Cleric: Difference between revisions

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I'M A PRIIIIIIEST
I'M A PRIIIIIIEST


Also: Extremely awesome in 3.5 (pretty much, if you don't have one in your group, you die.(unless you have a [[druid]] or another healer class from one of the splat books, although cleirc is still arguable the best of them)). See: [[CoDzilla]]
Also: Extremely awesome in 3.5 (pretty much, if you don't have one in your group, you die.(unless you have a [[druid]] or another healer class from one of the splat books, although cleric is still arguable the best of them)). See: [[CoDzilla]]


ADDITIONALLY: The cleric is one of the traditional healer classes of the DnD franchise, and is arguably one of the best for filling this role. In 3.5, both clerics and druids could be considered overpowered for their ability to heal as well as dish out some pain in melee combat (especially the druid, who could heal the entire party with one bear-paw while beheading hobgoblins with the other). However, clerics also fulfill a traditional role of holy warrior against the undead. They possess greater turning power than the paladin, and can be outfitted in almost the same level of armor. Usually with a high will save resulting from a focus on the Wisdom ability, the cleric presents a difficult challenge for any DM to knock off, especially when supported by a full party. Thankfully, there's always "Rocks fall, everybody dies".  
ADDITIONALLY: The cleric is one of the traditional healer classes of the D&D franchise, and is arguably one of the best for filling this role. In 3.5, both clerics and druids could be considered overpowered for their ability to heal as well as dish out some pain in melee combat (especially the druid, who could heal the entire party with one bear-paw while beheading hobgoblins with the other). However, clerics also fulfill a traditional role of holy warrior against the undead. They possess greater turning power than the paladin, and can be outfitted in almost the same level of armor. Usually with a high will save resulting from a focus on the Wisdom ability, the cleric presents a difficult challenge for any DM to knock off, especially when supported by a full party. Thankfully, there's always "Rocks fall, everybody dies".  





Revision as of 07:38, 23 July 2010

I'M A PRIIIIIIEST

I'M A PRIIIIIIEST

ACCEPT MY DIIIIIIIIIICK!

I'M A PRIIIIIIEST

Also: Extremely awesome in 3.5 (pretty much, if you don't have one in your group, you die.(unless you have a druid or another healer class from one of the splat books, although cleric is still arguable the best of them)). See: CoDzilla

ADDITIONALLY: The cleric is one of the traditional healer classes of the D&D franchise, and is arguably one of the best for filling this role. In 3.5, both clerics and druids could be considered overpowered for their ability to heal as well as dish out some pain in melee combat (especially the druid, who could heal the entire party with one bear-paw while beheading hobgoblins with the other). However, clerics also fulfill a traditional role of holy warrior against the undead. They possess greater turning power than the paladin, and can be outfitted in almost the same level of armor. Usually with a high will save resulting from a focus on the Wisdom ability, the cleric presents a difficult challenge for any DM to knock off, especially when supported by a full party. Thankfully, there's always "Rocks fall, everybody dies".


Dungeons & Dragons 3rd Edition classes
Player's Handbook Barbarian • Bard • Cleric • Druid • Fighter • Monk • Paladin • Ranger • Rogue • Sorcerer • Wizard
Player's Handbook II Beguiler • Dragon Shaman • Duskblade • Knight
Complete Adventurer Exemplar • Ninja • Scout • Spellthief
Complete Arcane Warlock • Warmage • Wu jen
Complete Divine Favored Soul • Shugenja • Spirit Shaman
Complete Psionic Ardent • Divine Mind • Erudite • Lurk
Complete Warrior Hexblade • Samurai • Swashbuckler
Dragon Compendium Battle Dancer • Death Master • Jester • Mountebank • Savant • Sha'ir • Urban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror Archivist • Dread Necromancer
Magic of Incarnum Incarnate • Soulborn • Totemist
Miniatures Handbook Favored Soul • Healer • Marshal • Warmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures Samurai • Shaman • Shugenja • Sohei • Wu Jen
Psionics Handbook/Expanded Psion • Psychic Warrior • Soulknife • Wilder
Tome of Battle Crusader • Swordsage • Warblade
Tome of Magic Binder • Shadowcaster • Truenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes Adept • Aristocrat • Commoner • Expert • Magewright • Warrior
Second Party Mariner • Mystic • Noble • Prophet
Class-related things Epic Levels • Favored Class • Gestalt character • Multiclassing • Prestige Class • Racial Paragon Class • Tier System • Variant Class
Dungeons & Dragons 4th Edition Classes
Player's Handbook 1 Cleric • Fighter • Paladin • Ranger • Rogue • Warlock • Warlord • Wizard
Player's Handbook 2 Avenger • Barbarian • Bard • Druid • Invoker • Shaman • Sorcerer • Warden
Player's Handbook 3 Ardent • Battlemind • Monk • Psion • Runepriest • Seeker
Heroes of X Blackguard* • Binder* • Cavalier* • Elementalist* • Hexblade* • Hunter* • Mage* • Knight* • Protector* • Scout* • Sentinel* • Skald* • Slayer* • Sha'ir* • Thief* • Vampire* • Warpriest* • Witch*
Settings Book Artificer • Bladesinger* • Swordmage
Dragon Magazine Assassin
Others Paragon Path • Epic Destiny
*·: Non-AEDU variant classes
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