Codex - Orks Angry Greenskin Edition: Difference between revisions

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===Editing===
===Editing===
Feel free to edit wordings to improve readability. Before adding anything to an angry codex, first write in the discussion page of the page in question and say what you want to change. If no one responds within 1 week, feel free to change it. If someone objects you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. AngryPirate does not follow these rules, mainly because he is mostly editing stuff he himself wrote. If you don´t agree with an edit AngryPirate has made you can PM him or write in the talk page.
Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. [[User:Angry Pirate|Angry Pirate]] ([[User talk:Angry Pirate|talk]])


==Wargear==
==Wargear==

Revision as of 10:50, 5 December 2015

Introduction

Angry codices are an attempt to improve internal and external balance. Check out the Angry Codex hub for the other angry codices.

Note that I am not an Ork player and have limited experience watching them and playing against them. Tips from Ork playas would be greatly appreciated as I can only really work through mathhammer, and I only start working on things which I never see anyone take, see everyone take or is just glaringly unbalanced.

Disclaimer

Games Workshop in no way endorses this codex nor any of the other Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.

Editing

Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)

Wargear

Units

HQ

Warboss

WS 7

Troops

Boyz

  • Base unit cost - 50 pts
  • Additional models - 5 pts/model

Gretchin

  • Base unit cost - 30 pts
  • Addiional Gretchin - 2 pts/model
  • The entire unit may take Stikkbombs - 1 pt/model

Elites

Nobz

  • WS 5
  • Additional models - 8 pts/model
  • Eavy armour - 7 pts/model
  • Warbikes - 25 pts/model

Boss Nob

  • WS 6, T 5

Kommandos

  • Base cost - 70 pts
  • Additional models - 7 pts/model

Fast Attack

Stormboyz

  • Base unit cost - 40 pts
  • Additional models - 8 pts/model

Warbuggies, Skorchas and Wartrakks

  • Now have the Jink rule.

Deffkoptas

  • 28 pts

Flya Skwadron

  • You may include 3 of the following models in any combination as a squadron counting as a single fast attack choice:
- Dakkajet
- Burna-bommer
- Blitza-bommer

Dakkajet

  • 80 pts

Heavy Support

Mek Gunz

  • Mek Gunz - 30 pts/model
  • Additional Gretchin - 6 pts/model
  • Kannons´ - Shell now has the Fleshbane type.

Deff Dread

70 pts Special Rules

  • Move Through Cover
  • May replace any of its big shootas with one of the following:
- Rokkit Launcha - 5 pts/model
- Kustom mega-blasta - 7 pts/shoota 
. Grotzooka - 10 pts/shoota
- Skorcha - 0 pts/shoota
  • May take any of the following:
- Grot Riggers - 7 pts 
- Extra Armour - 5 pts

Killa Kans

  • 45 pts/model
  • Has the Move Through Cover rule.

Special Rules

  • Move Through Cover
  • Cowardly Grots!
  • Any Killa Kan can replace their big shoota with one of the following:
- Rokkit Launcha - 5 pts/model
- Kustom mega-blasta - 5 pts/model 
. Grotzooka - 10 pts/model
- Skorcha - 0 pts/model
  • Any Killa Kan can take any of the following:
- Grot Riggers - 3 pts/model 
- Extra Armour - 2 pts/model

Gorkanaut

  • Unit Type: Vehicle (Superheavy Walker, Transport)

Morkanaut

  • Unit Type: Vehicle (Superheavy Walker, Transport)

Lootas

  • Base unit cost - 95
  • Additional models - 19 pts/model
  • Armed with Twin-linked Deffgun

Flash Gitz

  • Base cost - 100
  • Additional models - 18 pts/model