|---|---|---|
From da canon: | The Beast - Boss Snikrot - Boss Zagstruk - Ghazghkull Mag Uruk Thraka Grukk Face-Rippa - Mad Dok Grotsnik - Makari - Mek Boss Buzgob Mozgrod Skragbad - Nazdreg Ug Urdgrub - Old Zogwort - Orkimedes Tuska Daemon-Killa - Wazdakka Gutsmek - Zhadsnark da Rippa - Zodgrod Wortsnagga Kaptin Badrukk - Herman von Strab - Ufthak Blackhawk | |||||||
From da gamez: | Brikkfist - Gorgutz 'Ead 'Unter - Kaptin Bluddflagg - Grimskull Mister Nailbrain - Orkamungus - Spookums - Stupid |