Candyland Adventures: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
This classic game used to not require reading or math skills, but now it does! To start play, each player rolls a Quick d6 (rolling the d6 and adding their Quick trait score to the result). The person with the highest result goes first, and in case of a tie, the person with the highest Quick trait goes first. | This classic game used to not require reading or math skills, but now it does! To start play, each player rolls a Quick d6 (rolling the d6 and adding their Quick trait score to the result). The person with the highest result goes first, and in case of a tie, the person with the highest Quick trait goes first. | ||
'''On your turn,''' draw one card from the movement card deck and move your character pawn as directed below. You then have a chance of encountering a Baddie. If you encounter one, see the '''Combat''' section below. If you are fortunate enough to evade any Baddies, your turn is over. Whichever event you experience, you must place the movement card you used in the discard pile. | |||
'''Cards: When you draw a card with one color block,''' move you pawn forward toward the Candy Castle to the first matching color space on the path. '''When you draw a card with two color blocks,''' move your pawn forward toward the Candy Castle to the second matching color space on the path. | |||
'''When you draw a Picture card,''' move your pawn forward or backward on the path to the ''PINK'' space on the board that matches the 'PINK'' picture square on your card. For example, if you draw a 'CANDY CANE/MR. MINT'' card, move your pawn to the pink space on the board that shows the candy cane. Pink squares are safe havens where Baddies cannot attack you, thanks to the powerful person guarding that square. | |||
==Movement== | |||
Revision as of 13:00, 21 June 2011
Welcome to Candy Land, a magical world of sweet adventure! Or is it? The last time you visited Candy Land you probably traveled the rainbow path and stopped along the way to explore the Peppermint Forest, the Gumdrop Mountains, and the Chocolate Swamp. Maybe you visited Gramma Nutt and the beautiful Princess Frostine too. This time it seems that Candy Land is in danger! The ever menacing Lord Licorice has released Baddies, his evil minions, upon Candy Land in hopes of taking over the Candy Castle. Now it is up to you to take on the role of one of Candy Land’s four heroes and save the day!
Object of the Game
Be the first hero to reach the Candy Castle and defeat Lord Licorice by landing on the multicolored rainbow space at the end of the path and engaging Lord Licorice in single combat.
What You'll Need
Seeing as how this is an "expansion" of Candy Land, you'll need a copy of the Candy Land game. For the expansion, we are using the newest version of the game, so if the only one you have is from when you were 6 (and you aren't 7 or 8), you'll probably need to go out and buy a new version of the game.
You'll also need the 4 Hero Cards, 30 Baddie Cards, the Lord Licorice Card, the Item Cards (work in progress), 20 Baddie Tokens, and 2 Dice (1 red, 1 black). Images for the cards can be found at the bottom of this page. Eventually.
Setup
Open up the game board and place it on a flat surface (don't be mad if you feel like these are condescending rules, I'm reading them straight out of the Candy Land rule book here.
Shuffle the deck of Baddie cards and give it to the person playing as Lord Licorice. If no one is playing as Lord Licorice, place the Baddie Deck within easy reach of all players.
Have each player pick a character and place their pawn on the Start space of the game board.
Each player then rolls Tough dice for Hit Points, adding their Tough trait score to the result of their d6 roll.
Gameplay
This classic game used to not require reading or math skills, but now it does! To start play, each player rolls a Quick d6 (rolling the d6 and adding their Quick trait score to the result). The person with the highest result goes first, and in case of a tie, the person with the highest Quick trait goes first.
On your turn, draw one card from the movement card deck and move your character pawn as directed below. You then have a chance of encountering a Baddie. If you encounter one, see the Combat section below. If you are fortunate enough to evade any Baddies, your turn is over. Whichever event you experience, you must place the movement card you used in the discard pile.
Cards: When you draw a card with one color block, move you pawn forward toward the Candy Castle to the first matching color space on the path. When you draw a card with two color blocks, move your pawn forward toward the Candy Castle to the second matching color space on the path.
When you draw a Picture card, move your pawn forward or backward on the path to the PINK space on the board that matches the 'PINK picture square on your card. For example, if you draw a 'CANDY CANE/MR. MINT card, move your pawn to the pink space on the board that shows the candy cane. Pink squares are safe havens where Baddies cannot attack you, thanks to the powerful person guarding that square.